I'll keep it as short as I can. come on none of your believed me? haha

Keeping it strictly to mechanics, as visuals can be changed easily.


While In Cover

Sometimes when taking cover behind a tree, or any inanimate object of the same shape. Often your Ghost wants to peak to the wrong side from cover. A simple fix would be to tap "Shoulder switch button" to switch which direction you face while in cover. Sometimes you can be behind a box and your ghost is facing away from the edge you would like to peak, which can be infuriating if you're trying to stealth hardcore an outpost. The mechanics does not make it easy to get your ghost to "face the other way"

Vehicle Audio noises

Some vehicles mostly the twin axle ones seem to have only 3 gears and constantly bounce of the rev limiter. This audibly doesn't match the behaviour of the vehicle. If we can adjust the sound to match that would be great.

Picking up a body

I honestly think this takes a bit too long for the animation.. Sure if they all love burger king it makes sense, but not all these guys are chunkers.. Maybe shorten this animation to help encourage stealth gameplay?

AI distraction

Even tho we have the "DIV lure" which is pretty cool, can we have a simple "whistle" or "throw stone" function?.

My Biggest bug bear / Issue with the game (which sucks cause i'm seriously drawn to this game for it's stealth gameplay).

Reinforcements

Why are they "spawn on player trigger events"?, for instance if you shoot down a 'spy drone' can't the wolves come from a "wolf location/hideout nearby" or have to drop from helicopter? instead of somehow being just over the next hill? Same goes for standard soldiers when they raise the alarm and call for reinforcements. Can we make it so the nearest outpost to the one you're attacking spawns a convoy which has to get to you? .. I was trying to infiltrate a compound and took out 2 people from prone camo a good 200+ meters out. They only witnessed the kill and didn't know my location. However this was enough that when they called for reinforcements they spawned behind me in the woods and knew exactly where I was? .. Kind of breaks a large portion of the stealth elements in the game.



Granted the last section here isn't really a "last minute change"


Vehicles

Why do they all seem to handle like they're electric? they don't seem to have a 'weight' or 'mass' to them and bounce crazy high off objects. I would like to see more improvements made on the vehicle handling and behaviour. Compared to my time on Wildlands they have been improved but I wouldn't say they matched the 'realism' vibe the game was striving for. I would love to see a more arma style implementation of helicopters, make them slightly harder to fly would also be a neat touch.


please note before commenting that all of the above are based off of my views and opinions so far of playing the beta, I spent a lot of my gaming time playing stealth sim style games and enjoy realism in warfare. I can appreciate that may not be the direction both the developers and target audience want to see the direction of the product taking.
Either way I am enjoying the game so far and can't wait for early access on the 1st.

On a side note I do encourage people to put their suggestions accross, with limited time till launch it doesn't hurt to suggest future fixes.