Response to devs statements on TG feedback
Today we got to hear the devs feedback on our feedback for the testing grounds. I will say that the most positive thing to note from this segment was they heard loud and clear about the lack of private matches/training being gone and will seek to add this the next time they do testing grounds. This is huge news for fairly obvious reasons. It makes testing the supposed changes a LOT easier to field test. The lack of this in their first TG attempt is probably part of the reason why their feedback on our responses wasn't as up to snuff as would be acceptable. The only other major complaint I have about the segment itself is we were given no date on the next TG. The only timeline we really got was when we might see the centurion changes be released. Which kinda means calling the TG "Phase 1" was 100% misleading. I really do hope i'm wrong here and it was poor wording on their part.
So what about the comments about each hero? As far as centurion goes it seems like they did listen for the most part. They're going to address the problems with his jab mix up and his lion's roar. And everything mechanical they changed is going to stay which is nice. But that's about as nice as I can be. They made basically no comments on how some of his kit flow feels in regards to feints or throws or inputing actions after throws. This makes centurion feel pretty damned janky at times. They also want to stick with his heavy being 400ms GB vulnerable specifically to remove an option select.
I understand the intent. I disagree with the exact method. Charge option selects are indeed a huge problem for the game but on a hero like Centurion where you're expected to hold heavy quite often this only makes him feel bad and shoves people to either parrying to start going or throwing raw lights which are not hard to defend against. Even worse is that it seems like they're not going to address low GB vulnerability heavies for other heavies of a similar value specifically because this change was aimed at dealing with an option select. This makes me angry honestly. They're looking at potentially pulling back his damage further as well (via haymaker and eagle talons) which makes zero sense considering his damage is already pretty low to average with current testing grounds numbers.
Finally they straight up didn't acknowledge his kick or his dash forward heavy. Both of which would help massively for his chase issues. He's a 1v1er. If he can't threaten to kill someone who attempts to leave then how good his mix ups are will not matter. Because someone can just leave the fight. Overall while they are at least tackling some of the core issues it really feels like they glossed over other issues. I'm not happy.
With gladiator and Warlord I just feel sad for. They want to keep reactionary GB as a punish for a 600ms bash that has no follow ups. The excuse used was "options" glad supposedly has. They decided to stick with 500ms for side lights instead of 466ms like they told us they were going for. First, why the hell would you even tell people this if you decided against it before TG launched? You already get crapped on for having poor communication. This is just ammo for that. They seemed to make an official stance about deflect VS HA.
"parry stops attacks deflect has to worry about frame advantage. that's the difference." This is a big topic for another time and if I must I can discuss it in the comments. But regardless of where you sit on this debate the response still completely misses the mark. Every other deflect (barring shins and zerks) can TRADE with the person who has HA mid chain. It's still a bad read but at least you get proper damage. Gladiator gets a whopping 2 damage and bounces off. They could very easily let the damage of the skewer be front loaded so he at least gets some decent damage in the trade. Overall it seems like the devs still don't know what to do with gladiator and that doesn't seem to be changing anytime soon.
They're going forward with Warlord's changes. Mentioned frame advantage again with his enhanced lights. Which I have a nitpick about since this game is still largely going off of 100ms increments rather than actual frames. But whatever. I think the issue here is like with Gladiator they seem "okay" with where the hero is at. Despite basically everything screaming against that. Warlord needs full block to be fixed/made better. This is literally half the reason why he's so underutilized.
Closing thoughts:
Overall there is some good that's coming from TG but it's not as much as i'd hoped it would be. Potentially things might change for me if/when we get another TG. Maybe more concise and easy to show footage will further hammer the devs over the head on important things needing to be addressed. I'm probably giving up on Centurion at this point. While they made some good changes overall and they might fix some of my problems with the updated version of him they're very clearly over nerfing him for simply giving him a workable offense. Which is nothing short of frustrating when the devs specifically "try" to avoid over nerfing a hero ever since they nuked both PK and Warlord.
I'm not surprised at all how they're behaving with Gladiator and Warlord.
If another TG does happen and centurion is again featured i'll be more than happy to hop in and give feedback once more. But the way I see it right now I'm going to be waiting until next year (they literally said after Y3 season 4) for a more healthy version of centurion for the game that's going to feel incredibly janky half the time and ultimately not as rewarding feeling as he could be. I can only hope that between now and then I find someone else that is just as fun to play. But for now I guess i'm hanging up my Roman love and moving on with my life.
Thanks for reading as always.
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