Cant say i've tried that but others say you can do that, but if you fill that second slot then its no return apparently.Originally Posted by Madcat_1 Go to original post
I guess they can make another Divison thing then, the STASH box to place all your stuff.Originally Posted by Madcat_1 Go to original post
Not the division? Yeah right![]()
I ran with my one weapon in the second slot - didn't realize that in fact had placed my first pickup into the secondary slot until I saw my character, and which side the weapon was hanging from. Reading an early Beta forum post was how I discovered if I selected another weapon from the primary slot, there would always be two on the character.Originally Posted by Madcat_1 Go to original post
First of all, I'm still impressed by the amount of tweaks made in such a short time.Originally Posted by Ubi-Hayve Go to original post
But I would like to express some concerns of mine:
I have some concerns about this specific topic. As a matter of fact I have always loved the idea to use an helicopter. But, as far as I remember no one asked asked to have helicopters available in every bivouacs. In my opinion it reduce the idea of being short on resources.
The second thing I'm sincerely concerned about is despite the fact that there may have been improvements on the controls of ground vehicle, the ability to switch from the present controls to the classic Ghost Recon Wildlands helicopter controls has been overlooked by the dev team. It has been largely requested by a number of players in the community.
Originally Posted by Leo-Cooper75 Go to original post
+1000
It does you're right. The hub was the least of my worries about this game however a lot of people hated it. So it's either keep the hub and hear people complain or spawn in the bivy and hear people complain. The hub isn't going anywhere that's baked in. So it seems it's one or the other at this point. I'd rather have the hub than have a helicopter spawn at a campsite. The RPG stuff is going to be the same. I despise it. It's also probably in the core code so I doubt that'll go anywhere.Originally Posted by TheReaverSpecOp Go to original post