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  1. #1

    there's any hope for the last hero wu lin to be good ?

    of course not 0 chances when you see the last three heroes, bp bashy as hell, sakura hyper armor and safe mix-up, hulda poorly animated and horrible voice built only around hammer slam
    and on top of that all the wu lin are spammy and annoying to fight against
    combine all this catastrophic mistakes in one future hero, man imagining this is giving me goosebumps
    with one input you will get a heavy with 100 dmg UB and undodgeable wait and see

    feel free to share your thoughts

    and ubi please buff aramusha
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  2. #2
    Gaser.'s Avatar Senior Member
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    Sure priors main focus is on his bash but if he can just light Bash / bash light you the hole time and not use the rest of his kit then that’s your fault.

    I actually like priors moveset.

    Hitokiris only real problem is the start up of the hyper armour on his first heavy.

    Jormungandrs feat design and choice of feat is a car crash in my opinion.

    The voice I find kind a cool and is something I like on him, but his moveset is rather lacking.

    I actually have high hopes for the upcoming Wu lin as some who liked the original four Wu Lins and frequently plays them.

    Design whise the only thing I really didn’t like was Jormungandrs feat design, the rest is actually likeable in my opinion.
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  3. #3
    Gaser.'s Avatar Senior Member
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    Originally Posted by AmonDarkGod Go to original post
    If they end up making something between Shaolin and JJ then yes. We shall wait and see I think it will be a hybrid
    Quite unlikely when you think about hat this is the year of the heavy class heroes. :3
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  4. #4
    Gaser.'s Avatar Senior Member
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    Originally Posted by AmonDarkGod Go to original post
    One can hope eh?
    Sure. :3
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  5. #5
    Of the 3 hero's released this year i'd say only Jorge is the one that reeks of poor design. And by poor design I mean year 1 kinds of design mistakes.

    Black prior in my book still stands tall as the best designed hero they've made DLC wise. He's not OP in any fight scenario nor is he overly bad in any sort of role for dominion along side a very good set of feats that created interesting gameplay without being overtuned. Mechanically speaking he's the very embodiment of what heavy hero's should be like. Simplistic in design. A work horse hero. But the kit has a learning curve to it that's not only respectable but shows a clear difference between someone who's mastered the hero versus someone who has a few weeks on the hero. On a personal level I also happen to find him quite fun to both play as and against. He's not perfect by any stretch. But he's still the only DLC hero who doesn't have any outright glaring flaws.


    Hitokiri has the bones and potential to be a momentum based hero more so than any other hero we've had so far. Asthetic wise I feel like they managed to capture a non traditional warrior better than any other dlc hero. She's clearly born of myth/fantasy but it feels grounded compared to some other designs. The problem is her mechanics do not respect the design intent in the slightest. Which creates disjointed play. Further more there is almost no actual learning curve for the hero. What little there is to learn about playing her optimally isn't unique to her and is the fundementals of general combat. She's fun to play as but not fun to fight against. Personally my biggest let down from all the heros i've played. As her feats and general design make her a high value target hunter. But this doesn't come into play due to how her kit functions in dominion or tribute. you only some what see this in breach.


    Jormangundr is all over the place. Asthetically they nailed the hero. The VO's fit the kind of back stories each hero was given and i've grown fond of both. Lore wise it's very weak and feels like they wanted Thor but didn't want to be breaking some kind of copyright. The sound effects for the hammer and her punches/kicks really give a nice weighty and meaty feeling. Which means she feels great to just bully people. However mechanically she lacks the ability to have any kind of pressure on the opponent unless they're near OOS/OOS. She immediately loses her OOS just when she starts to have pressure because she regens the person's stamina. This was done (correctly) for balance reasons. But because she has no presence outside this it makes playing her 90% of the time feel awful. And because her offense revolves around bashes she can't really participate in ganks/team fights without feeding revenge. Basically mechanically all of her eggs are in one basket. Which is just like every single year 1 dlc hero. And that's why literally all of them (barring shaman) are absolutely garbage heros.


    I have "some" worry about the Wu-lin hero based on the fact that hitokiri and Jorge despite their issues have not really been addressed or touched on by the developers. That being said, I have far less worry because of the faction the hero belongs to. The wu-lin faction is objectively the best designed faction of the 4 factions in the game and it's not even a contest. Each hero does have some what glaring issues (JJ has terrible duelist qualities and semi poor mix ups, Nuxia's traps/unique grab/deflect, shaolin can be turtled which is bad for a hero who doesn't have chain presence, Tiandi has no offense) but as far as both their asthetic design and mechanical design goes they're above the rest of the OG/Y1 roster. None have never been OP but none have ever been terrible. It will just have to come down to how the Wu-lin hero is designed. If they're designed like the faction where it's out of the box and not tied to the constraints of the game then they will be fine.
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  6. #6
    Originally Posted by Knight_Raime Go to original post
    Of the 3 hero's released this year i'd say only Jorge is the one that reeks of poor design. And by poor design I mean year 1 kinds of design mistakes.

    Black prior in my book still stands tall as the best designed hero they've made DLC wise. He's not OP in any fight scenario nor is he overly bad in any sort of role for dominion along side a very good set of feats that created interesting gameplay without being overtuned. Mechanically speaking he's the very embodiment of what heavy hero's should be like. Simplistic in design. A work horse hero. But the kit has a learning curve to it that's not only respectable but shows a clear difference between someone who's mastered the hero versus someone who has a few weeks on the hero. On a personal level I also happen to find him quite fun to both play as and against. He's not perfect by any stretch. But he's still the only DLC hero who doesn't have any outright glaring flaws.


    Hitokiri has the bones and potential to be a momentum based hero more so than any other hero we've had so far. Asthetic wise I feel like they managed to capture a non traditional warrior better than any other dlc hero. She's clearly born of myth/fantasy but it feels grounded compared to some other designs. The problem is her mechanics do not respect the design intent in the slightest. Which creates disjointed play. Further more there is almost no actual learning curve for the hero. What little there is to learn about playing her optimally isn't unique to her and is the fundementals of general combat. She's fun to play as but not fun to fight against. Personally my biggest let down from all the heros i've played. As her feats and general design make her a high value target hunter. But this doesn't come into play due to how her kit functions in dominion or tribute. you only some what see this in breach.


    Jormangundr is all over the place. Asthetically they nailed the hero. The VO's fit the kind of back stories each hero was given and i've grown fond of both. Lore wise it's very weak and feels like they wanted Thor but didn't want to be breaking some kind of copyright. The sound effects for the hammer and her punches/kicks really give a nice weighty and meaty feeling. Which means she feels great to just bully people. However mechanically she lacks the ability to have any kind of pressure on the opponent unless they're near OOS/OOS. She immediately loses her OOS just when she starts to have pressure because she regens the person's stamina. This was done (correctly) for balance reasons. But because she has no presence outside this it makes playing her 90% of the time feel awful. And because her offense revolves around bashes she can't really participate in ganks/team fights without feeding revenge. Basically mechanically all of her eggs are in one basket. Which is just like every single year 1 dlc hero. And that's why literally all of them (barring shaman) are absolutely garbage heros.


    I have "some" worry about the Wu-lin hero based on the fact that hitokiri and Jorge despite their issues have not really been addressed or touched on by the developers. That being said, I have far less worry because of the faction the hero belongs to. The wu-lin faction is objectively the best designed faction of the 4 factions in the game and it's not even a contest. Each hero does have some what glaring issues (JJ has terrible duelist qualities and semi poor mix ups, Nuxia's traps/unique grab/deflect, shaolin can be turtled which is bad for a hero who doesn't have chain presence, Tiandi has no offense) but as far as both their asthetic design and mechanical design goes they're above the rest of the OG/Y1 roster. None have never been OP but none have ever been terrible. It will just have to come down to how the Wu-lin hero is designed. If they're designed like the faction where it's out of the box and not tied to the constraints of the game then they will be fine.
    I agree with most of what you have said except jorms appearance. Not regarding the voice which I have no opinion on. Jorm is tiny with a tiny hammer. The new breach mode hammer on a person the size and shape of Lawbringer would have been a better fit for at least my expectations. A women slightly larger than Olga Kurkulina or valk would have been a better choice imo.
    Hell warlord with the hammer would have been a better choice.
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  7. #7
    I actually find aramusha more irritating than all wulins.
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  8. #8
    I am not too worry for the Wulin heroe.

    Among the 3 others we've got so far i only dislike Jorme (While a BP who decide to abuse his SB is still a thing).

    I even have high hopes for this last one because Imo its the hardest one to gess his gameplay.

    What i mean is we all know knights are kind of bashy, so a simple look at BP shield plus him being a knight we knew bash were going to be a big part of his game.
    Still they were able to surprise us with Bulwark which was a Nice addition to the game.

    Vikings are design in a harasser way, so Jorme kit as an inside fighter harasser/stam bully wasnt a surprise.

    Samurais feels all very methodical to use. I dont know how to really explain it but thats a personnal feeling. Like their mix up is a "step by step" kit. In that way Hito feels the same.

    But for the Wulins, we only have 4 of them with one having a unique property (nuxia trap) so its harder to gess what the heroe will be about.

    I would like a tank with a decent mobility, maybe not as much as JJ but more than others Tanks (like foward and side Dodge attack but more like Kensei one and no retreat moove like Sifu).

    My only fear is if they make him spammy, like 400ms lights finisher or things like this which i believe them able to do tbh because its true all Wulins are a bit spammy.

    Looking at his weapon which despite his size is very efficient at counter attacking, spacing and using fast hits i would like him to have such tools in his kit :
    -Light CC in all direction (i love CC)
    -undodgeable zone would fit him well
    -special stance. I like heroes with different stance and as his weapon allow both very offensive or defensive tactic it would be cool for him.

    Maybe a stance which allow him to apply something new like Poison dmg and then give him additinal options against a poisonned target ?
    His feats could be build arround that as well. Poison were something popular in old China empire so the idea seems pretty cool to me.

    I would like him to bring something new as BP bullwark did. Not only original feats.
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  9. #9
    Originally Posted by CRIMS0NM0NKEY Go to original post
    I agree with most of what you have said except jorms appearance. Not regarding the voice which I have no opinion on. Jorm is tiny with a tiny hammer. The new breach mode hammer on a person the size and shape of Lawbringer would have been a better fit for at least my expectations. A women slightly larger than Olga Kurkulina or valk would have been a better choice imo.
    Hell warlord with the hammer would have been a better choice.
    The hammer absolutely could have been bigger. But i'm not personally bothered by the smaller one we use. I do like seeing Jorge walk around with the event hammer though. it looks pretty sick.
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  10. #10
    EvoX.'s Avatar Senior Member
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    It's a paid DLC, so he'll be good. First two were released overpowered, one of them still basically has a 32 damage light and a very safe and spammable move, the other you can't do anything against unless you play a bash hero. Only Jorm is an exception, but he's absolutely slaying it in low/mid-level games, so....

    Really hope he's just... strong, with a good kit that can't be abused, but so far this is a myth in For Honor.
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