🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    Possible changes to the game.

    Here are just a few changes that I would be hoping to have added to the game and see how the community reacts to.

    Change 1: No more bleeding to death. Once your health bar is covered in bleed there is no point to fight if you don't have a heal trait. My suggestion? Bleed can drain your health to 1 HP, however will not be the cause of your death.

    Change 2: Add a status gauge that builds up when affected with bleed, burn, or stun. When affected by bleed, you can mend yourself or an ally to stop the bleeding, however this does not recover the health that was lost to the bleeding already. For Burn, when you catch on fire, you can splash yourself in water to put yourself out, or you could do the more logical thing and roll to put yourself out. As for Stun, it could work one of two ways, either when it builds up, you get stunned, which is the worse way, or when you get stunned, your status gauge is lit up, like a revenge gauge for X amount of time, in that time, you cannot be stunned/disoriented again. This does not count Guard Breaks. The enemy who afflicted you will see the status bar above your health bar, showing how much more bleeding or burning you need to get you over the edge, or for Stun it shows the person the stun resistance.

    Change 3: Give everyone the ability to do charged heavy unblockables, holding it to max will cause a charged heavy UB, you can let it go early but just to be able to mix up timings, and just tapping it will do quick heavies like most characters already have. This will give more variety to a lot of characters who either need it or could use more of it. While on the topic of heavies, the armor of all charged heavy UB's should be applied after letting go, Hitokiri and Jormun come to mind when it comes to armor as soon as you press the button, which even Shugoki doesn't have anymore. This would add more risk reward to charged attacks.

    Change 4: Tutorials for every character match up and how to handle it. Just for starters, a tutorial as a Warden how to combat Raider specifically, or how to combat Nobushi specifically. The tutorials teach you how to be offensive but they don't teach you how to be defensive, and these tutorials would allow for people to learn the defenses and punishes against every character. Currently the only way to learn how to combat a hero is to just fight against them and see what moves they have, assuming they don't kill you in the process.

    Change 5: New Class Type: Support. These heroes would be able to aid their enemies while debuffing their enemies. For knights: Paladin, Mace and Shield who can project holy heals and inspirational words to people to either raise their defenses. For Viking: Herbalist, Cudgel and Herb Pouch who can heal their allies over time by blowing her powder on them or afflict their enemies by blowing powder into their face. For Samurai: Kampo, Yawara and Koro meant for spreading health or pestilence to those around them and striking down those who would harm. For Wulin: Wu. Hudiedao and Needle using needles to unlock the Qi potential within their allies to increase their speed, defense, or attack or disabling enemies by locking them up.

    Lastly Change 6: Wulin Faction choice. Allow people to represent the Wulin by making the faction selectable. The icon for the shields would be that of a Han Shield, a shield in the shape of a door way, while it was used by the Han Dynasty. While t he Wu never used shields, the soldiers could still utilize the Han shields as the Han Dynasty preceded the Wu Dynasty by 2 years, so the tools could still be utilized for defense. The new world map would consist of a square formation than a triangle, The Vikings in the North, the Samurai to the South, the Wulin to the East, and the Knights to the West. In the Center, the main hub for competitive modes. Competitive Duels, Dominion, Breach, and Brawls, through a portal at a tower opened through unknown means that leads to alternate zones across the world. This is mainly just to explain how your doing breaches and dominions from the same position but you can still distribute troops to only your side of factions. Who knows, maybe climb to the top of the tower of ranks and discover that your true enemy is Abstergo who has made your entire life into some video game for the enjoyment of others.
    Share this post

  2. #2
    G1nja's Avatar Junior Member
    Join Date
    Feb 2017
    Posts
    15
    id like to see cheese character removed from ranked.
    Share this post