I know this is just another post and probably like spitting into the wind but..

First thing I noticed loading in was a bug which should probably be in a different forum but I'm only going to make one post right now. For some reason all 'wet' surfaces just aren't rendering right and for a lot of it there's this knee-deep layer of 'stuff' over everything. It didn't do this in Closed, and nothing on my system has changed since then. I thought it might go away but never did - here's a screenshot of what I'm talking about: https://imgur.com/VFMKqGW There have been a couple of times it did go away and it was like texture pop or something where it finally loaded, but it's been very inconsistent.

The second thing I noticed was some of the decreased performance others have mentioned. Went ADS with a pistol and it was like I'd clicked the super low/slow Sniper profile on a gaming mouse (which I hadn't).

Some of the improvements I'm not sure if are just bugs or intentionally broken for the beta.

I was glad to see missions and everything else showing up on the map by default now instead of having to be pinned. I found pinning missions and weapon attachments just to see them on the map was a pain.

I do not like being able to just point the drone or binocs at something I don't even have line of sight to or can't actually see (like I can only see treetops) and have it identified. Takes away from exploration. I mean, look at smoke column, uncover bivouac, fast travel, look around at all smoke columns, repeat, and you've basically uncovered/unlocked the entire map in a few minutes. If you can actually see what you're looking at, not just a question mark icon, then sure, but right now this just seems too powerful. Who needs intel for locations, just pull out your drone and stare through trees and mountains.

I like that I don't have to exit and re-enter the menu to deconstruct something I was actively using and then upgraded.

Seems like skill/perk options have changed. Some for the better, some just as useless. I don't see me using more than half of them, ever. Ones I would definitely go for reduce stamina influences, because while it does add something while you're in combat, when just traversing the world the whole stamina system is just a pain that gets in the way. Reminds me of a few comics - sprint huff huff walk sprint huff huff walk.

Some sound fixes and improvements have been made - vehicles sound better/more dynamic overall rather than like dragsters off the line all the time. The explosion sound is a little more varied and dialed back but still has that satisfying thump to it.

Enemy AI and difficulty still seems all over the map in inconsistent. I can attack a group and they just take cover and sit there, then attack a different group or something and I'm dead in five seconds. The new hack/defend faction missions were especially frustrating. The first I tried in Harris Woods, a new jeep with three more guys was pulling up every ten seconds, already on alert and damage resistant. Tried shielding the comm, setting up mines, grabbing my own vehicle with a minigun, nothing seemed to work. I'd either get slaughtered or they'd destroy the objective. The other I tried at the winery the second jeep showed up and drive straight into the drone and destroyed it. I finally got so fed up I bought a Coercion King, but that made things a cakewalk - just point shoot boom as they drove up. These hack/defend missions aren't in line with any of the other faction missions as far as difficulty. That said, I totally see the similarity with the radio missions in Wildlands. I didn't like those either and found some of them to be overly difficult but in Breakpoint all the ones I've hit so far are next-level annoying.

Ended up using the same thing (Coercion) to take down a Behemoth, which was slightly more difficult but still easy compared to trying to do it on foot. There just doesn't seem to be a good balance of difficulty, things are either way too easy or way too difficult. I don't want the solution to always be 'get a bigger gun'. For both Behemoths and Ammons, on foot I get shredded, grab a vehicle mounted weapon and it's almost over as soon as I start shooting. Same with the Wolves - opening group when spotted I was dead, but picking them off with headshots was no problem. Same with the QRFs, sometimes they spawn and you're dead while others if you manage to get a bit away from the marker they're easy to pick off.

Still not seeing much benefit to class skills. Armor Buster just doesn't make that big a difference. I almost never bother activating it.

Still can't stand the crafting/resource collection system, but not like I expected it to go away. I just have to wonder how many fewer bugs or other issues, or better other parts of the game could be if they hadn't directed resources to that game element. I don't even really agree with all the cosmetic bull about 'oh this Crye pattern is just slightly too dark' or 'let me place individual magazines where I want on my character' (though I do agree if you're going to have it in there get it right, particularly related to weapon calibers), but I will certainly take that over this crafting system that nobody asked for.