I really have the same feel right now : being beaten up by some ultra punishing - easy to pull of mindgames constantly by characters like conq, shug or raider is just ruining the fun to me
I know i'm not alone thinking the mindgames of some characters are way too good and advantage them way too much : very good reward, very little to no risk depending on the character you're facing
It's frustrating, takes an extreme amount of experience to face effectively (or pick one of these character, really) and not that much to pull of.
Right now, i want to play the game and enjoy it, but the lack of tools to do anything against these mechanics is extremely disencouraging and after a few games, i just feel like i do not belong to this game community anymore : i'm willing to learn, not to be a sand bag for hundred of hours until i manage to read into people's mind every 2 sec
Other fights games uses unreactable mindgames too, but most of the time you have far more hp to learn how to react to your opponent, and counters are always possible
this is not the case in for honor, some moves simply can't be counter with some characters making the mindgame a win or not lose attack : why would anyone not spam a move this safe ?
I come back from time to time because this game is just so unique : but i know it won't last unless some major changes are made to make these unbalanced mindgames less insane
Some may say i'm salty, think whatever you want : i'm used to lose in fighting games, but for honor is the only one who achieved to make me feel this powerless and desperate to just have some fun
I play a lot of fighting games, from smash so SFV and i really am losing quite a lot, but even when i manage to win against say, an hitokiri for exemple, i still feel like i had everything but a good time. Some characters designs are just made to hit your nerves, and seeing your opponent just press heavy as soon as you attack to trade with hyperarmor for free is not healthy
same goes with fast, spammable, low cost & effective moves : spam is not really an issue in most games, but a mindgame really shines when you feel like you can take the advantage on your opponent for abusing a move : in FH it's not the case for some (and i'g say even a lot) of these moves that never allow to retaliate effectively
1 people found this helpful