1. #41
    nik_lin's Avatar Senior Member
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    Originally Posted by IrishManJMo Go to original post
    This is the absolute best balance changes Redlynx has ever brought us and there is already four pages of people *****ing. Do half of you people even actually play this game or just spend all of your time double, triple, quadruple posting on forum threads while you beat off Monday morning before you soak up your moms couch in sweat the rest of the day? These devs have listened to complaints about these cards for months and gave us what we all asked for. Get over it and now on to the pope nerf that is needed more than these were. P.S. Hi Glanzern <3
    The best balance change ever, how exactly? You mean because it makes mystic the undisputed meta again? I dont even play Incan and I still dont like this change.

    And what makes you think anything mystic is going to be next? If you had read through the forums, you would have noticed people have been complaining about pope timmy (and other mystic cards) for A LOT longer than Incan and to no avail.

    Oh, and feel free to give it a rest with the moms couch, beating off BS. Pretty sure you are the only one around who can relate.
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  2. #42
    Incan Craig has been the most broken card for the longest time. There isn't a single card in the history of SPPD that needed a balance more than incan craig. Mystic has been getting nerfed every season for around 6 months. You guys need to stop thinking with your feels and try to be more objective.

    Regarding Pope Timmy:

    He is easily the best epic in the game, but is also one of the easiest cards to counter. Pope Timmy rarely gets his warcry off against me. You got .5 seconds to respond to his ****ing warcry, it should not be that hard to deal with you scrubs. Oh NO!!! Half a second?! The game is slow-paced as hell, .5 seconds is a longass time in more fast-paced games.

    I have to do ****ing hail mary's when I am up against Incan Craig or DSR. 70% of the time I fail. Around 90% of the time I succeed against Pope Timmy. Also, most of us are still quiet about DSR, which is easily now the top card in the game post-incan nerf.
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  3. #43
    nik_lin's Avatar Senior Member
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    Originally Posted by PanteneSocks Go to original post
    You got .5 seconds to respond to his ****ing warcry, it should not be that hard to deal with you scrubs. Oh NO!!! Half a second?! The game is slow-paced as hell, .5 seconds is a longass time in more fast-paced games.
    Sure. In games that run server side and dont suffer from lag that makes your spells randomly delayed when playing PvP against people with horrible connections.
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  4. #44
    People complaining about Dougie aren’t thinking about how swarm is effectively a nerf to Dougie. Dropping rats right in front of the NK is already an effective strategy vs dougie but now it will be even more consistent.

    People complaining about Dougie in general are just bad the game at this point anyway. The epic assassins one shot with a NK zap. Dogpoo placed midway between the NK and dougie will get his hit off and one shot. DKC kills and leaves a warrior on the field. Swarm kills dougie. All of the adventure spell cards (LB, FB, AS) kill Dougie and two of them are energy neutral.

    Honestly nerfing Dougie at this point is a total joke except for maybe making it so the NK isn’t frozen by powerfist Dougie (so that the zap can kill if you get a hit but Dougie barely survives for whatever reason).

    You should have to game plan and work to actively counter cards and there are plenty of counters to Dougie that most players are already running in their decks anyway. Whining about them until they’re useless is not how you create a fun and well balanced game.
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  5. #45
    Just reading some more of these posts I find it really funny reading that things got fixed cos people complained about them.

    So balance changes Incan got base NK damaged reduced from 50 to 40 (when his other stats were over-buffed), and now in yet another 'balance' it's been further reduced from 40 to 32. So over 2 balances, it's damage has been almost cut in half.

    Funny that cos I don't remember ever seeing anybody complain that his damage to NK was too high. His standard damage was too high, and also hitting behind NK was obviously dumb, but I see absolutely no reason for or logic in the changes to NK damage.

    Redlynx can you enlighten us as to why it was felt such a change was needed? Please note I'm not questioning his other changes, just the damage to NK only.

    It was actually stated on Discord ages ago when I questioned it that the reduction in NK damage was to balance out the increase to his other stats (fair enough point, although I still felt those buffs he got were too much). So now why is it being reduced AGAIN when his other stats are now being nerfed back down to a more reasonable level?
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  6. #46
    Ok, good balance changes that destroys completely Bradley and finally nerf Incan.
    Very interesting the buffs.

    Now we need only Pope and Dougies nerfs and some buff of weak cards.
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  7. #47
    Originally Posted by Filduro93 Go to original post
    Ok, good balance changes that destroys completely Bradley and finally nerf Incan.
    Very interesting the buffs.

    Now we need only Pope and Dougies nerfs and some buff of weak cards.
    What kind of Dougie nerfs are you asking for specifically?

    I’ve already outlined several counters to Dougie and almost all of them yield an energy or troop advantage for the countering player. I’m really curious as to how so many people are struggling with a card that is relatively easy to counter. It’s almost like you guys don’t pool energy or pay attention to what your opponent is doing.

    Edit:

    To expand on my point: I played a double Dougie fantasy/mystic player that also Pope Timmy resurrected a Dougie. He got one bar out of 5(!) total Dougie attempts and that was because I didn’t realize he was a double Dougie user early in the game. I carry DKC and Transmogrify in my deck as well as Paladin Butters. This isn’t to brag. I almost completely neutralized his entire strategy with cards that I run in my deck anyway.
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  8. #48
    @ Nik_Lin

    Obviously the balance changes affects everyone different. AHEM, dummy. ( yes imma trolll!!!!)

    I know the man irishmanjmo/cleverasfook has 2, if not more accts in legendary..

    incan/Brad Leg arena..

    so it affects the real players a Lil more ya know? It ain't hard to be a real Player with 1 on the meat, and 1 bringing the heat to your B.A.N.K. So I don't know why your NK growth is slower than Kim Jong Uns, with an extra dwarfism gene..

    youre right about resting on it. But its been so semenized, I get afraid, and flop on on
    Gma... She's got all the cats anyway, so it's much easier to stay sprayed...

    Yyyaaarrrggghhhh!!!!!
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  9. #49
    ScottOld's Avatar Banned
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    IMO it turns 2 frustrating meta themes (bradley or zen push adv/mystic) into just the zen push stuff, boosting swarms does nothing really, except just feeds bebes
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  10. #50
    Again to the cave for the incan craig, when gonna nerf Cartman Zen?? give an insta kill spells for sci fi and adventure? when gonna buff the wendys in this themes??
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