Intro
Hello again, Ubi and whoever else cares enough to read what i have to say.

Name is Phinks. Have been playing this game since the first technical test and am happy to be apart of the feedback and watching the game change/improve and grow since then. Im aware Ubi most of these bugs have already been fixed but like everyone else who isn't im going to list some improvements and complaints i have about the beta. Ill try to be constructive about my criticisms unlike 90% of the this forum feedback ; )

Positive Feedback
All the changes you made from closed to open beta i am very much enjoying. They are all vastly improved from what i got access to in the closed beta.

Animation changes makes gun-play and reacting to a situation much more viable.

Being able to see my stats on my current gear when im looking at gear I've picked up makes it so i can easily compare both items and know which one i want.

Giving us the freedom of seeing more of the story/side missions/faction missions- Story seems like a massive upgrade from Wildlands. Breakpoint makes it feel like im part of the cut-scenes and story-line rather than just viewing it. Especially with the clue mechanics where we have to solve all these mysteries on the island right within the cut-scenes sometimes. Really makes you feel part of the story.

Really enjoying the battle tier rewards especially the guns like wolves scout with the intrinsic perk. Looking forward to see what other kinda perks are on the other guns.

Criticisms & Possible Solutions
Before i start i know the time we have from beta to launch is literally 1 day-Most of these things have already been fixed and all the little stuff i see being complained about are mostly Quality of Life fixes that can be post launch. I just hope the big ones get addressed by Ubi in a post to say you are working on them or Looking into them.

The Mud Meme - I think the fact that fans are being over dramatic about the mud being way too heavy. It is heavy and could be decreased. When i prone camo i get you are trying to go with the rambo in the mud wall feel but it can be a little overwhelming when you barely touch the mud and then you look like you are doing a Indian rain dance.

Social Hub - I in fact love the social hub but i know a lot of hardcore fans see it as Lore/Immersion breaking when its clearly not the case you are just trying to make a space where ghosts can meet new people/show off gear/ get ready for next adventure per say and shop and turn in quests. I understand.
(The only ppl that seem to be upset is the people that still think this series is a Military Simulator when its not)

Frame Drops - I have seen discussions on the forums/Reddit and on the Verified Discord that people have discovered frame drops. Yes they can be annoying when it happens but i do know this is the first time its happened to me. Through both tech tests and closed beta i never had rubber banding for frame drops so i can only assume this is something new and already being looked into.

Holster/Being able to un-equip weapons - Not a major issue but i do agree it should be added. Some people only want to roll into a mission with a main weapon/pistol and then the option to be able to holster your weapons is a nice aesthetic especially for those messing around with photo mode.

AI - I know this is already addressed coming post launch but i just hope there is option for no AI too. Considering that i find No AI a lot more enjoyable than having them. No AI brings a challenge to the game. Making it so having the sync shot drones are something you have to craft/limited supplies off so you have to be more careful when you use them instead of having unlimited supply of free quad kills taking no effort at all.

Keybinding Input - Not sure if it was me or the game but near the end of the beta my inputs stopped working. My key binds for changing aim view and switching weapons just suddenly would stop working and then work again and then stop working. was quite annoying.

Survival/Bandages - Still think bandages need to be limited. Having unlimited bandages really takes away from survival aspect. My solution is to either make a survival difficulty above extreme or have bandages be limited to 5 like the technical tests in higher difficulties like advanced and extreme.

Closing Statement
Much love to Ubisoft for putting all the hard work into making and creating this game what it is. I know the men and women who put their life into this game to making what it is hear a lot of backlash on some things but there is still a core group of the community that loves what your doing and looking forward to seeing how the game grows with launch of the game and post launch updates.

Cant wait for that raid ; )

Keep it up, We love you < 3