Pros: The most important aspect relative to this game, for me anyways, was the aiming for PVP. Was it going to be smooth like a well made 3rd person shooter or was it going to play like Wildlands where it was stiff and abrupt, which made tracking moving enemies in PVP a strange task? The aiming IS smoother than Wildlands. Thank God. Trying to shoot moving enemies isn't a weird un-intuitive chore. You can ease cross hairs to target for precision and even track them with relative ease if they take off in any direction. For PVE they added some nice features. Melee for one is awesome and was beyond needed for this open world take. Adds to the gameplay ffs lol, how they didn't put this in Wildlands is beyond me. Its great when you can combo a couple head shots into a melee on the enemy immediately in front of you, it adds variety to combat. It's a aesthetic combat combination that's just fluid. Not enough games permit this. Gunsmith is as good as ever.

Cons: I think there's only been one well made Ghost Recon game where the character movement wasn't weird and awkward for PVP. And that was Future Solder. You go back to GRAW 1&2 after all these years and they play like they were awkward and terribly unintuitive. Manageable? Sure, but they played pretty bad. Breakpoint isn't as bad as GRAW but it is pretty un-intuitive and the motion capture for movement isn't that aesthetic (important if you want that operator immersiveness). I feel like auto cover is almost always a bad idea. I don't know if I was doing something wrong but I couldnt shoulder swap on most cover. Pain in the ### if your back is facing the desired line of sight. Visually the game doesn't look as sharp as Wildlands, but at the same time I hate when games like Wildlands go overkill on sunsets where everything is painfully orange and pink etc etc. Guns don't sound as good as they have in previous games, they don't really feel unique from one another either. The general production of the game is kind of bland. Both visually and audibly. Like spend your money on your identity as a franchise before shelling out for actors. Ghost Recon games have for the most part been terrible with controls which is 100% relative to a franchises identity. Hone that first. Than go for the Hollywood stars. It's what COD did.

Suggestion:
Also no TDM with respawns, I dont think there are any respawn modes period. Which makes no sense to me. Not too many people, specifically potential new fans/players are going to hang around after dying immediately with a game that doesn't have the greatest controls or aesthetic motion capture. With no respawns, in a game that DOESNT have good controls, you're limiting the practice and repetitive-takes to even grant them the opportunity to give your game a chance/multiple chances. Because the character movement is not great and the motion capture is not aesthetic either, but IT IS really manageable and capable of being tolerated and learned. Only way to keep interest is to allow players to get back into the fight over and over. That's just my opinion though.