Firstly, let me say I thoroughly enjoyed my time with the beta, overall I'm loving the game. I haven't experienced many issues but I have noticed a few things while playing.
Firstly, one thing I've noticed is that movement on, off and along ladders could be a bit more fluid. There's a considerable delay between getting on a ladder and traversing it and but just feels a little clunky.
Secondly, I seem to get a lot of frame rate drop when on the skills menu.
Another issue was, during the 'No way back' mission, after the scene where the drones destroy the boat, the wave of enemies I had to defeat spawned literally right on top of me. I was surrounded the second I came out of the cinematic.
Also, I would love it if you guys could implement the holster function again.
I noticed that in was waiting quite a while sometimes for Mads Schulz to spawn in to Erewhon also.
And lastly, the relevance of the gear system doesn't seem obviously apparent. Or it's just a little too obscure for myself. I get that better gear means better survivability against higher level enemies. But so long as you're hitting headshots, there seems little use for gear stats. I appreciate that you wish to stay away from the bullet sponge model of the division, but I don't see how gear score can apply effectively to this model of gameplay.
Overall though a thoroughly enjoyable experience, congratulations on a good game so far. I hope the full game continues on the same foot.
Regards.