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  1. #21
    Virtual-Chris's Avatar Senior Member
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    Originally Posted by RaulO4 Go to original post
    both wild lands and breakpoints is less tactical than originals ghost recon game. the AI was design for facing one player not dealing with a Squad...break point even more so. thus AI not needed to be design around the fact there gonna be 6 soldiers and the player can controller each one. to top it off...the game health system is also to support this one player mindset as well.

    the main issue is not even it being more or less tactical in the first please. its that with each new ghost recon the Authentic and realism drops each time which is the greater problem. aka for comparison sake... COD MF is now more realistic and authentic than a Tom Clancy Ghost Recon game.
    By my definition of tactics (options and flexibility) Wildlands is the pinnacle and dwarfs the original games primarily fue to the open world but also the sheer number of different tactical options available... just the insertion and extraction options (parachute, foot, vehicle, helo) alone make old GR games look poor in comparison.

    But I agree with you about CoD... For once in a long time I’m going to check out CoD... for the realism, and what I hope may be a change in tactical play.

    A key difference between CoD and a GR game is flexibility in tactics... traditionally, CoD missions are often designed with a very specific tactic or set of tactics in mind to the point where you’re often forced to just press (or mash) buttons at the right time in the right sequence. So although they demo various tactics in their game, they often don’t give you tactical choice. Obviously. Wildlands and Breakpoint to a lesser extent offer more choice of tactics.

    And for the OP... here are some additional tactics (besides AI squad tactics) that were available in Wildlands that are missing here: Rebel support (Assaulters, Diversion, Mortar which could be role played as air support if you wanted). The two different types of mines also offered different tactical options. I’m not sure if there are both anti-personnel proximity mines and vehicle mines.

    Added tactical options in Breakpoint include smoke grenades, and a fence breaching kit which open up some additional options.

    I enjoy using Guerrilla Warfare tactics so the smoke is a great new tool.
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  2. #22
    I greatly dislike the way the word “tactical” is thrown around these days. The defining characteristic of a tactical shooter in the classic sense is a game that allows the player to command/control AI squadmates to perform tasks a solo player would not be able to do on their own. PvP and co-op based games can not be and are not tactical shooters just because you can coordinate with other players. The ability to coordinate with other players doesn’t make the game a tactical shooter as that loose definition could be applied to literally anything from Overwatch to COD. A heavy emphasis on authenticity and realism also doesn’t make for a tactical shooter as inherently unrealistic fantasy titles (like Star Wars Republic Commando) fit the criteria for being a tactical shooter.

    Without the ability to command AI squadmates, Breakpoint does not currently fit the criteria of being a classic tactical shooter. Also, because of the lack of AI squadmates if you play solo the basic gameplay loop is nearly *identical* to that of FarCry - you could even lump games like Sniper Elite, or even Metal Gear Solid V with it as well. Doing solo infiltration and clearing bases using cunning an ingenuity (or stupidly guns blazing) is inherently fun but you are limited in ways you wouldn’t be if you had competent backup...particularly backup that you can command and coordinate with. Can you observe, plan, and attack? Yes. That’s why that basic FarCry gameplay is so good, but you are still limited. Ironically, the past few FarCry games do fit the criteria of being tactical shooters with the Guns For Hire system. It’s limited, but it counts.

    In conclusion, yes you can strategize and plan in this game...and in that sense Breakpoint fits the bill. It is not however currently a tactical shooter.
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  3. #23
    Originally Posted by RaulO4 Go to original post
    COD MF is now more realistic and authentic than a Tom Clancy Ghost Recon game.
    I have not seen enough of the COD single player to say how the two will compare but the multiplayer while more realistic than the more recent COD game is not even remotely close to Breakpoint in realism. It's just the same old run around like a crackhead twitch shooter.
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  4. #24
    Virtual-Chris's Avatar Senior Member
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    Originally Posted by DanHibikiFanXM Go to original post
    I greatly dislike the way the word “tactical” is thrown around these days. The defining characteristic of a tactical shooter in the classic sense is a game that allows the player to command/control AI squadmates to perform tasks a solo player would not be able to do on their own. PvP and co-op based games can not be and are not tactical shooters just because you can coordinate with other players. The ability to coordinate with other players doesn’t make the game a tactical shooter as that loose definition could be applied to literally anything from Overwatch to Rocket League. A heavy emphasis on authenticity and realism also doesn’t make for a tactical shooter as inherently unrealistic fantasy titles (like Star Wars Republic Commando) fit the criteria for being a tactical shooter.

    Without the ability to command AI squadmates, Breakpoint does not currently fit the criteria of being a classic tactical shooter. Also, because of the lack of AI squadmates if you play solo the basic gameplay loop is nearly *identical* to that of FarCry - you could even lump games like Sniper Elite, or even Metal Gear Solid V with it as well. Doing solo infiltration and clearing bases using cunning an ingenuity (or stupidly guns blazing) is inherently fun but you are limited in ways you wouldn’t be if you had competent backup...particularly backup that you can command and coordinate with. Can you observe, plan, and attack? Yes. That’s why that basic FarCry gameplay is so good, but you are still limited. Ironically, the past few FarCry games *do* fit the criteria of being tactical shooters with the Guns For Hire system. It’s limited, but it counts.

    In conclusion, yes you can strategize and plan in this game...and in that sense Breakpoint fits the bill. It is not however currently a tactical shooter.
    Agreed. This game definitely has more common with Far Cry than Wildlands in my mind. The lack of AI, RPG and crafting elements, dumbed down gunsmith, and in-game store are all staples of Far Cry. The only difference is 3rd person vs 1st.

    I would argue that any open world game with guns and stealth options is a tactical shooter. If you can choose stealth or guns blazing you have at least two tactics. LOL.

    The question here in this thread, at least as I interpret it, is does Breakpoint offer more or less tactics than Wildlands. And by my count, Breakpoint offers less because of no AI or Rebel support.
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  5. #25
    Originally Posted by martbloke88 Go to original post
    And that's the problem - they didn't know it. If not alerted to your presence, like Wildlands they'd take less bullets than being alerted. Next time try it by alerting them and then see how many more bullets they need especially being 120 levels lower. Has to be some effect otherwise what's the point of the scoring and levelling in this game? Don't get brain washed by the Ubi bull***t!

    Well that is part of the tactics though isn't it. I I did kill alerted Wolves, just as easily as anyone else, but they were far more aggressive than other enemies when alerted, and even though they didn't take more damage, they definitely dealt more damage.
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  6. #26
    Originally Posted by Virtual-Chris Go to original post
    Agreed. This game definitely has more common with Far Cry than Wildlands in my mind. The lack of AI, RPG and crafting elements, dumbed down gunsmith, and in-game store are all staples of Far Cry. The only difference is 3rd person vs 1st.

    I would argue that any open world game with guns and stealth options is a tactical shooter. If you can choose stealth or guns blazing you have at least two tactics. LOL.

    The question here in this thread, at least as I interpret it, is does Breakpoint offer more or less tactics than Wildlands. And by my count, Breakpoint offers less because of no AI or Rebel support.
    An open world stealth game is an open world stealth game. Stealth games have action sequences as well as nothing is stopping you (outside of “no alarm” mission conditions) from going in guns blazing in Sniper Elite, Metal Gear, or even something like the most recent Splinter Cell titles. What stops you is the inherent disadvantage of being limited as a solo entity in the game so going in guns blazing is not the smartest or best strategy...but it’s possible.

    The loose slinging around of the word “tactical” nowadays is what is causing this confusion. People have used that word to describe everything from the latest COD to R6 Siege.
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  7. #27
    RaulO4's Avatar Senior Member
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    Originally Posted by Ohnoozer Go to original post
    I have not seen enough of the COD single player to say how the two will compare but the multiplayer while more realistic than the more recent COD game is not even remotely close to Breakpoint in realism. It's just the same old run around like a crackhead twitch shooter.
    Break point is a looter shooter with RPG that effects your stats....Breakpoint is less realistic than an arcade game.

    in cod...no matter you level 1 or level 100 X5...3 to 4 bullets will down you.
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  8. #28
    Originally Posted by DanHibikiFanXM Go to original post
    I greatly dislike the way the word “tactical” is thrown around these days. The defining characteristic of a tactical shooter in the classic sense is a game that allows the player to command/control AI squadmates to perform tasks a solo player would not be able to do on their own. PvP and co-op based games can not be and are not tactical shooters just because you can coordinate with other players. The ability to coordinate with other players doesn’t make the game a tactical shooter as that loose definition could be applied to literally anything from Overwatch to COD. A heavy emphasis on authenticity and realism also doesn’t make for a tactical shooter as inherently unrealistic fantasy titles (like Star Wars Republic Commando) fit the criteria for being a tactical shooter.

    Without the ability to command AI squadmates, Breakpoint does not currently fit the criteria of being a classic tactical shooter. Also, because of the lack of AI squadmates if you play solo the basic gameplay loop is nearly *identical* to that of FarCry - you could even lump games like Sniper Elite, or even Metal Gear Solid V with it as well. Doing solo infiltration and clearing bases using cunning an ingenuity (or stupidly guns blazing) is inherently fun but you are limited in ways you wouldn’t be if you had competent backup...particularly backup that you can command and coordinate with. Can you observe, plan, and attack? Yes. That’s why that basic FarCry gameplay is so good, but you are still limited. Ironically, the past few FarCry games do fit the criteria of being tactical shooters with the Guns For Hire system. It’s limited, but it counts.

    In conclusion, yes you can strategize and plan in this game...and in that sense Breakpoint fits the bill. It is not however currently a tactical shooter.
    I can't agree with your assessment of what makes a game tactical or not. The definition of tactical

    "adjective
    - of or relating to tactics, especially military or naval tactics.

    - characterized by skillful tactics or adroit maneuvering or procedure: tactical movements.

    - of or relating to a maneuver or plan of action designed as an expedient toward gaining a desired end or temporary advantage.

    - expedient; calculated.

    - prudent; politic."

    So even being by yourself, moving around a base quietly and taking out roving patrols, in itself meets the definition of tactical. And games like Splinter Cell to a lesser extent, MGS, are considered tactical stealth games. So playing without any AI, or as a group, does not mean that you cannot use various tactics, in order to complete a task.
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  9. #29
    Originally Posted by RaulO4 Go to original post
    Break point is a looter shooter with RPG that effects your stats....Breakpoint is less realistic than an arcade game.

    in cod...no matter you level 1 or level 100 X5...3 to 4 bullets will down you.
    That's ridiculous. The frantic crazy fast gameplay alone makes it a completely different kind of game. COD has more in common with Unreal Tournament than any kind of realistic shooter.
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  10. #30
    RaulO4's Avatar Senior Member
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    break point is tactical. its just less tactical than wildlands which is less tactical than the old recon games.
    the issue is that the Tactical gameplay is not as "authentic" or realistic as it once was which each new game. aqt this rate by the next game we gonna see that 55HP damage hit bar show up like in far cry new dawn.
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