Lets get right into it
First thing i want to say is that i genuinely enjoyed the pvp experience and its a nice evolution from the wildlands ghost war and you guys are doing a great job
But some things coul be done to make it even better
- I like the fact you allowed to view the store in the bivo...bivouac , the camp things but i think also it should be a option in the ghost war menu for easy purchasing of new gear during waiting times without having to load back in to the hideout.
- I get why you guys did the "everyone needs to accept to load into ghost war" but its easy to forget which leads to talks about "alright who didnt accept" , maybe have a option to disable it if youre the host?
- im not sure if this is already confirmed but is the map voting coming back? Maybe with a random map option too? That would be sweet.
- I really enjoyed the no draws the ring brings, but due to this the games feel a bit quick, Any chance to increase it to a best of 5 format?
- Maybe everyone could start with 1 syringe so youre not "forced" to always go for a item pickup point first at the start of a round. It would still be a good tactic to have a couple guys go for them too.
Those are some features id like, now for some specific balancing
- I think the grenade launcher probably shouldnt have 7 grenades in it in pvp. Maybe 2 at max? Having a 4 man team able to launch 28 grenades sounds like the mw2 days
- The ksg 12 needs a slight buff in damage, the other shottys felt okey to me, maybe once we get the mk 3 variants you guys have made it a beast but so far it leaves a lot to be desired
- Some guns cant compete with others due to them not having specific attachments, the 6p41 cant have a laser unlike the stoner which it seems to be the guns biggest drawback. Otherwise all the guns are nice and competitive finally.
- The explosive expert perk with the gas grenades might need some tweaking, They have a very large area for something only one class can utilize.
- Personally i dont mind the lack of thermals on the drones, but there are some people that miss them, maybe have a chance of a drone with thermals spawning as a pickup on night maps? Call it a "thermal drone" or something similar
- I think if you guys could remake maps like scrapyard from wildlands somehow it would be pretty cool. Maybe even try to improve upon them like rainbow six siege has done.
If anyone else has their own ideas or wants to give any feedback to mine, feel free to do so below.
I'm going to give them the chance till release before I report more and more bugs but I'm 100 with the grenade launchers, future soldier was the same and it got reduced to just 1 noob tube nade, the drones are very hard to handle at first, and I personally shoot them down very very easily so thermals and a delay timer before they come up on bud is a must imo
Id like to see the movement altered so that i can walk bacwards and sideways.
also ability to swap shoulders while in cover using R1
Feedback when hitting someone in PVP - Its lacking. There are hit markers but no feedback in terms of sound. That headshot sound from wildlands was wow
Great points though Hnk!
I like everything you said bro. I definitely think the movement needs to be more reactive from player command to character reaction time. Make my character more fluid and less clunky. And allow me to swap shoulders in cover. I know going from one corner to other would allow for this but that isnt always helpful in a gunfight where I just wanna swap to left/right shoulder to get a better angle or change where my head pops up from where they may be pre-aiming me. Other than that.....Ubisoft Paris you are making a fantastic game that is fast paced and fun.
My suggestions:
https://forums.ubisoft.com/showthrea...nsus-for-fixes
Please add yours to my thread in case they don’t review all threads, it will ensure they get it right moreover and shows common consensus.
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I totally agree with the 7 grenades in PvP via grenade launcher! Wtf are they thinking lol. 1 only with random drops of it set to pick up is s better idea, similar to the marking grenades.
Agreed also that best of 5 is also a nice feature one could add.
Plus there should be options in rematching OR starting a new lobby while loading in PvP with say a 10 to 15 second timer.
Those are great observations and much more is needed to add on to it. The overall game is amazing. I do believe 5 grenades for the launcher is way too much 2 is more appropriate with addition to picking up ammo.
I like we now have full pvp customization and would love to see camo prone implemented in pvp.
Suggestion moving aimed down in the scope in prone will make a better experience for both pvp and campaign. Also running stop delay needs to be fixed as well as laying down behind cover. It automatically dives and rolls into the open.
For pvp every match automatically takes suppressors off which is a head ache and everytime you turn auto mark off when you get out your scope or switch weapons it turns back on. For myself I dont mark unless I need to and it would help if it were fixed.
Maybe I'm spoiled from wildlands but I'd love to see bleed (hollopoints ) in the game.
From campaign yes definitely I have cons but not from graphics and natural bugs and glitches but the nonsense tier system that is a replica of Division. Not all Ghost Recon fans like division for many aspects and that's primarily why we are GhostRecon fans. Other add ons like drinking water and crafting that can be something to get used to and it's a unique experience for Breakpoint. But each time I see the tier system and it is understandable why they input it but at the same time it's totally useless system that add extra work for nothing. On top of cluttering gear and weapons system is just not cool. Puts mor emphasis on a looter then the tactical shooter Ghost Recon is know for.