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  1. #1

    Suggested fixes for breakpoint

    After playing during the open beta, I definitely liked where it was headed. Much needed slow and tactical pace that played differently from other looter shooters like division 2. There were some mechanics that needs some tweaking in my experience that definitely need a look into.
    1) unlock FPS to 60fps. Wild this may be difficult due to textures and assets in the scenes it didn’t feel as smooth of an experience and there were some frame rate issues that took immersion of the tactical shooter away.
    2) the over the shoulder camera needs to have an adjustment. I agree with other commenters that it didn’t play well. Some times it was far from the character and you could see the ground below his feet. Then on other times you were not seeing anything lower than mid back level. Just need something consistent.
    3) the cover system/ switching shoulders. It was difficult to feel like I had full control over the character while working with cover. First, when in cover he wouldn’t peel out when aiming and I would always get a mid wall view when trying to take a shot. When moving to a corner it couldn’t figure out what it wanted to do some times. The peaking around the side was a nice mechanic but unreliable as he would try to pop up if you were just a hair too far from the end. And then when trying to aim around a corner it felt like a setback coming off the wall and trying to “corner” clear the area as it fell like the view shifted to mid body and you felt more exposed than need be.
    4) login/logout mayhem. I found myself fairing a break from the game after completing one of the bases in the map. Upon login however I started right back where I finished but all of the enemies respawned right on top of my position. So instead of preparing to hit another base I found myself trying to escape a outnumbered fight off the go and would usually end up getting killed shortly after logging in.
    5) gun sounds. I know they are going for the more realistic gun sounds but there is nothing more saddening by hearing a dull hit when striking a headshot. The fx could be boosted like 25%more and you would feel more immersed to the game.

    Looking forward to the other fixes mentioned but overall found myself wanting to dive deeper into this game for sure! Keep up the good work!
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  2. #2
    ]Friends I missed some things that I will put below

    1- You set a goal and a route appears with the fastest path
    2- Sometimes the option to change the healing item to a grenade crashed and I couldn't use
    3- when you are in Maria's store having the option to sell several items at the same time I lost a lot of time selling 1 in 1
    4 - I still felt something wrong in the race would be much better if it was like the Widlands
    5- In Ghost War I missed you seeing your partner data in matches as eliminations, how many points were made that was a lot of fun
    6- I noticed a slow launch of grenades
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  3. #3
    i think all these "problems" are problems. i think it will make the game easier.
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  4. #4
    I totally agree on point three. I made a thread about it too. I need a button for cover. To hold and release !
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  5. #5

    Prone movement and cover

    Not sure if these fixes are in the works but the ability to move while aim in prone position. And use the right bumper to switch shoulders while in cover. Both of these are in wildlands. Also switching inventory items, such as the mines or rocket launcher, etc is a pain. You have to press start to go to inventory, then switch it in the game. Should have used a menu like the support menu in wildlands with everything in one spot. Too many steps
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  6. #6
    Originally Posted by me_247 Go to original post
    Not sure if these fixes are in the works but the ability to move while aim in prone position. And use the right bumper to switch shoulders while in cover. Both of these are in wildlands. Also switching inventory items, such as the mines or rocket launcher, etc is a pain. You have to press start to go to inventory, then switch it in the game. Should have used a menu like the support menu in wildlands with everything in one spot. Too many steps
    I actually like the change of no movement while ADS in prone, a bit more realistic as it would be pretty damn tough to ADS in real life while moving, however they need to allow us to strafe while prone rather than our characters completely turning when we press left or right, it makes setting up in a nice sniping spot a pain in the ***.

    And +1,000,000 on giving shoulder swap back to us while in cover, it's an absolute necessity.
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  7. #7
    Originally Posted by F4T4lT04ST3R Go to original post
    After playing during the open beta, I definitely liked where it was headed. Much needed slow and tactical pace that played differently from other looter shooters like division 2. There were some mechanics that needs some tweaking in my experience that definitely need a look into.

    2) the over the shoulder camera needs to have an adjustment. I agree with other commenters that it didn’t play well. Some times it was far from the character and you could see the ground below his feet. Then on other times you were not seeing anything lower than mid back level. Just need something consistent.

    3) the cover system/ switching shoulders. It was difficult to feel like I had full control over the character while working with cover. First, when in cover he wouldn’t peel out when aiming and I would always get a mid wall view when trying to take a shot. When moving to a corner it couldn’t figure out what it wanted to do some times. The peaking around the side was a nice mechanic but unreliable as he would try to pop up if you were just a hair too far from the end. And then when trying to aim around a corner it felt like a setback coming off the wall and trying to “corner” clear the area as it fell like the view shifted to mid body and you felt more exposed than need be.

    4) login/logout mayhem. I found myself fairing a break from the game after completing one of the bases in the map. Upon login however I started right back where I finished but all of the enemies respawned right on top of my position. So instead of preparing to hit another base I found myself trying to escape a outnumbered fight off the go and would usually end up getting killed shortly after logging in.

    5) gun sounds. I know they are going for the more realistic gun sounds but there is nothing more saddening by hearing a dull hit when striking a headshot. The fx could be boosted like 25%more and you would feel more immersed to the game.

    Looking forward to the other fixes mentioned but overall found myself wanting to dive deeper into this game for sure! Keep up the good work!
    (2) Yes the OTS camera seems to get stuck in the "indoors distance" even when outside. At least that's when I noticed the camera typically goes to that waist high distance so it's like the game is getting confused as to when it should be switching to that.

    (3) The cover system definitely needs to be refined, and they absolutely need to give us the option to switch shoulders while in cover like Wildlands. There are times where I'll hold up to do a peek over and it will peek but then other times my character will move along the cover...

    (4) I honestly wouldn't log off inside an enemy base that's kind of your own fault on that one. That's how it should work.

    (5) Are we playing the same game? Headshots make a rather satisfying "splat" I guess you would call it? Especially at close range.
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