Originally Posted by NeroeBlue Go to original postActually that isn't strictly true.Originally Posted by Virtual-Chris Go to original post
Most of the behemoths in the OTTs and Closed beta were in relatively secluded or remote places, but one of the Behemoths in a new province (New Argyll i think) available in the Open beta was somewhat close to a road.
On one occasion I engaged it with a full team of four. I was on long-range support and saw patrols passing on the road getting alerted and move towards the fight. While the rest of the team were fighting the Behemoth, another team mate and I were keeping the patrols off of their backs and right flank.
Now the patrols weren't Wolves specifically sent to reinforce the Behemoth in trouble, but I'd say this is working just fine. Adding QRF reinforcements might be too punishing for solo players who just aren't able to maintain a secure perimeter and engage the threat at the same time.
Yeah that’s fine, but wouldn’t some central alarm trigger at the command center signal a Behemoth is under attack and get some attention?Originally Posted by mesh_actual Go to original post
I mean they have these incredible autonomous tanks, but no Comms, or surveillance? It makes my brain hurt.
If this weren't a game, I'm 100% it would and all the nearby forces would immediately converge on your location, set up checkpoints, cordon you off, hunt, corner and kill you.
But then this wouldn't be a very long or a very fun game
Hence a healthy balance between realism, fun and suspension of disbelief is required.
I think they nailed that for this particular instance, much like the Azrael (Reaper) drone not simply dropping a Hellfire on your head and bringing your adventure to a very quick and realistic end.
@Virtual Chris & Bone-Frog----great posts! +1
My BIG peeve is the lack of rel world muzzle velocities and ballistic drop they promised in their PR Campaign!Oh yea; and the goofy stuff like not getting per weapon calibers right in the store or in the game world, and the totally bleeped up weapon balance; both within weapon type (same cartridge, same barrel length--different penetration and damage factors), and not getting the caliber barrel specific damage and penetration right either (7.62 x 51 Mk 17 does the same damage and penetration as the 5.56 x 45 FN 2000). Jeezo Pete!!!!!!!
Maybe it will get fixed, or at least improved.
The Sentinal AI is coded for an especially good sense of smell; allowing them to unerringly locate us when we're upwind of them!Originally Posted by MikeWeeks Go to original post
I hear as an Ubi Store micro transaction; we'll be able to purchase PMC scent neutralization spray (like deer hunters use to hide their scent) though.It's a variation of the hide from the drone aerosol the Panther class gets.
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