So, I tried my best to enjoy the little things in GRB & ignore on what people complained about. This is one I found & I hope Ubisoft would take account of it.

Reduce the Skell Credit

OMG! Skell Credit is literally everywhere like what the shop lady said. Kill a soldier? a few hundreds credit, open a crate? a few thousands credit, complete a mission, a few thousand credit. With such enormous amount of credit, it really takes away the need to craft gear anymore considering you can just buy anything which also takes away the fun of weapon searching missions.

Increase variety & speed of takedown animation
The player can access to a variety of knives like karambit, but why is the animation pretty much the same regardless of which direction I execute it. In wildland, there are distinct animation like brutal takedown, karambit takedown, etc. I get that some animation will take longer because the victim fights back, but what about those from behind where the victim just lie still...they can simply be killed by throat slash or neck stab...why include a few more stab in the chest.

Increase wildlife variety
Isn't Aurora an island with diverse habitats? If so, why all I can see are boars & birds. It would be great if Ubisoft can include other wildlife like crocodile & make them attack the player to increase the survivalism in the wilderness.

Tone down the perk's effect
Tbh, the perks are too overpowered when paired with the right weapon. I can send a soldier flying backward & one shot a wolf with perk on. That really remove any sense of realism considering both the Sentinel & the Wolves are trained with armor on.

Adjust the hostiles' alertnessam
I was literally driving a truck (those big ones beside the athena) yet no one can see or hear that I m coming, but they could hear my footstep while I was crouching around them? Wth? In one case, I sent my dron right at the face of a soldier & he is still not alert & continue whatever he is doing by shaking his legs. Finally, I once parachuted from a helo & watched it crashed on a group of enemies. Are they blind?

Adjust the mission's difficultyAll the missions (main, side, tutorial, & faction) seem too easy even in exploration mode & extreme difficulty. Pretty much sum up as investigation, dialog, shooting/avoiding, & extraction. In addition, the mission objective just show up on the map once I talk with homesteader or interrogate hostile which really takes aways any sense of exploration. Finally, the faction missions are the least fun at all except to rank up the battle tier for reward.

Remove invisible gun
That's right! I had encountered soldier to wolf shooting at me with an invisible gun. Wtf, man! There wasn't any bullet at all & still my player started splashing out blood. This would be pretty cool is it's a sci-fi shooter, but at least they use energy-based weapon.

Remove smoke or dust from players
I don't get logic of keep making the players emitting smoke or dust. If Ubisoft really wants that feature, at least give us a cicagrette, man. That would make more sense.

Remove the invulnerablity of NPC
Why everyone can be killed including some boars but not the NPC. I was shot & bombed with NPC around me; I am dead but they were either just standing there or crouching covering their head. In one case, I was extracting Jake (the ceo of something); both of us got shot but he was still standing there like nothing but I was killed.

Reduce the location of Biovac
OMG! the number of Biovac is ridiculous. I can literally unlock 5-6 of them in a province & just fast travel around them. What is the point of having vehicle anymore if I can just fast travel to a few dozen feet beside my objective just like when I was doing a faction mission about hacking some athena, I was literally fast travel to a dozen feet beside it.

Remove unlimited bandages & self-regen
Injuries & death are pretty much non-existent in GRB. There is no real sense of danger at all with the unlimted bandages & self-regen. Pair with a strong armor, my player is able to heal faster than he get killed.

Increase variety of bandage animation
I was shot in the head point-blank (there are bloods splashing out of my face), but when I bandage, my player keep bandaging his leg, right leg to be specific. Why is that? My leg has no injury at all & now it got a bloody bandage on it.

Well, that's all for now. I hope Ubisoft will really take my feedback (at least some) to improve the game.