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  1. #1

    Thoughts and suggestions after the open beta

    Here are some of my personal thoughts and suggestions after playing the open beta.

    Movement/reload animations

    When playing the closed beta i loved the weight and more real feel of the character when playing. Sure it took a few encounters to get used to but once i did i loved it. It forced you to plan both before a even during a fire fight. You counted rounds to make your magazine changes since they did just not go super fast. You moved from cover to cover when it felt most safe.

    Now in the open beta i get the same arcade feeling i had playing Ghost Recon Wildlands and for me that's not great.

    I would love if the animations went back to like they were or at lest were dialed back a bit towards how they were in the closed beta.

    Difficulty

    Playing on extreme difficulty feels to easy now. It might have a lot to do with the arcade version of the animations but it felt more like you were outnumbered and alone when playing the closed beta. Make it a bit more hard is what i am trying to say i guess. Have seen suggestions for instance to take automatic health regeneration away in extreme mode and this is something i would love to see for instance.

    I also feel i do not get as wounded now in the open beta - feels more like i am a bullet sponge compared to in the closed beta where i had to use the bandage/syringes now and then.

    Never had to use them in the open beta despite playing on extreme.

    Enemy variations

    I might have been just out of luck but i feel the variety of random encounters in the open world as opposed to in "bases" feels very always the same. I get the feeling the enemy never heard of vehicle maintenance since 8 out of 10 encounters are vehicles that have broken down (not counting helicopters flying over head).

    Would love to see more random patrols, enemy OPs, vehicle convoys etc.

    Weapon realism

    This is a pet peeve of mine but it would make me a very happy camper. The new reload and weapon use animations is a WAST improvement over Wildlands. It it close to being VERY good.

    It's just this little thing when it comes to number of rounds you have available when doing a magazine change,

    If you completely empty a 30 round magazine on lets say an assault rifle you, just as you should, change the magazine and then work the charging handle/hit the bolt release and end up with a weapon with 30 new rounds to put down range. Brilliant! Just as it works in real life.

    However, if you do a "tactical magazine change" ie you change the magazine when you lets say have 3 rounds left (one in the chamber and 2 in the magazine), you should end up with 31 rounds available to you since you do not eject the round in the chamber. Sadly this is not the case since you somehow end up one round short. Not sure if it is lack of knowledge but i guess it has to do with game mechanics.

    Anyhow would love to see it "fixed" like it is in The Division 2

    Helicopter controls

    Please, please, please make the "classic" helicopter controls available. The "new" and currently implemented are... well just terrible.


    That's my main things i guess, really like the game and see loads of potential oh and by the way, the new loot system is not a favorite of mine but i do not think it is game breaking.
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  2. #2
    Would love to see more random patrols, enemy OPs, vehicle convoys etc.
    Convoys seems to be a thing later in the game. One of the perks "spoiled" those.
    Beside of this, I agree. The world seem so lifeless, undynamic. So many static 3 people encounters that its annoying and boring.

    Not sure if it is lack of knowledge but i guess it has to do with game mechanics.
    Guess its not. More like having simpler math in the whole calculation system in the background - 'cause whatever reason.
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  3. #3

    Uma experiência interessante, mas com muitas falhas

    A jogabilidade é dinâmica na maioria das vezes, mas em certos ambientes se torna robótica e sem vida.
    A inteligência artificial tem suas limitações também, muito robótica e repetitiva, em certas partes do jogo se torna muito previsível. Em dificuldades elevadas não altera muita coisa, do mesmo jeito com o passar do tempo se tornam repetitivas.
    As falhas em relação ao ambiente que se está inserido, atrapalhou até em terminar as missões e me fazer improvisar e perder certas conquistas.
    Em uma situação em especial, fiquei preso entre uma coisa e outra e não tinha saída de forma alguma e tive que me matar com uma granada pra não precisar reiniciar a missão.
    Em outra, não consegui usar o curativo para reparar um dano na perna por um erro que não me deixava selecionar nenhum item de cura, então tive que completar a missão com o personagem debilitado.
    Os drones são outra coisa que precisa melhorar, não tem uma logica pois passam aleatoriamente e te detectam quando querem, mesmo se escondendo e quando está a mostra, não percebe o personagem. :indiferença:

    Mas não posso deixar de elogiar muito a iluminação e texturas, o grau de realismo é surpreendente, ainda mais que se trata de um teste beta.
    Tudo muito bem detalhado e expressões dos personagens bem trabalhadas, nessa parte não vi problema nenhum.
    A variedade de veículos e formas de se movimentar no mapa me impressionou muito.
    A customização é muito interessante e te faz ter uma identificação com o game muito boa, além da mecânica de somente se recuperar após usar a seringa ou fazer um curativo, traz realismo e realmente te deixa aflito, com medo de morrer.
    Muito obrigado ubisoft pela oportunidade de vivenciar esse jogo incrível : o
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