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  1. #121
    Thanks for sharing. I look forward to the response. Great letter, and I agree with other comments; this is how you do constructive criticism.
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  2. #122
    Originally Posted by bungyfreek. Go to original post
    Where I appreciate where you are coming from and I agree with some of your points, GR was the only Tactical Simulator out there, Think of more of a middle ground between Arma and MGV, that what the majority of GR lovers are disappointed with, This has lost that edge and gone into the doldrums of mediocre cookie-cutter games that all Ubi's franchises seem to be heading. Where it is enjoyable at times, its just not in the spirit of GR. It seems to me to be filled with alot of halfhearted implemented mechanics that are counteractive. Like having a GS system but you can one shot all enemies (Not Counting Drones) a injury system that is watered down by auto-regen and unlimited bandages.
    I get that, but I heard the same thing about Wildlands not being enough like older Ghost Recon games. Same thing has happened with Rainbow 6 over it's lifespan as a franchise. Gearscore is basically level/content gating in Breakpoint. Would people rather have spongy enemies like The Division? I don't think Gearscore is necessary, nor do I think there is a point to have Gearscore and Character Level when they don't need both since only Gearscore is a determining factor for where you can go and what you can do in Breakpoint.

    It was rushed out, anyone can see that, and disappointment is warranted, and should be voiced, but the ways people have gone about it is getting ridiculous, anyone that knows about Ubisoft knows that Yves is nothing more than a money hungry and wildly misinformed businessman, if the OP wants to send a letter have at it, but imo, sending a letter to Yves about your disappointment in a game his company makes is similar to a conservationist sending a letter to the CEO of BP Oil about how oil spills are bad for the environment.

    Everything that is made has someone somewhere that hates it or is disappointed in it, execs know this, the only thing they care about is did it make money or lose money(your disappointment carries no weight next to the whims of the shareholders), if it made money it doesn't matter how many people hate it or are disappointed with it, if it lost money there are a few possibilities that can come from that outcome, either they shut down any further investment into it, they fire those who made it(in this case even artists who clearly worked their butts off), they cancel any future iteration of the product, or sometimes and I must emphasize sometimes, they take a look at it see if it can be salvaged and take the necessary steps to remedy the outstanding issues with the product.

    Breakpoint had 2 beta's I participated in like many people here as well, most are aware that AAA beta's are typically just demos to get more sales and little will change from what was experienced during the beta, I saw potential and spent my money, the game isn't really different from what it was during beta: Gearscore, tactics or lack thereof depending on perspective, etc. So if you bought it you knew what you were getting into, if you didn't then I really don't know what to say if an individual is spending their time on these forums raging about Breakpoint being the worst game ever. This isn't directed at you personally, just speaking in general.

    People are free to do what they want, and I'm not going to stop them, but imo, give feedback to people who can actually do something, the devs, that's how feedback works with gaming today(I'm sure you know this, but some apparently don't), you voice your opinion and feedback, and the devs consider it or they ignore it(just because there is a delay of gratification, because things take time, doesn't mean that nothing is being done), nothing you can do beyond that other than voting with your wallet.

    Anyways, can't wait until Outer Worlds releases today, got it on the Xbox PC gamepass deal until it releases on Steam(voting with my wallet about the temporary exclusivity to the Epic Games Store that I detest, rather than raging on forums about it), it looks like a great game, but I'm sure loads of people will hate it too.
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  3. #123
    I come at this as being new to GR. I think, on the whole, it’s a great game. The scale, graphics etc are fantastic. However, I do wonder about certain elements of the game.
    I liked Div2 for a bit, but the constant need to loot gear has just become a chore, a pretty boring one at that and I truly hope that GR doesn’t fully go down that root.
    As for crafting potions etc; I don’t get it. I have collected endless plants but not used a single one and it’s seems like a total waste of time, and I don’t really get why it’s there.
    Looting and gear score. Also seems pretty pointless. The only point seems to be to collect gear to increase my gs so that I can further increase my gs. My gs240 Tac-50 is exactly the same as my gs180 one. Just something I am forced to do until I max gs, it adds nothing to my enjoyment.
    Maybe it’s just a way to broaden the games appeal as, while GRW obviously had a very loyal and dedicated fan base, it was a bit niche and probably didn’t generate the revenue that the input deserved.
    However, none of these additions actually distract from my enjoyment of the game, I just ignore them. Just because I can pick my nose, doesn’t mean I have to.
    Where I do disagree with the games progress is the move away from Tactical Squad based shooter, which was the main reason I bought it, and it does feel a little too much like Div2.
    This could easily be remedied by the introduction of greater requirement for stealth. More “remain undetected” missions. Being able to just charge in en masse and blow everything up means you just burn through content and it just becomes another looter-shooter. If GRP aims to be a great game with longevity t MUST maintain its brand and USP; I tend to feel that this offering is a tad confused about what it wants to be. I do like the game, but it seems a bit lacking in identity at the minute
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  4. #124
    PLAYER_77422's Avatar Banned
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    Dear Yves Guillemot,

    I have a very special set of skills, skills which have...yada yada.


    Sincerely

    Liam Neeson.
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  5. #125
    Originally Posted by Tinnage Go to original post
    I come at this as being new to GR. I think, on the whole, it’s a great game. The scale, graphics etc are fantastic. However, I do wonder about certain elements of the game.
    I liked Div2 for a bit, but the constant need to loot gear has just become a chore, a pretty boring one at that and I truly hope that GR doesn’t fully go down that root.
    As for crafting potions etc; I don’t get it. I have collected endless plants but not used a single one and it’s seems like a total waste of time, and I don’t really get why it’s there.
    Looting and gear score. Also seems pretty pointless. The only point seems to be to collect gear to increase my gs so that I can further increase my gs. My gs240 Tac-50 is exactly the same as my gs180 one. Just something I am forced to do until I max gs, it adds nothing to my enjoyment.
    Maybe it’s just a way to broaden the games appeal as, while GRW obviously had a very loyal and dedicated fan base, it was a bit niche and probably didn’t generate the revenue that the input deserved.
    However, none of these additions actually distract from my enjoyment of the game, I just ignore them. Just because I can pick my nose, doesn’t mean I have to.
    Where I do disagree with the games progress is the move away from Tactical Squad based shooter, which was the main reason I bought it, and it does feel a little too much like Div2.
    This could easily be remedied by the introduction of greater requirement for stealth. More “remain undetected” missions. Being able to just charge in en masse and blow everything up means you just burn through content and it just becomes another looter-shooter. If GRP aims to be a great game with longevity t MUST maintain its brand and USP; I tend to feel that this offering is a tad confused about what it wants to be. I do like the game, but it seems a bit lacking in identity at the minute
    Gearscore in Breakpoint does a poor job at gating the player to certain areas and content, seems like it wasn't clearly thought out. Similar to how some level based RPG games require the character be a minimum level to access a certain quest or zone.
    Again it just wasn't clearly thought out in Breakpoint, and the game would probably be better off relying on character level and get rid of gearscore altogether.
    The reasoning behind it according to devs was to encourage players to use all kinds of weapons rather than find the ones they prefer and use them the whole time like Wildlands stats suggested, but what seems to be occurring instead is players are reaching 250 then making the weapons they prefer and sticking to them.

    It's all about how you play it, you can play stealthily or you can go in guns blazing, depends on the player and what they want to get out of their experience which in my opinion is a good thing. Player freedom in most cases is always better than heavy handed restrictions but it also depends on the game.
    I had a blast the other day on my 2nd character by sneaking up behind Rosebud after a lot of watching and waiting for opportunities to sneak in closer among enemy Wolves, but it was worth it for the knife kill.

    I applaud you for finding what you enjoy and running with it rather than letting the things you dont enjoy bring down your entire experience.

    Plenty of people absolutely love Dark Souls, I can see why, but Dark Souls just frustrated me more than anything else, with only moments of reprieve when I succeeded after countless failures, but due to the negative feelings it brought out, it just wasn't for me and I found other games to play. I just feel like if you hate something, or dislike it so much so that it consumes you negatively then it's best to move on, just like with relationships, if someone is doing more harm than good, get out of it and move on.
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  6. #126
    That’s fair comment, but I fail to see why Devs feel the need to dictate which guns I use. They use the same argument repeatedly in Div2 where everyone always uses the most OP weapon.
    For me, I will always use the weapon I prefer. I try them out when I get them, but I will always have one fav in each weapon type. But, e.g. I never use a shotgun, can’t stand them, but that’s me. Same goes for DMR, not for me. What does it matter? makes no sense to me; there must be more to it.
    But, as I said, it’s a minor inconvenience as it’s not main point of game, unlike Div where it’s the only point.
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  7. #127
    PLAYER_77422's Avatar Banned
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    Originally Posted by reCLUsive7 Go to original post
    Gearscore in Breakpoint does a poor job at gating the player to certain areas and content, seems like it wasn't clearly thought out. Similar to how some level based RPG games require the character be a minimum level to access a certain quest or zone.
    Again it just wasn't clearly thought out in Breakpoint, and the game would probably be better off relying on character level and get rid of gearscore altogether.
    The reasoning behind it according to devs was to encourage players to use all kinds of weapons rather than find the ones they prefer and use them the whole time like Wildlands stats suggested, but what seems to be occurring instead is players are reaching 250 then making the weapons they prefer and sticking to them.

    It's all about how you play it, you can play stealthily or you can go in guns blazing, depends on the player and what they want to get out of their experience which in my opinion is a good thing. Player freedom in most cases is always better than heavy handed restrictions but it also depends on the game.
    I had a blast the other day on my 2nd character by sneaking up being Rosebud after a lot of watching and waiting for opportunities to sneak in closer among enemy Wolves, but it was worth it for the knife kill.

    I applaud you for finding what you enjoy and running with it rather than letting the things you dont enjoy bring down your entire experience.

    Plenty of people absolutely love Dark Souls, I can see why, but Dark Souls just frustrated me more than anything else, with only moments of reprieve when I succeeded after countless failures, but due to the negative feelings it brought out, it just wasn't for me and I found other games to play. I just feel like if you hate something, or dislike it so much so that it consumes you negatively then it's best to move on, just like with relationships, if someone is doing more harm than good, get out of it and move on.
    Problem is there's not much to move on to if all your previously favourite game series are now all very similar to one another, one has to either give up gaming altogether or try and find another game series to get into and that might be ruined as well at some point.

    I thought ghost recon was in a good place with wildlands and then this game came along and farted away a good chunk of what made that game fun to play.
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  8. #128
    Originally Posted by Slarlac249 Go to original post
    Problem is there's not much to move on to if all your previously favourite game series are now all very similar to one another, one has to either give up gaming altogether or try and find another game series to get into and that might be ruined as well at some point.

    I thought ghost recon was in a good place with wildlands and then this game came along and farted away a good chunk of what made that game fun to play.
    Is Wildlands no longer functional on your PC or gaming device?

    I love games, and have no trouble finding something to play whether new or old. I still have a game my late Grandmother gave me for Easter in 1998, Sim Safari by Maxis, and yes it works on Windows 10 and I still play it to this day. It's incredibly clunky, the controls are bad, but I enjoy playing it and it has a great deal of nostalgic and sentimental value to me.

    Halo Infinite may end up being a disappointment, I doubt it considering how well 343 and Microsoft Game Studios now Xbox Game Studios does at gaining and using constructive feedback from consumers and it's Insider Program, but even if I don't like Halo Infinite, I can still play Halo 2 on my PC until the MCC with Reach Remastered comes to PC, and it certainly wont diminish my enjoyment of previous Halo games.

    I genuinely feel bad for you if you seriously can't find any game to enjoy be it Wildlands(which it sounds like you enjoy or previously enjoyed) in the vast amount of both AAA and Indie Games available on PC and console(s), if that is the case, maybe gaming isn't something for you anymore, I could recommend some games if you let me know what kind of games you're into if that'd help, like I said I love games so it sucks to hear that you can't find any game you want to play or enjoy playing.
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  9. #129
    Originally Posted by Tinnage Go to original post
    That’s fair comment, but I fail to see why Devs feel the need to dictate which guns I use. They use the same argument repeatedly in Div2 where everyone always uses the most OP weapon.
    For me, I will always use the weapon I prefer. I try them out when I get them, but I will always have one fav in each weapon type. But, e.g. I never use a shotgun, can’t stand them, but that’s me. Same goes for DMR, not for me. What does it matter? makes no sense to me; there must be more to it.
    But, as I said, it’s a minor inconvenience as it’s not main point of game, unlike Div where it’s the only point.
    I'm the same way. Used an M4 and a 240B in the Army, so I use an M4A1 or the 416 or 516 a lot with the MK48(modified 240B). I used to own an M14, so I use the MK14 A LOT.
    In Destiny 1 and 2 I find a weapon I like the feel and look of and stick with it, and it's rare for me to move onto something else unless it's really compelling for me to switch. I also only play as a Titan because it reminds me of how Spartans felt to play as in Halo, no matter how many of my clanmates tell me to switch to a Hunter or Warlock.
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  10. #130
    It's really possible that this letter made a difference.
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