So

For starters, I want to say that overall, my experience was pretty positive, even better than Wildlands (which I liked, BTW).

Note : the majority of my playthrough was done with a friend.

Major Bugs :
- I've noticed our hair going white in some dark areas (In the bunker at the end of the mission linked to the Cold War, given by Mads). Might be linked to shaders doing their things.
- The synchronised shot resulted in massive lags for me and my partner.
- Often, when to close to an obstacle, it's impossible to climb them. I had to take a couple of steps back.
- There are clunky animations. Mouths when speaking, characters drinking with their nose, arm not moving with the ruder in watercrafts...

Gameplay comfort : Those are things that should be corrected for a better experience
- Add a filter for the weapons (SMG, AR, Sniper, shotgun) when choosing one to equip. It's a pain to have to scroll.
- The mission menu is NOT ergonomic. I get that it's immersive, but it's certainly not practical to use.
- Add the possibilité to mark equipment as trash, and let the players disassemble them all at the same time. Right now, the function is rather clunky. And I don't need a window to show me what I got from it, a simple notification at the sideof the screen (like when looting stuff) is enough.

Purely subjective stuff :
- Realistic ballistic would have been apreciated, sniper elite style.
- Overall, the marking of enemies, the radar and teh clear night make the night and heat vision useless. The compass is really useful, so having the possibility not to show the enemies on it would be appreciated. Basically, let us toggle the assistance and choose what we want.

Incomprehensible game design choice :
- Equipment level.
While some armours might be more protective than others (and even then, only slightly), there's absolutely no reason to put a level on them, nor on the weapon. An AR15 is an AR15, if one is better than another, it's because of tweaking differences, and shouldn't be because of an arbitrary number put there by a developper.
Plus, no one (NO ONE) want to have to modify the same weapon several in the exact same way just because there's a different number in front of it.
NO ONE.
- Enemy level (seriously guys, what the hell ? Leave the division out of Ghost Recon. Please and thank you.)
If there's supposed to be a difference between two human enemies, it should because of their experience, tactics, intelligence, equipment (like special armor, helmet, night/heat vision,etc...) not a simple number above their head.
MGS5 would've been the right place to look for inspiration.

Anyway, overall, it's good stuff. I'll probably play it with some friends.