Dialogue/Story Impressions
*I don't have any particular complaints about the Beta, but I'm going to post here to say my opinion of the game's story.
Out of the hour or two I played, I could already tell that this game is not written by the same writers of Wildlands, and it gives me a very sour taste in my mouth knowing that the rest of the game is gonna be like this. A ship sinks outside of a island gone dark and the Army Special Forces group Ghost Recon is sent to investigate? Why are they the first responders to this incident? Why can't it be the US Navy? And the CIA being interested therefore making Spec Ops go in is arbitrary at best. The US Navy should be the ones getting a fleet out to the island and setting up operations from there and not some covert team, especially the entire Ghost team in the Army, which led to mass casualties in the first act. I'm sure that it can be explained as "high priority because of the Skell Tech place" but this seems a bit lazy to get the setup running. IDK, perhaps the majority of GR players don't give a crap about story put together with effort. Also, I absolutely love the text exposition. That is such a superior method to convey information than with dialogue. *sarcasm is implied
The premise to why the Ghosts are there is less believable to me than the tense political situation that had to have an off-the-books operation in Bolivia. The setup to Operation Kingslayer is at least much more believable, especially with a briefing/exposition in the helicopter ride to ground zero. This time around its "hey some freighter got sunk, and the island is not communicating at all. Let's send in Special Forces without any reconnaissance or US Navy reinforcement whatsoever. Oh no! Our Special Forces team, which happens to be every single Ghost in service, just got shot down."
Please Ubisoft. Hire better writers.
Speaking of hiring better writers, I'll move on to the dialogue. It is as stiff as a Viagra-induced *****. I had no idea that this was gonna be Amazing Spiderman 2 levels of stiff. For example, when Nomad is talking to Holt is a conspicuous bed exposed to the greater hub and not inside an infirmary tent or some building, it seemed like Nomad was done talking by saying "I'll go figure things out" and then Holt just says "you are a superhero. Here, take this new superpower", handing Nomad the drone. I think I gave myself a migraine trying to process that. None of the previous dialogue did anything to help it either.
The writers must not know how soldiers, who have been working in their field for years if not decades, talk to one another. Almost like they are teenagers talking. I don't know how the script got the ok up to having the voice actors speak it out in the studio and getting in the final take. It baffles me how fanfiction dialogue made it to the f*cking public beta.
For my own sake, this will be enough ranting, but my impression of only a small fraction of the story and dialogue horrifies me of what is in the final product, because a rewrite is not possible considering the release date from when the beta closes.
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