I would like to reiterate 5 and 6 as I think they are the most important points. The classes don't feel distinct enough from each other-- the ultimates are too situational and aren't powerful enough to be very useful (I've tried the smoke & Run Panther ult several times in PVP and most of times I'm shot and killed during the slide animation.), everyone comes in with the same frags and can pick up the same loot, again the class tools don't create a distinct or powerful enough difference. This all bleeds into 6 as each class can bring two main weapons, so again no distinction. I will note that the devs did try to create a distinction by class weapon restrictions but just taking them out of the game without creating any sense of give or take seems problematic.
The solution that came to mind for me was to use the perk system to create distinction. I think each class should have there own perk tree, some of the perks being PVP specific, and the more powerful perks taking 2 or even three of the perk spots. Let me give an example. Say I'm an assualt class, I've a unlocked a perk that is called disruption -- it acts similar to how the distuptor class worked in wildlands.-- WhenI equip it it, becuase its such a strong perk, it takes up all three perk slots and I therefore I can't equip another perk.
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