1. #21
    Yeah I played with Bradley level4 on 7500 , so now he should be solid enough and I still can shoot with Timmy over Zen cartman xd
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  2. #22
    Actually, I've just read it back. You have literally done NOTHING to fix shelly.

    You've increased her attack range - yeah, her base attack range. But have done literally nothing to improve the ability attack range.

    Shelly's problem is that she cannot ever get her charge off until it's too late. The only time she can ever hit anything with it is when a unit is actually attacking her. & her charge takes so long to activate after popping the button that they usually kill her before she even gets to use it. She needed a buff to her charge range, not base atk range.

    honestly, have you guys given any thought into these balance changes at all? it is ridiculous that you can get so much wrong all in 1 go! All you've done by increasing her atk range is made it even harder for her to ever use her charge!
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  3. #23
    Ok. Now can you guys start fixing the Dougie / zen bug everyone has been complaining about for over 6 months? This is getting ridiculous that dougie will walk whenever your own zen uses his charge power anywhere on the field.
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  4. #24
    nik_lin's Avatar Senior Member
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    Originally Posted by Stelio_K0nt0s86 Go to original post
    Every week I see content creators pulling legendaries from their team war pack, 1st 2nd 3rd 4th or 5th. Doesn't matter. I havent gotten a legendary from a team pack since July 22nd. My question is, who's **** do I have to suck to get a legendary card?
    I like your name! I hope you are playing the song right now, as you are attacking the keyboard
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  5. #25
    Pope needs a nerf to only resurrect units at 50% HP to put an end to these clowns who run mbp, maxi, GWC with pope to eat up the entire game clock dealing with them.
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  6. #26
    Finally Incan is getting a hit! I can't thank you enough for this.
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  7. #27
    nik_lin's Avatar Senior Member
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    Originally Posted by Rabidsu Go to original post
    Okay, you made bradley unplayable, but when will.you nerf dougie? I was waiting for a dougie nerf for 5 months now, make dougie slower and deal less damage
    I agree, Dougies are a much bigger problem below 7000 than Incan ever were...
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  8. #28
    nik_lin's Avatar Senior Member
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    Originally Posted by Dawnclaude Go to original post
    I dont think any card is dead , should be good balances , we will see with Bradley if the change is ok, but the gnomes, attack 127% up wtf ??
    Did you ever play gnomes? They are absolute cannon fodder in the current version. Slower attack, much lower damage and one less unit than rats made them absolute crap, only thing they were useful for was trying to slow down cyborg kenny. 127% does (as usual with RL) seem over the top though... And rats didnt need any attack or speed boost at all.
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  9. #29
    The problem with Bradley was in challenge mode not in pvp.... now you overkill him everywhere.... and with Incan dead (and with him adventure) it is time to go back with mystic
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  10. #30

    Really?

    Incan was one of the very few equalizing cards. You turned legendary to common and common to legendary now that everyone has pigeons and rats level 7. Makes sense. I guess I know what cards will be relentlessly spamming me to death from extreme boredom seeing the same cards from every single opponent I face. Can't wait for all the extra fun Ill have. I guess you guys want to really just make a Sarcastaball game more than a fun game eh?
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