So as an avid lover of wildlands, I have come into this hoping for a sequel that improved on the few flaws of wildlands. However it seems like you have once again built the exact same game as the latest ac and division with a different story and setting.

Many have commented on the loot system, which is just completely stupid and nonsensical. I get that you want to have a progressive game that never ends, but it just doesnt fit here, you already have that in the division. The levelled loot system is the reason I couldnt play ac odyssey through to the end, you can never get settled with gear you like, somehow a stick with a sharp end does more and more damage. The same applies for a gun that shoots bullets, you should be basing damage on size of the round and amount of armour the target has, not the constant scaling of enemies and gear.

Everyone has already noted the clunky and difficult movement, nomad definitely has a mind of his/her own. If the developers played the game they would know what we are all complaining about. The movement of vehicles is even worse, with the exception of helicopters, which you can control with pinpoint accuracy.

What happened to ai team mates? Why is ghost war stacked full of crashes? Why did you guys deliver the beta hours late? The answer is that you guys rush games out of the door for a profit, spoiling the greatness that they could be if you gave them 6 months longer to properly develop them and provide a finished product rather than a good enough product that you have squashed into the ubisoft video game framework that screams 'one size fits all'. I simply cannot buy this game as much as I want to for the ghost war, which I adored in wildlands.

Please stop rushing games out the door and finish them as much as possible before releasing them, and maybe I will start buying your games again.