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  1. #1
    Acebandit0's Avatar Member
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    Things that NEED to be added/changed!

    First off, if you got any other things to add, feel free to post what you think should be changed/added...

    Player movement - please revert it BACK! The way you have it now, it just unrealistic and only promotes Run And Gun behavior....

    Starting Camo - Please allow us the ability to unlock ONE camo of our choice from the multicam selection at the start during player creation, that way we dont all look like PMCs....

    Health Regen System - please either disable the regen system entirely or give us an option to disable it for our "Session" meaning everyone in it will have the regen disabled, not just the player.

    Session Difficulty - this is a MUST! Please allow us to LOCK the difficulty for ALL players in OUR session to what ever we have it set to, this needs to be an option we can turn on or off, the reason this is a MUST, is to prevent players from using low tier difficulty while others in the session are using high tier, this forces EVERYONE to actually THINK and play TACTICALLY!

    Primary Weapon - Please give us the option to set out session to only allow ONE primary weapon and ONE secondary.... the who thing allowing two primaries is just stupid...

    Player Camp/Store - Please remove the ability to purchase guns and crap from camps, this idea was extremely stupid and immersion killing... "Oh hang on guys, let me just buy some NEW GUNS from a shop that is not actually there, while we are out in the middle of buttfrack no where!"

    Weapon Draw - please revert the primary draw time back to what it originally was, it was fine the way it was, the only thing that actually needed to be changed was the draw time for pistols!

    Blood Trails - please please please add this into the game! How can we be "Bleeding out" and not leaving behind a trail of blood? Come on guys! You had that in Ghost Recon 2 for crying out loud!

    Clothing damage - Damage over time would be AWESOME! If you guys could possibly make it so our clothing rips and becomes blood and stuff over time, losing its effectiveness to allow proper camo, that would be freaking awesome! This could be an option that is only on in the harder difficulties for added immersion!

    Animals - i have been saying it since the first fracken OTT.... please add dangerous animals to the game like mountain cats, wolfs, gators and such, give us a reason to be worried when we are deep in the swamps or a jungle or something!

    Harmful weather - this is not a must but it would be really awesome, if weather could actually cause issues with being able to travel by copter, or even cause damage to the player character, forcing us to take shelter somewhere, like in a hut or under a tree or something.

    Empty "Magazine" bag - this is not a must but it would be pretty cool to have for added realism... just saying :-/ this is also something that others have been requesting as well....

    Medic Class
    - please allow the medic class to be more useful.... make it so normal classes heal a player for a SMALL amount of health and have LIMITED bandages while the medic heals half or all of the downed players health, also allow the medic to be able to patch up his or her team in the event someone on the team is out of bandages.

    Vehicle Fuel
    - please add a fuel system in game, kinda stupid seeing people driving/flying the same thing for hours on end with out ever changing to a new vehicle or something...

    Complete Wetsuit - This would be awesome!!! you already have the pants and the top.. and scuba goggles... but no wetsuit head cover or scuba tank, this should be fixed!

    Crosscom eye piece, not glasses! like in GRAW! (See below picture)


    Class Backpacks - below is a Radio Backpack for the Engineer class and a Medical backpack for the 68 Whiskey Medic



    Please also add the I.F.A.K pouch to the blackhawk and cyre Vests!


    Vehicle Disabling mechanics - if i simply shoot at a helicopter with a 5.56 its not going to just explode in midair, being blow up in midair is kinda dumb, when in a realistic standpoint the chances of a chopper just blowing up is slim at best, we should be able to attempt a crash landing or something, that would be awesome.

    weapon jams - if possibly please add this into the extreme difficulty, make it so the more we get out weapons dirty and such without cleaning at a camp, the higher chance it can jam in the middle of a fight!

    Clothing Camo
    - been saying it since OTT1.... the camo should actually matter! Kinda stupid seeing an idiot in a bright red flannel shirt running around in snow, not getting spotted, its like im dealing with idiot AI who apparently cant see the bright colored RED shirt moving around in the WHITE background of snow....

    Blood Splatter - Blood effect on the screen when we take damage or preform a melee takedown, this would be neat to have but not needed.

    Multiple patchs - Ability to have more then a single patch on our character... pretty lame that i have to have the same patch on both sides of my top, my backpack, my vest AND my helmet.... be nice to be able to choose what goes wear, just saying....

    Helicopters - please make these sparse... I dont want the game ruined like wild lands, where everyone instantly grabs a chopper and just completely ignores the boats and land vehicles!

    Kick function
    - Please add a kick function to allow us to kick AFK players and players who refuse to play the current mission being done! One of the issues i had in wild lands was people constantly joining and then going to do a mission i have not done yet, ruining it for me because it would end up completing in my mission list when i never was able to experience it! but please add a server side block, to prevent players from just kicking someone for no reason at all. Perhaps set an AFK Timer or maybe a distance limitation, so if they get to far from the current mission, they can be kicked.

    Integrated clan system - please give us a in-game clan system! that crap you did with breakpoint was just stupid, no one wants to have to goto the website just to join a clan, give us the same thing you got in Division 2, or something like it, also allow clan clothing unlocks like a clan uniform system with set camo patters for the clan leader to pick, this would make it so clans can set uniforms for members more easily by simply putting it to gether, then saving it in like a clan closet or something, allowing members to select it as their default outfit.

    Weapon idea for Engineer - M224 Mortar Launcher, this would be extremely useful! please see about adding it in!

    (Bellow are things others have suggested)

    -Compass on top of Hud Like they Added in Wildlands .
    -Ability to Shut off Mini Map
    -Actual Smoke Grenades not just Panther Ability. This has been in every Ghost Recon game except Wildlands.
    -Intelligent Enemy AI that maneuver's like a real fire team would.
    -Intelligent AI Teammate's when there finally added.
    -Better commands for AI teammate's Like Suppressive Fire and stay Stealthy and Flank left or Right and give individual solders specific commands while looking them and using radial dial . This was a feature in past Ghost Recon games.

    Realistic startup for helicopters, the current way they instantly start up within about 10 seconds, should be changed, this will force players to be more tactical rather then rushing through enemies and quickly jumping into a helicopter.


    -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

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  2. #2
    i am fully agree with OP. its ridiculous that the health bar is parted in segments but these segments has no sense in this game. imo it should be an option and a Difficulty thing. and it should be like this example below:

    if a segment is drained you cant heal it anymore. if your health is half of a segment drained it recovers this segment again but lost segments only regenerate with stimpacks or something like this. if you have an injury your healt will be halfed. and you have do bandage your injury to get back full health bar. at least these should be in hard mode and higher difficulties
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  3. #3
    Acebandit0's Avatar Member
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    Another thing that would be awesome to have... the M224 Mortar as an unlockable skill! Or perhaps something we can find while raiding one of the Wolves bases?


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  4. #4
    Did you play the Closed Beta? The controls were JANGGGGGGGG KEY.
    Important function of player controls is control.
    If "run and gun" is the issue why not advocate for decreased stamina?

    Maybe you're attempting to foreshadow PVP, but expert PVE health regen didnt play into the game very often. You got spotted you got shot you died.
    How about we actually play the Open Beta before suggesting it be changed back.

    Session segregation based on players game difficulty I do agree with. Having different gear score difficulty levels is bad enough.

    Not following you on the 2 primaries thing. You get Primary, Secondary, Sidearm, Knife and whatever Equipables.
    If you mean the ability to have None as a slot option, then I agree. So if you only want to run Primary or Sidearm only on Character Builds you're able to.

    I also agree with removing Stores from campsites. I kinda want to remove Stores all together.

    I disagree with you on reverting the Weapon change time. While it looks fast standing still free of any incoming fire I'm fairly certain highly trained elite soldiers could realistically sling on target that fast no problem if need be.
    It could be interesting if possible to have the 2 animations. Slower without alert state. Faster with alert state. Again if that's possible, might be interesting.
    Another one to see in the Open Beta.

    Blood Trails ... Maybe. If you're at the point of bleeding out there's not really a reason other than visually to have blood trails from the player. Higher difficulty again thins wouldn't matter often.
    I do however think that splatter from enemy kill sites would be more realistic. Also remove the abilty to move dead bodies that have been shot or takedowned, because the other enemies are just going to stumble upon a gory mess anyway. Keep body moving restricted to knock out enemies.

    Disagree on clothing damage while realistic if I want to dress up as characters for the fun of it Big Boss, Solid Snake, Sam Fisher, the Terminator etc etc etc ripped clothes would ruin that.
    Maybe on the non skinned versions of gear but you're still talking about A LOT of work for a very small portion of the player base.
    I think the time and resources would be better serving spent elsewhere.

    Animals yeah it'd be nice but again, Modeling, Texturing, Animating, Programming every type and every Plausible interaction, lets get the calibers on the guns right first.

    More effective weather states would be nice, but and Island really doesn't have huge changes in weather.
    In the rare chance you get caught in the rain with less than perfect health maybe u get a lil cold or a touch of pneumonia then the rations could be useful as cures in stead of just buffs giving them more importance.

    MAGAZINES!!!!, but yeah I love the Erohwon scene when the guys have 16 mags on their chest and they are like we got 8 mags and 2 rifles. I want toss them some Skell Credits and say "Go see the lady, getchya something nice....then take guard for the 2 civies at the cave entrance, you useless schmucks."

    You want the Medic Class useful? Give him the Ranger Roll...https://www.youtube.com/watch?v=KPrATJ-u5Rg
    Yeah them having infinite shareable bandages and increased number of shareable Syringes (only shareable as to not make Medic immortal OP) would make sense.

    Fuel... uhhh... how bout a true survival health, respiration, hydration, hunger, stamina first. I dont know how you can even think of it as a survival game if you can stand there and never die because there's no need to meet.

    I saw guys wearing a scuba headpiece, 2nd thought might have been balaclava. They probably have, or are going to implement a tank back pack and hopefully flipper boots.
    That would only make sense.

    ...

    Ill second the motion on sparse helos before unlock and replayable missions.
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  5. #5
    Acebandit0's Avatar Member
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    Integrated clan system... please give us a in-game clan system! that crap you did with breakpoint was just stupid, no one wants to have to goto the website just to join a clan, give us the same thing you got in Division 2, or something like it, also allow clan clothing unlocks like a clan uniform system with set camo patters for the clan leader to pick, this would make it so clans can set uniforms for members more easily by simply putting it to gether, then saving it in like a clan closet or something, allowing members to select it as their default outfit.
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  6. #6
    Flanker1Six's Avatar Senior Member
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    I can see where you're coming from on the weapon/gear shops at the bivvies------at least for PvP. For PVE only players; like myself-they offer a work around to "The Hub" meaning we likely won't have to go there as often. It would be nice if PvP had the option to turn off the bivvie shops!
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  7. #7
    Acebandit0's Avatar Member
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    i am not a PvP player, all my changes are suggested for PvE... this game is suppose to be "Realistic", well... i find it highly unrealistic to be able to purchase weapons from a shop in a camp, when the shop does not actually exsist, and the weapons are being purchased out of thin air......I will not allow players in my session to purchase crap outside of the "Base Camp", ill close the game session before i allow that crap, its stupid that ubi is ruining the game by adding a bunch of crap no one (Aside from pvp arseholes) are asking for.... PvE Players asked for fast pistol swap times, PvP players wanted faster times period, what happens? We get stupid fast weapon swap speeds for ALL weapons, ruining the immersion....
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  8. #8
    I'm not sure about the wild animals suggestion... but maybe that's just me? I've seen other people suggesting dangerous animals and the more I think about it the more it feels weird.

    I live in New Zealand and am certain many of the animals people are suggesting just wouldn't be found on an island in the South Pacific.

    Some of the animals I've seen on Auroa fit in well and have been known to be introduced to Pacific islands (eg the wild pigs or goats). However some species seem totally out of place - specifically the armadillo I've seen roaming some areas, I'm aware they are mostly found on the South American continent and find it sort of immersion breaking to see them on an island.

    Not saying I'm adverse to the idea of some wild and dangerous animals, in some ways I think it would encourage players to be more aware of their surroundings. I just needed to voice my concern over ensuring the animals suited the environment properly.
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  9. #9
    Better/more realistic detection distances. On a sunny, clear day you can see someone from quite far away; not necessarily see who they are, but can certainly see someone there. Especially for snipers who are using binos!

    So why not implement something so that snipers in their towers can spot you from a good few hundred metres on a clear day with no impact to LOS. In rainy weather this gets decreased to maybe half the distance perhaps, at night maybe quarter distance or less. Foot soldiers are the same as snipers but less distance to spot you.

    If anything the distance of being able to spot you needs to be increased. This will mean the player has to remain stealthy which in turns brings back some of the immersion of being stranded on an island with people hunting you so you have to remain as hidden as you can!
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  10. #10
    -Compass on top of Hud Like they Added in Wildlands .
    - Gas mask that protect againat gas grenades.
    -Actual Smoke Grenades not just Panther Ability. This has been in every Ghost Recon game except Wildlands.
    -Intelligent Enemy AI that maneuver's like a real fire team would.
    -Intelligent AI Teammate's when there finally added.
    -Better commands for AI teammate's Like Suppressive Fire and stay Stealthy and Flank left or Right and give individual solders specific commands while looking them and using radial dial . This was a feature in past Ghost Recon games.
    - Bipods you can set up while prone or looking above cover .was a feature in ghost recon.
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