List of cards with what I think are best to worst of each character, and a little description of why. Just did the older 4 themes. As the new SH theme hasn't been out in the wild long enough to get levels needed for assess.
Ike:
Canadian Knight Ike - fantasy
Gismo Ike - scifi
Smuggler Ike - adventure
Scout Ike - mystic
With the higher health and charge ability I feel Canadian Knight Ike is the best. With a Santa combo Gismo Ike would be second. Smuggler Ike being third. With Scout Ike last.
Butters:
ChoirBoy Butters - mystic
Paladin Butters - fantasy
Astronaut Butters - scifi
Deckhand Butters - adventure
Kyle:
Bounty Hunter Kyle - scifi
The Master Ninjew - mystic
Kyle of the Drow Elves - fantasy
Gunslinger Kyle - adventure
Bounty Hunter Kyle 1st, with the ability to fly, buff, heal units on the field (even ones after BHK has been played) and 3 cost Bounty Hunter Kyle is easily the best Kyle. I put The Master Ninjew second because his ability doesn't affect units played after he's on the field and cost 4. Kyle of the Drow Elves and Gunslinger Kyle being a close 3rd and 4th.
Clyde:
Dwarf King Clyde - fantasy
Hookhand Clyde - adventure
Hercules Clyde - mystic
Alien Clyde - scifi
Dwarf King Clyde is first because he's easier to target a unit. Hookhand Clyde second because of the random warcry and possible NK hit. Hercules close 3rd for his charge stopping effect. Finally Alien Cylde being a close 4th.
Timmy:
Pope Timmy - mystic
Mecha Timmy - scifi
Catapult Timmy - fantasy
Pirate Ship Timmy - adventure
Pope Timmy being 1st for the potenial for high cost unit revivial. Plus the high attack and decent health. Mecha Timmy being close 2nd with high health, and useful ability. Catapult Timmy 3rd decent stats and ability. Pirate Ship Timmy 4th weak stats and high movement speed make him easily the worst Timmy.
Token:
Rogue Token - fantasy
Space Warrior Token - scifi
Witch Doctor Token - mystic
Shaman Token - adventure
Rogue Token 1st for good stats and excellent warcry range, damage and speed. Space Warrior Token 2nd for cost of 2 and ability to hit the NK for full damage of his charge ability. Witch Doctor Token close 3rd, good stats and nice charge ability. Putting Shaman Token at a distant 4th.
Jimmy:
Le Bard Jimmy - fantasy
Enforcer Jimmy - scifi
Storyteller Jimmy - adventure
Friar Jimmy - mystic
Le Bard Jimmy 1st; excellent board wide warcry damage. Enforcer Jimmy 2nd cost of 2 with a large useful aura. Storyteller Jimmy 3rd, good stats, nice effect, but small aura. Friar Jimmy 4th, useful effect, but small aura .
Dougie:
Powerfist Dougie - scifi
Dwarf Engineer Dougie - fantasy
Prophet Dougie - mystic
Barrel Dougie - adventure
Powerfist Dougie powerful ability makes it an easy 1st. Along with quick movement and attack speeds. Dwarf Engineer Dougie 2nd ability adds close to 50% to his squential attacks, quick movement and attack. Prophet Dougie 3rd, good speed. Barrel Dougie distant 4th, slow movement and attack.
Bebe:
Blood Elf Bebe - fantasy
Medusa Bebe - mystic
Buccaneer Bebe - adventure
Robo Bebe - scifi
Blood Elf Bebe 1st, cost of 3, high attack decent attack speed and superb ability. Medusa Bebe 2nd, cost of 4, but high health, neutralizes deathwish, and slow attack speed. Buccaneer Bebe is a close 3rd decent stats and ability. Robo Bebe a close 4th, again decent stats and ability.
Kenny:
Cyborg Kenny - scifi
Princess Kenny - fantasy
Hermes Kenny - mystic
Inuit Kenny - adventure
Cyborg Kenny is an easy 1st. Great stats, decent speed and useful deathwish. Princess Kenny 2nd, cost 2, alright stats and deathwish. Hermes Kenny 3rd, great attack speed and good deathwish. Inuit Kenny 4th, cost 4 good stats.
Tweek:
Warboy Tweek - scifi
Imp Tweek - mystic
Outlaw Tweek - adventure
Robin Tweek - fantasy
Warboy Tweek 1st, cost 3 with good stats and warcry. Imp Tweek close 2nd, flies useful ability. Outlaw Tweek distant 3rd. Robin Tweek 4th.
Cartman:
Awesom-O 4000 - scifi
Grand Wizard Cartman - fantasy
Zen Cartman - mystic
Cupid Cartman - mystic
Sheriff Cartman - adventure
Awesom-O 1st, nice stats and useful ability. Grand Wizard Cartman close 2nd, great stats nice ability with large affected area and NK eating full damage. Zen Cartman 3rd, 3 cost. Against low level opponents he is annoying, but against higher level units (higher skilled opponents) loses usefulness. Cupid Cartman 4th, flying with good attack and speed. Sheriff Cartman distant 5th. Low health means higher level units just run him over.
Stan:
Program Stan - scifi
Stan of Many Moons - adventure
Stan the Great - fantasy
Poseidon Stan - mystic
Program Stan 1st, good stats, nice board wide charge ability. Stan of Many Moons 2nd, good stats with great ability. Stan the Great 3rd, good stats and useful ability. Poseidon Stan 4th, just okay stats and ability.
Randy:
The Amazingly Randy - fantasy
Sexy Nun Randy - mystic
Pocohontas Randy - adventure
Sixth Element Randy - scifi
The Amazingly Randy 1st, cost 4, great attack, useful charge ability with quick spawn animation. Sexy Nun Randy 2nd, good stats and quick spawn animation. Pocohontas Randy 3rd, good stats, quick attack speed, but slow AF spawn animation. Sixth Element Randy close 4th, great stats, fast charge time, slow spawn animation.
Garrison:
Swordsman Garrison - adventure
Witch Garrison - fantasy
Swordsman Garrison 1st, good stats, great charge ability with quick charge time. Witch Garrison 2nd, good stats with a great ability.
Wendy:
Shieldmaiden Wendy - fantasy
Ice Sniper Wendy - scifi
Captain Wendy - adventure
Angel Wendy - mystic
Shieldmaiden Wendy 1st, good stats and useful ability. Ice Sniper Wendy 2nd, best stats of the "ranged" Wendy's with decent charged ability. Captain Wendy 3rd, weak attack stats, but decent charge ability. Angel Wendy 4th, weak stats with mediocre ability (limited target doesn't heal NK).
Craig:
Youth Pastor Craig - mystic
Incan Craig - adventure
Marine Craig - scifi
Dark Mage Craig - fantasy
Youth Pastor Craig 1st, cost 3, long duration useful warcry. Incan Craig close 2nd, cost 5, powerful warcry beam. Weak attack with short range, and high health. Marine Craig 3rd, nice warcry with high damage to NK and surrounding opponents. Dark Mage Craig close 4th, has area effect attacks.
Red:
Dragonslayer Red - fantasy
Alien Queen Red - scifi
Swashbuckler Red - adventure
Dragonslayer Red distant 1st, cost 4, very powerful warcry that has a large affected area. Alien Queen Red 2nd, good stats and strong warcry poison at higher levels. Swashbuckler Red 3rd, not as useful of warcry as the others.
All of this information is wrong. This guy clearly doesn’t even use these cards. BOUNTY KYLE WONT EVEN SURVIVE ARROWSTORM HOW IS IT BETTER?? It has a third of the hit points and nowhere near the damage buffOriginally Posted by Meowman52402 Go to original post
Edit: I just realized this is also your post. You said other people agree with you and provided a link to your own post. JUST WOW MAN. You can’t agree with yourself bro it doesn’t count
gizmo Ike he says is a great card but if you use the card at upper levels you’d realize that after the first Ike they were all super weak and will die from lightning or not even one hit from everybody else they literally don’t even get to swing every Ike after the first has half of his health that means the first Ike has 200 health the second ike has 100 health the third Ike has 50 health if you think that that is a good card at legendary levels you are insane. I’ve even used him with Santa and Mr. hanky and hyperdrive and the most Ike’s I ever got was like seven or 8 and again they were very very weak like 10 and 5 hit points.
But you can think that guy was right. Obviously he hasn’t used the cards