🛈 Announcement
Greetings! Ghost-Recon forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game.
  1. #161

    question about progress in beta

    Doubt: Everything we have achieved in the beta will be saved for the real game? or will we start from 0?
    Share this post

  2. #162

    Inverted Y axis

    There should be an option to have it toggled on for on foot controls and off for aerial vehicles and the drone.
     1 people found this helpful
    Share this post

  3. #163
    Ghost War.


    Ghost War is better in Wildlands which I thought I'd never say...after seeing the trailers and playing the closed 'PVE' Beta i thought BREAKPOINT was gonna be a blend of Graw 2 and GRFS in PVP modes or at least an improvement over Wildlands but what I played today I thought was just really poor....and felt like this game has took a step backwards...in my opinion of course.

    • Claustrophobic camera which suffocates the gaming experience.

    • Horrendous traversal system that is temperamental.

    • Far too clunky character movement and control (The Cover system is soo bad and when mixed in with the automatic shoulder/side switching it a horrible mess)

    • Maps that are to Large for 4v4 (there good like but I'd rather see 6v6 on them)

    • Weapons are so Dull and it just feels like every weapon in each category are one in the same Audio-wise and feeling.

    • The HUD needs to be customizable in Ghost War (That Player count bar at the top ruins the immersion and the view)

    • Snipers are King in these maps.

    • Pacing in Ghost War is all over the shop.

    There's more but these are my main issues.
    Share this post

  4. #164
    First of all let me clear I'm not against GR I'm a big avid fan..followers and gamer of GR Series since 2001 and I love this game very much..but as Ubisoft keep experimenting with this series so often It not comes with the true flavor of Tom Clancy's Ghost Recon Universe..I need to see this series always on top along..so some big words about this new Breakpoint..I've played and completed Breakpoint in Extreme Difficulty..
    .
    Here's my reviews about Ghost Recon Breakpoint & It's gonna be very very long words filled..Already submitted in the forum as well..
    .
    PROS : First the positive sides..The Visual & Open World is simply Amazing..Big Map..Big Environments..Love the New interface..New charector controlling & movements..Weapon & Shooting mechanics are nice..sensed this game inspired from The shadow of the tomb raider when it's concern about pron camo and crafting Items & Inventories..New Animated CQC take down is fantastic..New features like Pron Camo..Bivouac..Stamina & Injury systems are made this game realistic..
    .
    CONS : Now the negative sides..things that I don't like & not acceptable in this game & this'll make the game less tactical & realistic..First the loot system...taking weapons & equipment from all enemy bases & locations..provinces..Charectorsmith & Gunsmith modification & customization on the fly..Still Dump Scripted Linear Enemy AI..their field of movements are scripted..following same attacking & flanking patterns..locate and detect shooting sources when I engaged them through weapons attached with silencers then how can they detect me from a distance from where the fire sources came ?..they are very much Less tactical more aggressive..compound are big but infested tons of enemies inside just like wildlands that will feel unrealistic specially in the wolves bases and settlements..no stealth move or slow crouch move that we get in wildlands this will help player to take down enemy from behind more stealthy precise way..Accessing all types of vehicles and transports..fixed sniper zoom and scopes are unrealistic same as Wildlands nothing improved expect breath control..I was expecting it'll be looks & operate like Sniper Elite or Battlefield 5 like Sniper Scope and Zooming system..wearing nonfunctional outfits..Without wearing NODS how can Night vision and Thermal Vision are enable when Ghost are wearing caps ? this is unrealistic..No grappling hooks & rappling system from the higher ground..mountains..cliffs..Remember Ghosts are elite SpeOps not a circus clowns or doing go as you like thing..they can't stolen transport..taken anything..this will ruined the true authenticity of Tom Clancy's Ghost Recon if we remember the first two series those are more authentic than modern versions of GR..adding more features..open world not everything..No Cover swapping..No Stealth Take down from Cover ?.. In Gunsmith Section Why Changing Barrels..Weapon Stocks..Trigger Types are removed ?
    .
    NOW MY ADVISES : First If Ubisoft like to take some inspirations they must follows ARMA & MGS series rather than GTA / Just Cause & Tomb Raider when they are developing GR Game..Now Weapons..Ammo..CharectorSmith & Gunsmith Customization..Transports System for Ground..Water or Air must be available only in Stafehouse..Bivouac..Mission Starting Point before they Start the Mission..No On The Fly..No loot..No taken things from enemy bases and others scatter locations..Ghosts must be customizing themselves with everything along with their transport before the mission start..Ghost are Elite SpeOps they can't do loot..taken things from enemy bases and other locations..These all things give the player feel more realistic..challenging..authentic experiences like a true Ghosts..they must be preserve their inventories..ammo and using alternative way to complete their objectives..Ubisoft given Freedom of doing anything ruined that actually ruined authenticity of Tom Clancy's GR..stealth move required as slow crouch movements as MGS5 & we already seen in Wildlands..Cover Swapping & Stealth take down enemy from behind the cover or side cover inside the room like splinter cell and MGS5 are required..Sniper zooming and interface must be like Sniper Elite or Battlefield 5..it can't be fixed zoom like old World War II Sniper Scope..it can't match when the Ghosts are using HTI and SRS-A1 type of modern sniper weapons..Night Vision & Thermal Vision must be activate when Ghosts are attached with that devices not wearing Cap and Night Vision enable..that's unrealistic..Grappling & Rappling system features must be in this game when the map filled with mountains and lots of higher grounds..cliff filled terrain..
    .
    Thank You...This all for now & may be more Coming..
    Share this post

  5. #165
    Fix the helicopter and drone inverted look. It also inverts the left stick making flying difficult. Also a trade system similar to division. A wishlist for a specific item would be cool too. If I needed a new helm and my buddy got one, he could choose to save it for me. A drone could even come carry it away to deliver it to them when they log on.
    Share this post

  6. #166

    Wolves AI

    I found that when the overflying drone spots you and the Wolves come, they just run towards you in a huddled group. Just shoot a 40mm grenade at them and you'll kill them all.. They don't apply tactics or anything. I also tried to recreate the moment that happend in the first gameplay reveal where they search for the player with prone camo; it can't be done. They just run over you as a huddled group. The only reason the wolves form a threat is because of overpowerd drones.
    Share this post

  7. #167
    Please make offline play available.
    Share this post

  8. #168

    SnipeRifle scope

    Scope wanes, have to restart game
    Share this post

  9. #169

    Helicopters

    Helicopter appearance wrong sometimes (animation)
    Share this post

  10. #170
    you should implement the use of the D pad to scroll through items and adjustments in the load outs and settings, etc. Also add a tab in the bivouac for load outs and the main shop area with Maria.
     2 people found this helpful
    Share this post