I love the 'new' Ghost Recon games. Played a lot of it.

What strikes me wrongly after the closed and open beta is the difficulty when playing solo, trying to take down a camp. Which is my most favorite part of the game, playing alone. Taking the enemy down one by one in stealth. Without visible enemy icons over their heads - cuz, there are no icons floating over people in real life neither.

Even in the easiest mode, one single soldier detecting you, sounds the alarm, calls down reinforcements ... in short, the hole mayhem is dropped down on one single player, and there is no way of recovering from that.

You run away, if you can (having to wait for a looong period of time for the cooldown) or you die. No other option.

This is felt even more, since you have no NPC buddies by your side, which could spread the attackers evenly over multiple members. And also, the drone has no take-down ability early on. It is you alone, and your guns and your explosives (which are not recommended, if you want to survive).

I guess, this is the 'early game', intended design. But it ... sucks?

I am certain, this is not a 'problem' in coop games. But this game series was also always meant for single players? At least, I thought so.

"Git gud" is not an answer. I scout the environment. I count the enemies. I track their patrolling patterns. I conceive a strategy and spread my inventory tools to distract, sabotage, infiltrate. I played enough PC FPS over the decades to hit things. Again, this is my goto play mode and it was very playable in solo on GRW ... at the highest difficulty. I am also someone who endured through the bugfest that are the ARMA2/3 campaigns ... multiple times. I have a high resistence to (dynamic) Game AI behavior. I do not 'blame' them. I enjoy them, when they occasionally create 'believable' circumstances.

As I said, earlier: maybe this is just 'by design', at the very beginning of the campaign. But the game invites players early on to 'adventure', to 'explore on their own'. And without the right tools unlocked (NPC buddies/Drone strike), I have the impression of having no chance to survive, alone, on my own, trying to take down large camps (not the small sites).

Dying again and again is not an issue. It forces different strategies out of the player. It is part of the fun. I start over again. I do not 'burn out' and try to 'haste', making the latest attempt 'my fault'. I treat every new attempt as a 'new game', much like a StarCraft match. Timing and patience. Success cannot be forced.

And the game invites the player to explore different strategies and tactics. What leaves me hanging dry, out there, is the inability to 'save' a game state, while having progressed like 10-15 minutes clearing a camp successfully, during my 3rd or 4th attempt, before suddenly - again - an NPC comes out of a building and triggers the 'end' of this 'run'.

I understand, if this might sound like 'whining' to some. And I perfectly understand that "not every game can be for everyone". These AAA games are built for a huge, diverse audience, with different (player) backgrounds.

Having to start again, from scratch - making no 'story' progress - is the part that get's me to quit the game. This is where, to my own surprise, unlike Ghost Recon WIldlands, Ghost Recon Breakpoint, finds 'my' breakpoint - of not wanting to play anymore. Even, with all the new graphics, gameplay, design, UI, et cetera improvements, I found in the betas.