1. #1
    Ubi-Hayve's Avatar Community Manager
    Join Date
    Sep 2017
    Posts
    222

    Tom Clancy's Ghost ReconŽ Breakpoint - Closed Beta to Open Beta Improvements

    Ghosts,

    We are extremely grateful for all the support you’ve shown Tom Clancy’s Ghost Recon Breakpoint. Your desire to see this game and community grow has been an incredible experience.

    It’s been two weeks since some of you got to experience a glimpse of the game during the Closed Beta, and we want to thank each and every one of you who took the time to provide feedback on your experiences.

    While we were excited to see how many of you enjoyed your time on Auroa, we understand that there is always room for improvement. Tom Clancy’s Ghost Recon Breakpoint is a live game with a long post-launch ahead of it and the whole team is committed to offer the best possible experience at launch and beyond, continuously improving the experience taking into account players’ feedback.

    As the Open Beta now approaches, you will find below the updates and improvements made to the Open Beta since the Closed Beta based on the feedback we received.

    MAIN CHARACTER
    BETTER CONTROLS
    HIGHER CONTROL RESPONSIVENESS

    • Enhanced responsiveness for the main character so that the controls feel smoother.
    • Faster acceleration and stops of the main character, resulting in a decreased feeling of inertia.


    Link to clip:
    https://i.imgur.com/BvwgZHT.mp4
    • Faster weapon swaps for increased responsiveness when changing weapons.


    Link to clip:
    https://i.imgur.com/M0v0IQd.mp4

    • Faster stance changes to adapt more quickly to the situation.


    Link to clip:
    https://i.imgur.com/rKyMXxp.mp4

    • Faster interaction with chests to loot them.
    • Less paralysis time after injury trigger (faster recovery of the controls).
    • Faster entry into vehicles.


    CANCELATION OF ONGOING ACTION

    • Ability to cancel opening the chest.
    • Ability to cancel car entries by moving the stick away from the interaction.
    • Faster cancelation of intel-gathering interactions.


    BETTER WALK / RUSH ANIMATION

    NEW RUSH ANIMATION

    • Rush Animation of the main character has been modified to be more natural.


    Link to clip:
    https://i.imgur.com/5yrHl4Z.mp4

    WALKING / RUSHING REALISTIC ANIMATION

    • Better terrain analysis when running to more accurately display correct animation.


    CAMERA

    BETTER CAMERA FOR SHOOTING FROM A VEHICLE


    • Camera framing from passenger seats has been improved for better shooting opportunities.


    CO-OP REPLICATION IMPROVEMENTS

    DEBUGGED ONLINE REPLICATION OF OTHER GHOSTS

    • Many fixes for various replication issues while playing in co-op, to ensure more coherent visuals and prevent unintended behavior like sliding, teleportation, and incorrect positioning.


    DEBUGGED ONLINE REPLICATION OF NPCS

    • Many fixes for various replication issues with NPCs to ensure more coherent visuals and prevent unintended behavior like sliding, teleportation, and incorrect positioning.


    VEHICLES

    HANDBRAKE AND DRIFTING BEHAVIOR


    • Improved handbrake behavior on vehicles, which allow the players to better handle/control the vehicle while drifting.


    Link to clip:
    https://i.imgur.com/xfZsf1e.mp4

    SLOPES

    • The ground vehicles are less affected by the angle of the slopes to provide a less frustrating and more coherent driving experience.


    TRAVELING WITH HELICOPTERS MORE ACCESSIBLE

    • More helicopters distributed to grant greater ease of access to the open world.
    • Sparrow helicopter is now accessible by default at the bivouac right away.
    • More helipad locations available.
    • All helicopters are now shown in the Erewhon shop menu without having to unlock them in the Skill Tree.


    AI


    SMARTER AI


    BETTER BEHAVIOR


    • Improvements made to help prevent NPCs from becoming stuck in walls.
    • AI camp states are more reliable, resulting in consistent and logical behavior.
    • NPCs related to specific missions improved to better move and follow more accurately.
    • Improvements made to provide more logical enemy sniper behavior so they remain at or near their vantage points.
    • NPCs will now take cover in a more realistic and logical way.


    GAMEPLAY

    • Increased the window of opportunity to avoid the call for reinforcement.
    • The time before the reinforcements arrive has been increased, meaning players will have more time to react and kill the archetype Radio Operator.
    • Mortar is now far less precise, to give players more opportunities to move and avoid the hits.


    WIDE-RANGE DIFFICULTY

    MORE ACCESSIBLE EASY & NORMAL DIFFICULTY LEVELS

    • Regular difficulty level has been turned down a little bit to prevent difficulty peaks.
    • Arcade difficulty level is has been adjusted to be easier:

    • Enemiy AI are less powerful, meaning they do less damage than before.
    • Life regeneration of the main character is faster.
    • Aim assistance has been increased to make a wide area of tolerance in which the players don’t have to aim precisely to target an enemy.
    Link to clip:
    https://i.imgur.com/kJ09cVA.mp4

    • Aim assist has increased precision.


    MORE REALISTIC EXPERIENCE IN EXTREME DIFFICULTY

    • The red lights on the mini-map that indicate enemy presence have been removed to provide increased immersion and challenge.


    Link to clip:
    https://i.imgur.com/WXHS9mh.mp4

    UX / UI

    SHOP MENU


    SHOP IN BIVOUAC


    • All the functionalities provided in the shop in Erewhon are now accessible at any bivouac in the world.


    EREWHON SHOP MENU


    • Improved menu feedback when buying or selling items.
    • Differentiated weapon and gear camos in the buy menu.
    • Shorter timer for refresh of weapons and gear available for purchase.


    EXPLORATION ICONS


    • Improved the locations icons display on the tacmap.
    • Behemoth areas are now discovered by default on the tacmap.
    • Each Behemoth displays the unique reward it gives when their challenge is complete.
    • Location discovery using drone recon has been improved to reward players with more intel.
    • Unique item chests now have specific icons that promote the type of reward it contains (e.g. unique customization gear, weapon blueprints, skill points). Chests containing Skell Credits are marked with the basic chest icon.
    • Exposition of mission intel is improved in the Objective Board.
    • Sidequest mission-givers in the open world are now easier to discover.


    A MORE GUIDED EXPERIENCE

    • Guided mode is now the default mode when beginning the game. Players can still switch between Exploration and Guided mode at any time using the in-game menu.
    • Non-equipped missions and objectives are now displayed on the tacmap in Guided mode.
    • All undiscovered locations on the tacmap are displayed in Guided mode with question marks.
    • Increased UI display options: you can now choose if the map shows questions marks for undiscovered locations in the Gameplay menu if you do not wish to see points of interest already marked.


    EREWHON

    • In Erewhon, the offline avatars standing around the table are the player’s friends instead of unknown players.


    PROGRESSION


    PROGRESSION BALANCING


    ECONOMY

    • Fixed various economy balancing issues.


    CHALLENGES


    • Class challenges have been balanced to be more rewarding.


    SAVES

    • Fixed various issues that caused save files and/or inventory to be lost.


    GRAPHICS

    ALL PLATFORMS


    • Improvements made to objects and level of detail to create a better visual experience.


    PC

    • The options for textures on PC now has better resolution.
    • Better options offered to let players choose between visual quality vs. frame rate.


    We will be adding continuous improvements to the game at launch, which will include:

    • Weapon audio improvements.
    • Debug of vehicle entry interaction.
    • Better camera consistency with the main character.
    • Improved audio cues when concealed, hit, injured, etc.
    • Improved audio on vehicles.
    • Slower vehicles (like SUVs) speed increased.


    On behalf of the Ghost Recon team, thank you again for your passion, your support, and your understanding as we head toward an exciting launch this October.

    Player feedback is extremely valuable to us, so please continue to share your thoughts and any issues you may experience on the open beta forums once they are active next week.

    We’ll see you on the field, Ghosts.
     14 people found this helpful
    Share this post

  2. #2
    Ubi-Hayve's Avatar Community Manager
    Join Date
    Sep 2017
    Posts
    222
    * Apologies for dropping the clip links, but we are unable to embed them on the forums.
     4 people found this helpful
    Share this post

  3. #3
    Virtual-Chris's Avatar Senior Member
    Join Date
    Nov 2014
    Location
    Vancouver, BC
    Posts
    3,948
    Some welcome bug fixes, particularly around character movement and animations, but clearly many aimed at accessibility for the masses.

    For example, I don’t recall anyone asking for shop access from the bivouac which puts convenience ahead of immersion. I won’t use that for immersion purposes, but it doesn’t hurt to have it as an option.

    Clearly no changes to base mechanics which is not surprising.

    I’m very disappointed not to see an option to turn off loot flags in the HUD. Those were actually interfering with my combat visibility of enemies.

    Also, what is the situation with the injury and healing system? That was totally botched in the beta.

    I would also have loved to see some improvements to gunsmith and equipping one primary. I think this is going to be a real buzzkill for all Wildlands players. Very very stupid move backwards on this front.
     18 people found this helpful
    Share this post

  4. #4
    The_B0G_'s Avatar Senior Member
    Join Date
    Jan 2016
    Posts
    3,462
    So, no comment on the negative looter shooter feedback? Nothing at all.
     24 people found this helpful
    Share this post

  5. #5
    Thanks
     1 people found this helpful
    Share this post

  6. #6
    In general the improvements look good, but i think the animations have been sped up way to much, the old ones were (i suppose) to slow but the new ones are to fast and look really gamey and out of place, particularly with swapping primary weapons - perhaps a final pass before launch is in order?
     9 people found this helpful
    Share this post

  7. #7
    I can see that the Wolf teleport thing is not mentioned so i guess they will still just pop out of nowhere, and that the "Its too hard" crying have paid off.
    I didnt have any problems with the vehicles nor the character animation, but i guess people have never tried doing those things IRL and want arcade movement.
    As for the other changes taking the time into consideration good job, but the live trailer for me was a waste of time and gave the impression that you didnt care about what people wanted.
    This game might still have a chance of redeem itself as a proper GR game.

    Oh and you still need to do a lot of weapons/attachements research.
     1 people found this helpful
    Share this post

  8. #8
    Nothing about helicopter controls? That's disapointing
     5 people found this helpful
    Share this post

  9. #9
    A varied and generous list of changes I look forward to trying out.

    Don't get me wrong, I'm still massively upset some things don't appear to have made it in/been fleshed out, or that others don't seem to have been pushed out altogether.

    Hopefully they're still working on those issues so that they're fixed by launch, but I think that's me just dreaming.

    I'll still try this out... Again... Starting to feel a bit like a sucker.

    Conclusion: while plentiful, they're not the changes we were hoping for.
     3 people found this helpful
    Share this post

  10. #10
    premiumart's Avatar Member
    Join Date
    Jul 2015
    Location
    Germany
    Posts
    318
    These changes seem to improve gameplay overall i really appreciate that. I can understand that some players are disappointed that some issues have not been addressed just yet but its a good first step to me.
     3 people found this helpful
    Share this post

Page 1 of 19 12311 ... Last ►►