I don't know why they thought this would make Ghost Recon a better game. My very first kill after leaving the helicopter crash, I expected to be able to pick up the dead enemy's gun that I just saw him carrying. But no, it vanished. I killed a sniper and got a LMG. I sliced a dude's legs with a karambit and got a better pair of 5.11s (unsliced) than the guy who dropped the same pair 6 lvls ago after shooting him in the head.
If gear score isn't managed, enemies do actually become more spongier than usual when alerted. So many healthy Ghosts running around in the social hub, many customized ridiculously, but outside of Erewhon, only 4 Ghosts can go out while the remaining Ghost stay in the hideout, around a table, preparing... buying guns and preparing... gathering intel from the NPCs in there, preparing.... never to come out a s a full lethal force? It doesn't add up. This doesn't at all make the game better.
Let me preface my opinion by stating that I actually enjoy RPG games; I don't have any issues with them. However, to quote somebody else's comment, RPG elements don't make sense in the context of the Ghost Recon franchise. The RPG elements they've put into the game bring it more in line with The Division, and simply feel out of place in a Ghost Recon game. It detracts from the core experience: planning and executing semi-realistic strikes using small unit tactics and cooperative play in a story driven, militaristic setting. If anything, the loot system is an inconvenient distraction.
The best RPG games are built from the ground up. I feel like successful RPG games feature a setting conducive to their genre. Take for example Borderlands: the looter shooter that arguably started the trend. The game is set int he future, where personal shields are a thing and bullet-spongy enemies make sense. Ghost Recon was a well established series, longtime fans of the franchise expected a realistic military shooter because thats what they've always been . While I personally had a great time with the Beta and will undoubtedly be buying the full game, I feel that the RPG elements will only lower the game's potential. I understand a series need to evolve, but this feels more like an unwelcome mutation, rather than a natural improvement on a solid formula.