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  1. #121
    The new "Stance Change" Animation are too fast...this dont look natural anymore (IMO the Original one was perfect)
    Also the Weapon switch Aniamtion are too fast...!

    I love the new Rush Animation, they look's now great

    But Pls - let us choose between the Old Animation's and the new one!
    I dont like change, like i said, its way too fast!
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  2. #122
    Some great Changes, but for extreme players like myself I would like more options.

    I would quite happily have 100 sliders if it meant we could make it more immersive.

    My biggest disappointment is the injury system, which didn't seem to work properly and wasn't as extreme as promised.

    Also when I shoot someone in the face I want to see their head explode or bullet holes, nothing happens!!

    Look forward to testing the next open beta.
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  3. #123

    Críticas ao sistema de troca de armas rápido e ao levantar agachar e deitar

    Na minha opinião acho q as únicas coisas que ficaram péssimas nas melhorias do beta de ghost recon breakpoint foi a troca das armas extremamente rápida a de antes estava muito melhor e quanto o personagem agachar levantar e deitar mais rápido também achei horrível esses foram meus dois pontos negativos das melhorias o resto está ótimo mas por favor Ubisoft melhora isso para o jogo final.
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  4. #124
    I only just found out about the animation speed up and changes. I am extremely disappointed about it, I loved how natural the movement felt, it made you think before you acted and just... I cannot put into words how dejected I am now about the game after seeing these changes. If you could or by some chance the Devs look at these forums, I hope that they allow us (as others have stated) to choose which animations we want, because that would would make those that want faster animations to be happy and those of us who want a slower pace be happy as well. As for the AI being added... please make that as defaulted off and an option to turn on if you so wish. After everything I have learned today about these changes it honestly makes me seriously consider wanting a refund, I loved Wildlands but this is not that, this games story is about survival on an island with no outside help from your brother and sister ghosts, facing an enemy that outnumbers and outguns you in nearly every way with your goal to find out who, why, and how to stop them from doing anymore damage. This game when I found out about it on the reveal day made me happy because the survival aspect with the theme of being a ghost, stranded without help behind enemy lines, and having to make decisions that mean life or death sounded and looked awesome. But, as I have said before. These changes alter those core aspects and make it far to arcade-y to be taken as anything with "being a ghost, stranded without help behind enemy lines, and having to make decisions that mean life or death" Now it seems like more of a re-skin of Wildlands.
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  5. #125
    Hi,

    Is there a way to unequip the second weapon slot?

    To make it not count in the gear score? It's not everyone taste to run with a suppressed Cal.50 and a LMG, or to play along someone who does for that matter.

    During the Close Beta, every single player choosing to play with one main weapon have seen their progression stuck around 27 because the unequipped slot was counted as a "0" in the gear score.


    I hope someone will read that...


    Regards.
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  6. #126
    NO Faster weapon swaps for increased responsiveness when changing weapons.plz,me and my friend are really happy with the colse beta style.it looks slow,yes.but that's more like a real person isnt it.
    NO Faster stance changes to adapt more quickly to the situation. its the same reason like above.why make it faster? plz do consider it.
    and why change the running stop Animation?its not better. this chang can only make the game feel less real. any one running then stop need a few step to make it really sotp,especily when running fast.how can you stop in just 1 single small step?
    and the stance change.also a bad ideal. I cant belive u guys wants to change all those good things good performance into some normal or even worse.
    i got say,its all those good animations that you want to change makes the ghost more like a real person,a solid full of live game character.and now you are killing this
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  7. #127
    i agree with you. this is ghost recon not call of duty.maybe this series are no longer hardcore,but it shouldnt be like a 'just shoot' game.
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  8. #128
    Originally Posted by vaessili_01 Go to original post
    Hi,

    Is there a way to unequip the second weapon slot?

    To make it not count in the gear score? It's not everyone taste to run with a suppressed Cal.50 and a LMG, or to play along someone who does for that matter.

    During the Close Beta, every single player choosing to play with one main weapon have seen their progression stuck around 27 because the unequipped slot was counted as a "0" in the gear score.


    I hope someone will read that...


    Regards.
    i agree with you. this is ghost recon not call of duty.maybe this series are no longer hardcore,but it shouldnt be like a 'just shoot' game.
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  9. #129
    I enjoyed the Beta. One thing I'd like to see is a change to stamina. I like that certain actions decrease maximum stamina when it's depleted but I rarely ran into times that brought it to my attention. What about a universal timer on stamina, like in Monster Hunter or Metal Gear, the longer you go without rest and water, the worse off you get. It would give players another reason to worry about water reserves and use the camps.
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  10. #130
    Originally Posted by Zach._- Go to original post
    It looks like they just made the game more arcady and more silly looking. It went from being a tough survival and exploration game with solid heavy animations that looked quite realistic to being a silly let me take my friends and drive our Jeep up a 90 degree cliff game. I loved what I saw at e3 I was liked what I saw in the closed beta but I really don’t like the direction the game is going. I don’t like seeing my character swap weapons in a millisecond. I don’t like seeing him stop from a full sprint on a dime like there is no weight to his movement. I liked how they changed the movement from wildlands but it seems like they are going backwards. I like how they changed exploration with investigations and clues, discovering things on my own but it feels like they are going back on that too by making guided mode the default. They are taking steps in the wrong direction to appeal to lil Wayne type fans and that just feels wrong to me. Ghost recon should be more immersive and less Arcady not the other way around. It feels like they are making the game for drugged out rappers who want to crash into their friends and blow stuff up and not for people who want to play tactically and be immersed in the beautiful world they are trying so desperately to create.
    Could not agree more. Such a shame they yeild to the "hardcore" 10% of cry babies and arm chair commandos. So many companies do this these days. FIFA included. If only they had the bottle to see their vision through to the end.

    Mo-cap movement gone. No improvement to AI repetition placement.

    Hats off guys!! False advertising in full swing here. I bet most of you're animation team are really happy with these terrible decisions..
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