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  1. #1

    For Honor Most Annoying Characters in Duels Tier List

    Hello. This tier list ranks characters in the game based on how annoying they are in duels, with S-Tier being the most annoying and lower tiers being less. The list is not about their performance potential, so being annoying does not mean being strong duelists. The list is based off of the frequency of complaints in the many discord chats I’m a part of, forums, and other many people I’ve heard from about the game.
    ================================================== =======
    S-Tier:
    - Raider (Quite obvious reasons)
    - Hitokiri (Quite obvious reasons)

    A-Tier:
    - Conqueror (Cancerous Bash and too many cheap moves with invulnerability)
    - Black Prior (Cancerous Bash that can used between light attacks with a cancerous damage output. Black Prior has many tools to pressure your defense and positioning)
    - Jiang Jun (Get OOS parried and your life is screwed. Mighty sanction is a cancerous gamble to react to while OOS, large set of unblockables and wall pressure)

    B-Tier:
    - Centurion (Make a mistake and you are about to lose like half your health. If you don’t make mistakes.....nah everybody makes mistakes you might be screwed)
    - Jormangundr (Always biting at your stamina and making you nervous. Can dish out a cancerous OOS punish. Thankfully, you get all your stamina back afterwards)
    - Tiandi (Huge mixup potential and lots of different properties on different moves. Tiandi is an annoying poker but at least he does not keep pressure on you)

    C-Tier:
    - Lawbringer (Always top lighting. Has a health pool that takes forever to diminish. Has a hyper amor bash....but no other hyper armor so he can interrupted easily otherwise)
    - Berserker (Hyper armor is quite cancerous, very relentless and keeps you pressured with unblockables and unexpecting lights)
    - Shugoki (Hyper armor is quite cancerous. Zone can be annoying. The heal from the hug is slightly annoying, but the hug is rather easy to avoid and punish. Slow attacks)
    - Shaolin (Lots of tools to adapt to anything you can think of. Easy access to stun is annoying. Damage is low for a good thing and keeping stance on top helps a lot)

    D-Tier:
    - Warden (Feintable bash forces a reaction but responding to the reaction may not guarantee anything. Everything else warden has is not too much pressure)
    - Peacekeeper (Cancerous Speed but quite weak in strength)
    - Nobushi (Cancerous Speed but predictable)

    E-Tier:
    - Orochi (Interrupts you a lot but very weak kit)
    - Nuxia (Interrupts you a lot but very weak kit)
    - Valkyrie (Interrupts you a lot but weak kit and easy to respond to with her other moves)
    - Highlander (Has a grab you thought you dodged but didn’t dodge it right and now you are gonna take a big hit)
    - Aramusha (Relentless as ****)

    F-Tier:
    - Gladiator (Literally never heard of any gladiator complaints ever)
    - Warlord (Hasn’t been complained about since years)
    - Shaman (Weak damage, depends on bleed, can be dodged the crap out of)
    - Kensei (Slow mixups (lights are average) like who actually complains about him anyway)
    - Shinobi (Super easy to delete and interrupt the crap out of)
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  2. #2
    This goes to personal preference. I don't think I agree with any of it, maybe aside hitokiri. Shinobi is still around the top for me for example, lots of running away with broken damage. Thankfully, almost nobody picks him up anymore since his most broken features were taken.
    It's amusing you placed jj over shugoki and lawbringer, two characters who will force you to don't play offensively at all (I guess I don't get out of stamina parried enough). Tiandi is also surprisingly high, he would be one of my lowests if he could shut up.

    Who is your main, and what skill level are you? The list can change depending on these factors.
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  3. #3
    If speaking about how annoying they are and not their strenghs it would me my top 5 most hated march up :
    1/ Jormungandr
    2/ Shugoki
    3/ BP
    4/ Raider
    5/ Nuxia

    But this is a very subjective topic where everyone can have different opinion even in the same skills bracket and platform.
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  4. #4
    TOCKSYK's Avatar Banned
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    Oct 2018
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    My list:

    1. Hitokiri
    2. Raider
    3. Valkyrie
    4. Shaolin
    5. Orochi
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  5. #5
    Hito
    Hito
    Hito
    Hito
    Raider
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  6. #6
    Originally Posted by Goat_of_Vermund Go to original post
    This goes to personal preference. I don't think I agree with any of it, maybe aside hitokiri. Shinobi is still around the top for me for example, lots of running away with broken damage. Thankfully, almost nobody picks him up anymore since his most broken features were taken.
    It's amusing you placed jj over shugoki and lawbringer, two characters who will force you to don't play offensively at all (I guess I don't get out of stamina parried enough). Tiandi is also surprisingly high, he would be one of my lowests if he could shut up.

    Who is your main, and what skill level are you? The list can change depending on these factors.
    I’m a rep 117 as a Lawbringer main, but I often find myself playing Aramusha and Black Prior as well.
    I personally find that Shinobi is easy to catch and no effective way to get his broken damage in (that on top of a low health pool, whereas his mobility is no longer very mobile as it once was). He also has a bunch of useless moves now and makes him quite predictable. To me, his presence is like a free kill lol.

    As for JJ, he arguably has the best dodge attack in the game, and one who knows how to space can abuse it (as a reactionary tool, not from neutral because its easy to react to from neutral) out of guardbreaks reach. In fact, a lot of things Jiang Jun has makes me want to guardbreak him a lot and that’s when I become predictable. I’ve also heard from a lot of players that he can dish out a potential 100 OOS parry punish like what in the world that’s like Jormangundr’s but more damage and I don’t get my stamina back?! Risky Jiang Jun’s (so not confirmed but makes players extremely nervous) can get more than 100 damage and.....he regains his stamina during this punish without sifu’s poise. Damn.

    As for Tiandi, he has so many properties it’s very annoying.
    For one move, dash forward light for example, it is:
    - Superior Block
    - Guardbreak Invulnerable
    - Interrupts you, at the startup of some hyper armor cases
    - Is relatively quite quick compared to a lot of stuff in this game
    - Can be used from a kick feint....you would normally feel the need to dodge the kick but this light is....
    - Undodgable
    - And Chains

    ^^^geez...oh yea and the kick can actually guarantee damage in some cases. I’ve heard many people have this problem with annoying Tiandi that like to hang around walls so their kick is now an effective part of their kit....basically feels like he has two openers and a way to react to people who react to it. You can’t just “take the kick” now

    I guess this is my personal opinion, although I didn’t really think about these things until I read some discord complaints lol.
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  7. #7
    1-raider (in all situations)
    2-warden (if he rely on bash)
    3-pk (all situations)
    4-jorm (all situations)
    5-bp (if he rely on bash)
    6-kensei (if he rely on lights)
    7-shaman (if she turtles)
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