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  1. #11
    GAP_Computer's Avatar Senior Member
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    Originally Posted by TheReaverSpecOp Go to original post
    And i assume it was a headshot???
    some where head shot, some others not
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  2. #12
    ManticButton's Avatar Senior Member
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    so the gear score system really kills tactics especially since the whole system relies on you to constantly throw away gear for other random gear

    so lets say you want to snipe too bad the game never dropped one
    or maybe you wan't to bust out a belt fed machine gun too bad it's 8 levels lower and will tank your gear score

    using any other tactic other than head shot stealth is a draw of the cards because some enemy's are magically harder to kill and have faster reaction times than others
    wan't to ambush the enemy than flank around them in the confusion? better hope you have a high enough gear score for them to not sponge bullets
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  3. #13
    FNDMNTAL's Avatar Member
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    Originally Posted by GAP_Computer Go to original post
    some where head shot, some others not
    same experience here, one shot in the chest (TAC50 with suppressor) was enough to kill the alarmed LVL 150 wolves.
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  4. #14
    AI BLUEFOX's Avatar Senior Member
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    Originally Posted by ManticButton Go to original post
    so the gear score system really kills tactics especially since the whole system relies on you to constantly throw away gear for other random gear

    so lets say you want to snipe too bad the game never dropped one
    or maybe you wan't to bust out a belt fed machine gun too bad it's 8 levels lower and will tank your gear score

    using any other tactic other than head shot stealth is a draw of the cards because some enemy's are magically harder to kill and have faster reaction times than others
    wan't to ambush the enemy than flank around them in the confusion? better hope you have a high enough gear score for them to not sponge bullets

    If you want a particular gun and then keep it a level, you go find the Blueprint, which is in a specific location. It's not that much different to how certain weapons were unlocked in Wildlands, although you do need resources to build it. I don't know yet how much of a pain that will be in the final release.
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  5. #15
    RaulO4's Avatar Senior Member
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    both wild lands and breakpoints is less tactical than originals ghost recon game. the AI was design for facing one player not dealing with a Squad...break point even more so. thus AI not needed to be design around the fact there gonna be 6 soldiers and the player can controller each one. to top it off...the game health system is also to support this one player mindset as well.

    the main issue is not even it being more or less tactical in the first please. its that with each new ghost recon the Authentic and realism drops each time which is the greater problem. aka for comparison sake... COD MF is now more realistic and authentic than a Tom Clancy Ghost Recon game.
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  6. #16
    ManticButton's Avatar Senior Member
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    Originally Posted by AI BLUEFOX Go to original post
    If you want a particular gun and then keep it a level, you go find the Blueprint, which is in a specific location. It's not that much different to how certain weapons were unlocked in Wildlands, although you do need resources to build it. I don't know yet how much of a pain that will be in the final release.
    since they now allow you to do it in the bivouac it won't be too bad especially if the currency drop and earn rate is like the closed beta

    but it is different because the new gun is the new gun and then I have to re equip the attachments and re paint it
    but attachments are so limited and worthless now it's really not that big of a deal mainly just repainting it

    it's still mildly annoying and shouldn't have been in the game in the first place
    oh no players are playing with the guns they like better shove in gear score grind

    honestly the thing is gear score just over time really sucks and it seems like the game is bending over backwards to appease it

    you can explore anywhere except over there
    we removed options from gunsmith so our variants can pad the loot pool
    we forced you to get missions in the social hub so you have to see other players and there loot
    you can use whatever gun you wan't but you'll have to grind for it and bring your game to a halt every X amount of minutes

    it just feels so tacked on and I really think they're gonna get flak for this come the "game jurno" reviews
    the problem is the system isn't fun to interact with and it offers no depth because if it did rarer loot would offer significant advantages making the game unbalanced as a tactical shooter so their loot and gear score system has to be the absolute bare minimum making it a chore to interact with

    honestly why did they think it was a god idea in the first place
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  7. #17
    AI BLUEFOX's Avatar Senior Member
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    I agree with you, I certainly don't mean to defend the system! It is a matter of tolerating it for me.
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  8. #18
    I agree with the more tactical comments. The opposing team can counter pretty much any of the ghosts advantages, u have to think about your assault more than in Wildlands. Not just thin their numbers then move in. Also depends on the class, I had a struggle with a particular base with field medic but walked it with panther. Definitely more tactical imo.
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  9. #19
    Ghost416's Avatar Senior Member
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    Originally Posted by Ohnoozer Go to original post
    I keep seeing people say that breakpoint is not tactical but act like Wildlands was.

    What? How is that so? I don't understand this at all so please explain if you don't mind because I don't see it. The looter shooter portion of the game does not make the gameplay less tactical.

    So what exactly is it we are talking about here?
    For me, it's mainly the lack of an AI squad that limits options. The squad in GRW may have had its limitations, but at least assaulting an encampment from different directions was possible. Not so in GRB, which basically forces me into a Metal Gear playstyle. And if I wanted to play Metal Gear, I'd buy Metal Gear.
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  10. #20
    ManticButton's Avatar Senior Member
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    Originally Posted by AI BLUEFOX Go to original post
    I agree with you, I certainly don't mean to defend the system! It is a matter of tolerating it for me.
    exact same here right now it seems tolerable if there is a level cap

    however if they decide to raise it with dlc or something that's it I'm out I'm not gonna finally start collecting and upgrading guns so a month from now it becomes worthless

    that's one of the main reasons I got wildlands lots of highly customisable guns to collect and set up for different purposes however I wan't and breakpoint just took that and curb stomped it with variants and the least options we've ever had in gunsmith on top of having to constantly grind guns just sucks
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