The classes seem to similar, especially in Ghost war. I know that each class gets its own unique item and skill but they don't seem to play much of a roll (so far) in the PVP matches. I wonder if there could be class specific perks or some other way to distinguish the classes a bit. Furthermore, there doesn't seem to be choices with any real consequences. There is no way someone should be able to weild a 50 cal sniper and a AR with no downsides to game play. There should be some choice , perhaps an equippable perk that allows you to carry 2 primaries in ghost war-- then again those equipable perks need a buff and more interesting game play mechanics as well.