Is Specialist even need anymore in this game? During the technical test servers, each specialist had access to weapons tied to that class, If you wanted to run a sniper, you had to use the sharpshoot, but if you wanted to use an AR then you need to use the assault class and so on. After the technical test server with each beta, this aspect is no longer in the game and why is that? Between the assault and the combat medic, there is no reason to run any other class since now I can use an AR with a sniper on an assault class while still getting the extra health that the sharpshoot class doesn't have.

This being said, having certain weapons for each specialist really made the game fun and more in-depth because you're picking the class that fits your play style. Now you just pick an assault for the extra health and put a tac50 on with a 416 or SMG, or a combat medic for the drone and still a sniper with an AR or SMG. This was a great feature they added in the game and seeing it go away means, just take the specialist out of the game. But wait this would make it just like the first ghost recon wildlands... I know that is why this was a great aspect to the game and kept more depth with the specialist you really liked to play.

Now in ghost war, it goes the same way. Run an assault class for more health so you can't get a body shot by a sniper, and match it with an AR or SMG and boom you're done, No need for a pathfinder or a sharpshooter since their health pool is so much lower.

I'm asking please don't cater to the people who just want an easy mode style game or the people who call it "division" when you have put so much energy in the "realistic" way of the game. Throwing away diversity is a bad move and your core concept was great. This post probably won't make a difference but worth a try.