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  1. #101
    You are confusing the arguments between what is tactical, and what is realistic.

    - Carrying two primaries is not realistic, because of the added weight, but if you could do it, it's not going to place a player at a tactical disadvantage. If anything it increases the tactical possibilities.

    -It's unrealistic that you would need unlimited bandages, but it's also unrealistic that you would need several bandages, because getting shot in the leg, shoulder and forearm, isn't going to be resolved by simply wrapping a few bandages around the wounds. And it actually makes the game less tactical, because between the ability to heal yourself, and being revived by a teammate, it gives the player a sense of invincibility, that leads to making decisions that are not tactically sound.

    - Changing your weapons and gear while out in the field, is not realistic, but has nothing to do with tactics.

    - Holstering your weapons, while outside the wire in hostile territory, is not realistic or tactical, because you could be engaged by enemies at any moment. So I think that carrying your weapon in a more relaxed manner, when not near enemies, is a good compromise.
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  2. #102
    I see it as two different types of tactics at play here, and I know which I prefer.

    Wildlands was tactics based on your own decisions, play style etc. You and you alone are deciding how to advance, how to do that mission, invade that base, whatever. A bit more power to your weapons will help but not having that extra power never stopped you from still playing how you wanted to.

    Breakpoint is tactics based upon what level your gear, weaponry etc is. You're no longer 100% in control of how you play, but more dictated by what you've found, unlocked, upgraded. It's these elements that force the tactics away from the player and put the focus on looting for the right gear level.

    Like many, I got bored of Division 2 as the whole loot element simply takes over from whatever story or plot is going on. You spend more time looking for that next bit of kit that will boost your level than you do playing the game, getting involved and most importantly, thinking tactically. The only real tactic I see in Breakpoint is that number above every enemies head that you'll spend more time focusing on...
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  3. #103
    RaulO4's Avatar Senior Member
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    Originally Posted by Megalodon26 Go to original post
    You are confusing the arguments between what is tactical, and what is realistic.

    - Carrying two primaries is not realistic, because of the added weight, but if you could do it, it's not going to place a player at a tactical disadvantage. If anything it increases the tactical possibilities.

    -It's unrealistic that you would need unlimited bandages, but it's also unrealistic that you would need several bandages, because getting shot in the leg, shoulder and forearm, isn't going to be resolved by simply wrapping a few bandages around the wounds. And it actually makes the game less tactical, because between the ability to heal yourself, and being revived by a teammate, it gives the player a sense of invincibility, that leads to making decisions that are not tactically sound.

    - Changing your weapons and gear while out in the field, is not realistic, but has nothing to do with tactics.

    - Holstering your weapons, while outside the wire in hostile territory, is not realistic or tactical, because you could be engaged by enemies at any moment. So I think that carrying your weapon in a more relaxed manner, when not near enemies, is a good compromise.
    1. i didnt say it made it more or less tactical. i said it was feedback we been giving them since future soldier. the ability to remove one slot. if we were to talk about this..i just rather have one weapon because of the realistic factor and the increase planning stage. the tactical aspic would have been for customizing your squads...which been removed. which also shows the want to be less tactical/planning from ubi

    2. in this aspic its more about the theme they sold the game as and the balancing.reasons. the way they have everything setup make no sense why they even wasted their time on it. at this point just go back to full health regen.

    3. carry 10000 weapons is not realistic as well. at this point they should just let us be Doom guy and have a weapon wheel. so we can change our weapons much faster and skip the menu. it is pretty much the samething that we have now but faster.

    4. we had that option in wild lands. they need to stop taking 5 steps back and one step forward. they been doing this ever since the start of future soldier. one improvement follow up by 5 worst features. its an option which they didnt even replace side button command with. they could have let us hostler our weapon so we can no NL takedown. also if they are ok making this game arcade with looter shooter...it ok to let us put away our weapons.
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  4. #104
    xxFratosxx's Avatar Senior Member
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    Originally Posted by RaulO4 Go to original post
    dude,
    i have low standard. all i am asking at this point is

    1. one weapon only
    2. limited bandage
    3. have to go back to base to change weapons/cloths
    4. holster weapon.

    i have been giving number 1 on that list..that feed back sense Future Solider. Devs dont give 3 flying f about us..trust me when i say they hate us "entitle games". also..like, if you on pc there is a 15$ rental option which is what i am taking. this game wont last a week let alone a month.
    Let me start by saying the developers do not need to hold your hand for most of the things you ask. You can clearly do it yourself. For example if you don’t want to carry a certain amount of weapons then don’t. Us other players don’t have to play like you to have the game change so do it yourself. This why you have a controller. You suppose use your two hands and control the game to fit your style.

    1. Clearly just don’t equip a secondary weapon. You not forced to use a second weapon

    2. Don’t use all the bandages. Don’t execute bandages if need be. In fact 1 or no bandages if you desire.

    3. Clearly this right here gives me the feeling you didn’t play the game or gave the game enough playtime to understand the menu and tutorials. You don’t have to go to the base to equip weapon or gear. It can be done on and off the field.

    4. If you saying where you can just walk around with no weapon in you hand it’s likely this will be updated since it is a high demand.

    All in all out of the majority post you put up you either following the crowd who doesn’t like the game, a huge cod fan, or you didn’t play the beta at all or long enough. Your frustration blinds you of what you yourself can do in the game you desire to fit your style.

    And by the way....

    You make arguments about the game for hat being stronger than a helmet. Do you realize this game if focus on giving players freedom to wear what they want? Why force other players to wear realistically the same gear? Do you know how many people would be pissed cause they forced to wear something they don’t want to wear. Breakpoint has a equipment option to put on the best gear stats you come across and and clothing menu where you wear anything despite the gear you have equipped in they inventory.

    So it sounds like you don’t have the knowledge piece like the most of experienced in the amount of days playing the beta. Sounds like you didn’t play the beta and with off assumptions or threads others posted.
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  5. #105
    RaulO4's Avatar Senior Member
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    Originally Posted by xxFratosxx Go to original post
    Let me start by saying the developers do not need to hold your hand for most of the things you ask. You can clearly do it yourself. For example if you don’t want to carry a certain amount of weapons then don’t. Us other players don’t have to play like you to have the game change so do it yourself. This why you have a controller. You suppose use your two hands and control the game to fit your style.

    1. Clearly just don’t equip a secondary weapon. You not forced to use a second weapon

    2. Don’t use all the bandages. Don’t execute bandages if need be. In fact 1 or no bandages if you desire.

    3. Clearly this right here gives me the feeling you didn’t play the game or gave the game enough playtime to understand the menu and tutorials. You don’t have to go to the base to equip weapon or gear. It can be done on and off the field.

    4. If you saying where you can just walk around with no weapon in you hand it’s likely this will be updated since it is a high demand.

    All in all out of the majority post you put up you either following the crowd who doesn’t like the game, a huge cod fan, or you didn’t play the beta at all or long enough. Your frustration blinds you of what you yourself can do in the game you desire to fit your style.

    And by the way....

    You make arguments about the game for hat being stronger than a helmet. Do you realize this game if focus on giving players freedom to wear what they want? Why force other players to wear realistically the same gear? Do you know how many people would be pissed cause they forced to wear something they don’t want to wear. Breakpoint has a equipment option to put on the best gear stats you come across and and clothing menu where you wear anything despite the gear you have equipped in they inventory.

    So it sounds like you don’t have the knowledge piece like the most of experienced in the amount of days playing the beta. Sounds like you didn’t play the beta and with off assumptions or threads others posted.
    not even gonna answer number 1 and simple skip it. if i need to explain this whole "do it yourself" it be waste.

    2. same as one.

    3. let me say it again. i want the NEED to have to switch weapon at the base. the issue is that you do not need to and pretty much have over 100 weapons at anytime you want.

    4. lets see as i said with 1. they give no damn about feedback. the only feedback they listen to seems to be the one that comes from within their group and nothing else. the community been saying..let us unequipped the second prim weapon since future solider.

    also how is it freedom when you have to use the better gear score?......also freedom but they have classes and were planning to have weapon restriction on top of that.
    last time i check they keep saying "Realistic realistic" so from your response...you now accept this is not a realistic game at all anymore but simple put a full blown Arcade shooter now?
    there is a difference between freedom to choice what gear you want with the positive/negative it bring...and than there freedom without none of the depth with it.
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  6. #106
    Yes, holstering your weapon was in Wildlands, but It didn't change the game one iota. Civilians didn't react to you, unless you actively aimed at them, and it didn't stop enemies from shooting at you, once you were spotted.Tey did replace the button mapping though. So instead holstering your weapon, they used the hold Y button, for a focus mechanic. So if a drone is flying overhead, you are able to focus on it easier, and engage it.
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  7. #107
    Bone_Frog's Avatar Senior Member
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    Originally Posted by Megalodon26 Go to original post
    You are confusing the arguments between what is tactical, and what is realistic.

    - Carrying two primaries is not realistic, because of the added weight, but if you could do it, it's not going to place a player at a tactical disadvantage. If anything it increases the tactical possibilities.
    As far as realism, this one is situational. A sniper lugging a Tac-50 will often carry a carbine or a PDW in case things go sideways or he needs to clear some unexpected unfriendlies from his chosen hide. A breacher will carry a shorty shotgun. Sometimes on special missions an assaulter will carry an MP7 in addition to his primary carbine in case he wants or needs to get things done on the quiet. By and larger however, walking patrol or typically a soldier won't carry two primaries. A squad machine gunner or medic certainly won't. Which is why the option to unequip should be there IMO.



    Originally Posted by Megalodon26 Go to original post
    -It's unrealistic that you would need unlimited bandages, but it's also unrealistic that you would need several bandages, because getting shot in the leg, shoulder and forearm, isn't going to be resolved by simply wrapping a few bandages around the wounds. And it actually makes the game less tactical, because between the ability to heal yourself, and being revived by a teammate, it gives the player a sense of invincibility, that leads to making decisions that are not tactically sound.
    The bandages for me is really a non-issue. You have them, you don't, you use them, you don't. From my experience in Solo play, if I ever got to the point where I needed to slap on a bandage I was probably going to die. IRL most spec ops guys will carry 3-4 tourniquets. There are MOH recipients who have used all those and then some and completed their missions. So, like I said, for me it is bit of a non-issue.

    Originally Posted by Megalodon26 Go to original post
    - Changing your weapons and gear while out in the field, is not realistic, but has nothing to do with tactics.
    Changing weapons while in the field is indeed unrealistic. Changing gear... not so much. Sometimes it is required. Believe me when I say you really can't perform an inland mission in a wetsuit you inserted in. If you need the details as to why, DM me. Aside from that carrying a change or two of clothes, alternate head gear(like a boonie hat or watch cap) in your ruck is pretty common, changing out those things while in the field is common.

    Originally Posted by Megalodon26 Go to original post
    - Holstering your weapons, while outside the wire in hostile territory, is not realistic or tactical, because you could be engaged by enemies at any moment. So I think that carrying your weapon in a more relaxed manner, when not near enemies, is a good compromise.
    ^^I agree entirely
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  8. #108
    RaulO4's Avatar Senior Member
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    Originally Posted by Megalodon26 Go to original post
    Yes, holstering your weapon was in Wildlands, but It didn't change the game one iota. Civilians didn't react to you, unless you actively aimed at them, and it didn't stop enemies from shooting at you, once you were spotted.Tey did replace the button mapping though. So instead holstering your weapon, they used the hold Y button, for a focus mechanic. So if a drone is flying overhead, you are able to focus on it easier, and engage it.
    which is something they should IMPROVE upon. not DELETE upon. you know..making the game better with those small details.
    didnt know they replace it with said feature. i hope that Focus doesnt mean "Slow more". i need to test that in the next beta
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  9. #109
    Bone_Frog's Avatar Senior Member
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    Originally Posted by xxFratosxx Go to original post
    Let me start by saying the developers do not need to hold your hand for most of the things you ask. You can clearly do it yourself. For example if you don’t want to carry a certain amount of weapons then don’t. Us other players don’t have to play like you to have the game change so do it yourself. This why you have a controller. You suppose use your two hands and control the game to fit your style.

    1. Clearly just don’t equip a secondary weapon. You not forced to use a second weapon

    You do though. Gear score is an average of all your gear. Having a big fat zero in the secondary spot lowers your gear score. Gear drops are determined by current gear score and time played since achieving that score. I haven't mapped the latter out to the minute, but generally speaking right after you switch gear to go from say 21 to 24, your gear drops will initially be 25 then over the course of the next few hours, even if you don't change any gear) they'll move up to 30. However, having that zero there will eventually cap your gear score around 21, and your drops will cease to improve, and thus your gear score will stagnate. At least it did in the Beta. I had a gear score of 21 within the first 5 hours of playing. It did not budge for the next 22 hours until I equipped a second primary and then within a few hours I had maxed out at 40(Beta cap). So yes, for gear progression you currently do need to equip a second primary. That has been my problem with the system from the start.
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  10. #110
    Originally Posted by RaulO4 Go to original post
    not even gonna answer number 1 and simple skip it. if i need to explain this whole "do it yourself" it be waste.

    .
    Well, that goes to prove that you are complaining for the sake of complaining. When you start the game, you won't have any primary weapons, and even when you pick some up, they need to be manually applied each slot. So when the secondary slot unlocks, now that you know that it can't be deselected, just leave the slot empty. You are blaming the devs, for not letting you restrict yourself to one primary, but ignoring your own responsibility, for assigning the secondary weapon in the first place.
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