some where head shot, some others notOriginally Posted by TheReaverSpecOp Go to original post
so the gear score system really kills tactics especially since the whole system relies on you to constantly throw away gear for other random gear
so lets say you want to snipe too bad the game never dropped one
or maybe you wan't to bust out a belt fed machine gun too bad it's 8 levels lower and will tank your gear score
using any other tactic other than head shot stealth is a draw of the cards because some enemy's are magically harder to kill and have faster reaction times than others
wan't to ambush the enemy than flank around them in the confusion? better hope you have a high enough gear score for them to not sponge bullets
same experience here, one shot in the chest (TAC50 with suppressor) was enough to kill the alarmed LVL 150 wolves.Originally Posted by GAP_Computer Go to original post
Originally Posted by ManticButton Go to original post
If you want a particular gun and then keep it a level, you go find the Blueprint, which is in a specific location. It's not that much different to how certain weapons were unlocked in Wildlands, although you do need resources to build it. I don't know yet how much of a pain that will be in the final release.
both wild lands and breakpoints is less tactical than originals ghost recon game. the AI was design for facing one player not dealing with a Squad...break point even more so. thus AI not needed to be design around the fact there gonna be 6 soldiers and the player can controller each one. to top it off...the game health system is also to support this one player mindset as well.
the main issue is not even it being more or less tactical in the first please. its that with each new ghost recon the Authentic and realism drops each time which is the greater problem. aka for comparison sake... COD MF is now more realistic and authentic than a Tom Clancy Ghost Recon game.
since they now allow you to do it in the bivouac it won't be too bad especially if the currency drop and earn rate is like the closed betaOriginally Posted by AI BLUEFOX Go to original post
but it is different because the new gun is the new gun and then I have to re equip the attachments and re paint it
but attachments are so limited and worthless now it's really not that big of a deal mainly just repainting it
it's still mildly annoying and shouldn't have been in the game in the first place
oh no players are playing with the guns they like better shove in gear score grind
honestly the thing is gear score just over time really sucks and it seems like the game is bending over backwards to appease it
you can explore anywhere except over there
we removed options from gunsmith so our variants can pad the loot pool
we forced you to get missions in the social hub so you have to see other players and there loot
you can use whatever gun you wan't but you'll have to grind for it and bring your game to a halt every X amount of minutes
it just feels so tacked on and I really think they're gonna get flak for this come the "game jurno" reviews
the problem is the system isn't fun to interact with and it offers no depth because if it did rarer loot would offer significant advantages making the game unbalanced as a tactical shooter so their loot and gear score system has to be the absolute bare minimum making it a chore to interact with
honestly why did they think it was a god idea in the first place
I agree with the more tactical comments. The opposing team can counter pretty much any of the ghosts advantages, u have to think about your assault more than in Wildlands. Not just thin their numbers then move in. Also depends on the class, I had a struggle with a particular base with field medic but walked it with panther. Definitely more tactical imo.
For me, it's mainly the lack of an AI squad that limits options. The squad in GRW may have had its limitations, but at least assaulting an encampment from different directions was possible. Not so in GRB, which basically forces me into a Metal Gear playstyle. And if I wanted to play Metal Gear, I'd buy Metal Gear.Originally Posted by Ohnoozer Go to original post
exact same here right now it seems tolerable if there is a level capOriginally Posted by AI BLUEFOX Go to original post
however if they decide to raise it with dlc or something that's it I'm out I'm not gonna finally start collecting and upgrading guns so a month from now it becomes worthless
that's one of the main reasons I got wildlands lots of highly customisable guns to collect and set up for different purposes however I wan't and breakpoint just took that and curb stomped it with variants and the least options we've ever had in gunsmith on top of having to constantly grind guns just sucks