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  1. #1

    I'm not angry, I'm just disappointed.

    I loved Ghost Recon Wildlands. Breakpoint needs to be more like it's older sibling. There are several major changes that have been made to this newer installment in the franchise that make it a major letdown.

    When starting up the game, I'm greeted to a bunch of preset heads to choose from for my character. None of which resembled how my character looked in Wildlands and there was no way to adjust the faces to make them more appealing (they suffered from an obvious lack of love at best, being beaten half to death with an ugly stick at worst). Nor could I choose my clothing, tattoos, etc which I used in Wildlands. So, already not a great start.

    My character is the sole survivor of a helicopter crash, fine, I can believe that. They have major injuries and can barely move (hunched over, hobbling along). Again, believable. Then I use a bandage, wrapping my arms and legs up, and suddenly I am healed. I can walk perfectly, I can aim and run and get into gun fights. It's a miracle! Your messiah has nothing on the healing powers of these bandages!

    So I proceed through the jungle, taking it low and slow. Trying to maintain cover in case of people searching for survivors. Sure enough, there are patrols out and about. All bragging about how easy it was to kill the "legendary" Ghosts. Cautiously, I wait for the group to separate so I can take down individuals. But I messed up. I fired ajd alerted the patrols. But, fortunately for me, the so-called Wolves have no teeth. I killed a patrol of 5 guys (on max difficulty) when they were within 15 m of me. Not a single one detected me and found my location. So I'm taking it they are blind, deaf and stupid? Or they were... now they're just dead.

    Eventually I find a new gun. And I am prompted to view the menus. Oh. My. Make it stop! The menus are now over-complicated. Nothing like the friendly and easy to use ones in Wildlands. Now there's menus within menus so you can menu while you menu. And there's an equipment tab AND a loadout tab (I assume is purely cosmetic) and they're separated by the mission tab.... can I ask where the logic is in this? Upon enterring dialogue for the first real time, I was also shown that either the script changed or someone just wasn't paying attention when writing the subtitles (the conversation in question was when Nomad first met and spoke to the leader of the oh-so-convenient rebel faction that just so happens to be made of minorities on an otherwise rich people only island).

    And that's when I notice: levelled gear. No thank you. Take it back. A gun is a gun. A grenade is a grenade. I'm not buying into "you are in a dangerous area with high-level enemies. Level your gear up and return." That's not how a tactical sim should work. If I have a "weak" gun, it's still going to hurt if I shoot a bad guy with it. This "feature" NEEDS to be removed. Ghost Recon isn't an RPG. Levelled enemies and guns are not why I played and loved GRW. A dangerous region should just have better equipped enemies (SAMs, APCs, etc.) not level 100 guns vs my level 1 gun.

    I played this beta for a couple of hours, mostly spent exploring because the game just didn't play how I had expected (and hoped). What was the final straw for me in the story (not that I got that far) was how my character witnessed the traitor kill one of my squad members from GRW, yet it still says in my objectives that I need to discover who betrayed the Ghosts. So my character is apparently also suffering from a severe case of logic loss. I can't even blame the helicopter crash for that, since the bandages I used had obviously been made with the elixir of life, based on their healing properties.

    In short, I had high hopes for Breakpoint. I've been waiting impatiently for it (even put it on preorder as soon as possible). But now I'm tempted to go and cancel the preorder and keep playing Wildlands. And that's really disappointing for me.

    Other issues I had included: random shops you can buy gear from, dismantling old guns while in the middle of nowhere and somehow making new guns out of them. That's some Fallout level logic there - I'll scrap my pistol to build a better sniper rifle. You have pristine clothing and gear after a helo crash and have to level up to unlock damaged gear (yay logic). You can't crawl through ankle-deep water, so have to kneel and make yourself more visible to get through a 1 foot wide puddle before you can go prone again...
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  2. #2
    your post echoes a lot of peoples thoughts my friend. thankyou for putting it so well
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  3. #3
    Heuf's Avatar Junior Member
    Join Date
    Jan 2010
    Posts
    7
    It's personal. I agree with You can't crawl through ankle-deep water, so have to kneel and make yourself more visible to get through a 1 foot wide puddle before you can go prone again...

    But breakpoint is kuch more than wildlands. I love the mix Fruin farcry, ac en ghost recon....

    It's my opion I know....
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  4. #4
    Originally Posted by Star_Lord89 Go to original post
    I loved Ghost Recon Wildlands. Breakpoint needs to be more like it's older sibling. There are several major changes that have been made to this newer installment in the franchise that make it a major letdown.

    When starting up the game, I'm greeted to a bunch of preset heads to choose from for my character. None of which resembled how my character looked in Wildlands and there was no way to adjust the faces to make them more appealing (they suffered from an obvious lack of love at best, being beaten half to death with an ugly stick at worst). Nor could I choose my clothing, tattoos, etc which I used in Wildlands. So, already not a great start.

    My character is the sole survivor of a helicopter crash, fine, I can believe that. They have major injuries and can barely move (hunched over, hobbling along). Again, believable. Then I use a bandage, wrapping my arms and legs up, and suddenly I am healed. I can walk perfectly, I can aim and run and get into gun fights. It's a miracle! Your messiah has nothing on the healing powers of these bandages!

    So I proceed through the jungle, taking it low and slow. Trying to maintain cover in case of people searching for survivors. Sure enough, there are patrols out and about. All bragging about how easy it was to kill the "legendary" Ghosts. Cautiously, I wait for the group to separate so I can take down individuals. But I messed up. I fired ajd alerted the patrols. But, fortunately for me, the so-called Wolves have no teeth. I killed a patrol of 5 guys (on max difficulty) when they were within 15 m of me. Not a single one detected me and found my location. So I'm taking it they are blind, deaf and stupid? Or they were... now they're just dead.

    Eventually I find a new gun. And I am prompted to view the menus. Oh. My. Make it stop! The menus are now over-complicated. Nothing like the friendly and easy to use ones in Wildlands. Now there's menus within menus so you can menu while you menu. And there's an equipment tab AND a loadout tab (I assume is purely cosmetic) and they're separated by the mission tab.... can I ask where the logic is in this? Upon enterring dialogue for the first real time, I was also shown that either the script changed or someone just wasn't paying attention when writing the subtitles (the conversation in question was when Nomad first met and spoke to the leader of the oh-so-convenient rebel faction that just so happens to be made of minorities on an otherwise rich people only island).

    And that's when I notice: levelled gear. No thank you. Take it back. A gun is a gun. A grenade is a grenade. I'm not buying into "you are in a dangerous area with high-level enemies. Level your gear up and return." That's not how a tactical sim should work. If I have a "weak" gun, it's still going to hurt if I shoot a bad guy with it. This "feature" NEEDS to be removed. Ghost Recon isn't an RPG. Levelled enemies and guns are not why I played and loved GRW. A dangerous region should just have better equipped enemies (SAMs, APCs, etc.) not level 100 guns vs my level 1 gun.

    I played this beta for a couple of hours, mostly spent exploring because the game just didn't play how I had expected (and hoped). What was the final straw for me in the story (not that I got that far) was how my character witnessed the traitor kill one of my squad members from GRW, yet it still says in my objectives that I need to discover who betrayed the Ghosts. So my character is apparently also suffering from a severe case of logic loss. I can't even blame the helicopter crash for that, since the bandages I used had obviously been made with the elixir of life, based on their healing properties.

    In short, I had high hopes for Breakpoint. I've been waiting impatiently for it (even put it on preorder as soon as possible). But now I'm tempted to go and cancel the preorder and keep playing Wildlands. And that's really disappointing for me.

    Other issues I had included: random shops you can buy gear from, dismantling old guns while in the middle of nowhere and somehow making new guns out of them. That's some Fallout level logic there - I'll scrap my pistol to build a better sniper rifle. You have pristine clothing and gear after a helo crash and have to level up to unlock damaged gear (yay logic). You can't crawl through ankle-deep water, so have to kneel and make yourself more visible to get through a 1 foot wide puddle before you can go prone again...
    Agree specially the menu. I dont like the interface pins. They are stretched and make the game a bit more confusing.
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  5. #5
    I think exactly the same thing as star lord, how to make simple while it can be complicated, this is the watchword of this album, the graphics and the gameplay very disappointing, so I stay on GR wildlands
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  6. #6
    I agree in everything. I hope ubisoft will take this feedback into account or we risk the game running out of players soon
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  7. #7
    I totally agree, to me this game is no longer Wildlands but the Division, far too complicated
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  8. #8
    I agree with mostly everything. I just think you need to give slack to the whole injury healing system. Though I think they should make it so that on the hardest difficulty you have to go to a medical station at the safe zone or go to a camp to heal up or something. Though I feel like that would get annoying very quickly.

    Absolutely abhor the menus. Hate that the safe zone is like safe houses in The Division where you can see other random players. Hate that the weapons have levels and that you have to get clothing that also has different levels.

    Other complaints/suggestions I have:
    Juggernauts should be one shot if shot in the head with a sniper or if shot by any gun through the opening for their eyes.

    Not sure yet, but right now I don't like how perks work in the sense that you have to equip some perks for them to be active and that there are only 3 slots for that. This limitation so far seems super unnecessary as the perks so far don't seem exactly op or anything.

    The drone can go wayyyyy too far now. They really should cut down on the drone distance. In wildlands the max level drone distance was less than the basic drone distance in breakpoint as far as I'm aware.

    They need to change the color of markers. White is a terrible color that is very difficult to spot. The whole point of marking enemies is to be able to keep track of them and it is ridiculously hard to do that when the marking is small and hard to see due to its color. Make it a color that pops out like red (or just give us the option to choose the color for each icon) that doesn't blend in with the background often. On top of that, almost every icon on the map is white. In some areas there are just so many icons that they are nearly impossible to distinguish from each other. Give different icons different colors please.

    Change how the pinned missions appear. I don't know what it is, but now they block a large portion of the screen when visible and it just isn't visually appealing at all.

    Please let us choose what is hidden when we hide the interface. I don't know about others, but I want to always be able to see my minimap. I want to be able to see my gun, ammo, and consumable. I don't want that ugly mission info blocking my screen though.

    Add gps directions. When we set a waypoint, we usually do that in hopes that we get some guidance there. Yes, most of us will just fly to the waypoint, but sometimes we have to drive and it'd be nice to know we're going the right way on the road.
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