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  1. #1

    GR:B I'd love to play

    Disclaimer
    I'm not a regular forum vistitor/writer. My native language is russian so please don't judge me strictly.
    I've played the closed beta. I've played on the hardest difficulty available.

    FEELING
    I hoped this game was supposed to give players a feeling of being a super cool tactical squad members. The feeling of power being able to overcome hard circumstances. So here is why it's not working for me:

    1. Too much intel. You always know where is your enemy. There are red areas in your minimap that warns you. And its quite precise. Then you can throw your drone in the air and the red areas become MARKERS. I can see those through walls and terrain. It also shows the type of enemy so I can clearly see the guy with the communication device and kill him first. Moreover I can mark enemies just because they are close enough to me. And here I can also do it through the walls.
    It just makes the game a shooting range with static targets. I ALWAYS know where are enemies.
    It removes the feeling of overcoming the unpredictable.
    There was a mission when you go to the pier to get a boat and then some cars full of enemies came unpredictably. THAT was the greatest moment of overcoming during the whole closed beta.

    I think it would be better to remove markers completely. Drones and talents shall generate blurry red areas. And the threat areas shall be marken in general with one red circle that does not give you intel on exact enemies location. It would also let you to achieve great CQB challenges. The other option to make the mini-map less OP but still usefull is to let it show only the direction to the enemy but not the exact location.

    2. AI/Enemies
    Dumb as heck. They attack one-by-one and always let me to reload. I was alone sitting in a dead end by the corner. EIGHT guys came to me one-by-one and got shot.
    They never retreat. It was okay in Wildlands where I was fighting against Cartel guys. They dont know how to fight and probably are all on cocane, I dont know.
    They can call for support. Not all of them of course (WHY?). The support consists of ONE car with four guys. I've just killed 20 people defending this outpost and they send another four to fix it. There should be a tank with mortars to get me!
    They do really change their routes when you stealth kill anybody. That makes it harder, yes but not enough. And it is a bit obvious.
    They are sooo blind. It would be ok if I play as Panther but a played Assault. Nobody could see me in 80ft (25m) in urban landscape. Maybe they just were not ready for assault.
    Wolves are no better in tactics. The only difference is that they hit harder and wear a mask so they all need two headshots.
    The setting of enemies fits my taste better than it was in wildlands but I expected them to be smarter. Drones are the best!

    I think it would be great to give any enemy an option to call for support. The support shall be two to three times bigger (maybe a copter or two). The support shall come in unstopping waves until you leave the alerted area. If you dont want to give a comm to everyone just let them to retreat, get to another outpost and call for help or at least warn them so there would be more enemiest and they would be, you know, warned.

    3. Weapons
    Reloading is faster or quite the same than drawing a sidearm. I know exactly that it's not true IRL at least for standing position.
    Suppressor ultimate ninja stealth tactic. I dont know, but it feels like i can put a suppressor on any rifle and it will make it completely silenced. So why shall i use SMG or sidearm in stealth CQB if I can still do the same with assault rifle or even sniper rifle?

    There was a great moment during a closed beta when i got injured and it didn't allow me to aim. I felt like I was suppresed with fire, I retreated and patched myself up. It was really great! And it states that it is a bug. Please, PLEASE don't fix it! Add more suppresed states for player. Since it is not an RPG game like the Division, since you can kill or be killed just with one bullet just make it hard to do that clear shot! It will make me to want to play stealth.

    4. Injuries
    They are great! But it is so hard to get any on hard difficulty. I want to experience that feeling of being hit in the leg and the need to retreat to patch myself up but I just cant. I'm getting killed faster than getting injured.

    5. Downed buddy
    The animation of taking the buddy is too long so its faster to revive them right here and right now. And the timer is still ticking while I run with the buddy to cover.
    It would be much more spectacular if you could to pull your downed buddy. Not so fast as carrying, yes, but you could both use your guns or sidearms.

    6. Where is CQB? Why flashbangs?
    I've seen it in commercials or trailers. But the was no one in the beta. Probably there will be CQB but with those maked enemies it will not give you that great feeling of overcoming unexpected.

    7. Classes
    Lethal GAS Grenade. I thought it was prohibbited by Geneva Protocol. And the only real case of use this grenade is when you don't know the exact location of the enemies and hard obstacles like walls. So you can't use a frag grenade with certanty.
    Couldn't find any need in using ultimate ability but for Medic to self revive.

    8. Openworld...
    is full of broken cars. Cars, they are everywhere.
    Wild animals would be great instead. I know it will feel empty but the way it looks now is not okay too.

    9. Vehicles
    Please, add some skidding to cars and bikes... and copters.


    P.S. The music during combat is great! It makes me feel super cool tactical guy. Don't want play stealth once I've heared that.

    P.P.S I understand that all sounds like a great changes to the game. I've just described the game I would really love to play.
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  2. #2
    UPD on Too much intel:


    I've found an option to disable on-screen markers and minimap markers of enemies. Now it feels much better. I got my teamwork when one player works as a recon drone operator giving the enemy position by words or at least by beacon.
    I've found that red blurry areas on the minimap are gone if you play on extreme difficulty (and I've switched them off in the settings too).


    BUT


    Now I can't see if the guy is a cash guy or is he an intel carrying guy (no markers, remember?). So I was thinking that the ideal would be to see markers on enemies, but not see them through walls and other visual obstacles.


    Btw, I can still clear ANY camp solo, both ways, stealth or not. Even kill a big riding drone solo. Even take care of a wolves squad with two drones solo. What gives?
    Probably shall try an xbox controller on PC to get some difficulty.
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