Is it just me or are the old problems of lag fluctuations, buffered inputs being 'forgotten', kills being registered (sounds etc.) that arn't kills (i.e. a block by a low health plyer can sound like a kill), other player replaced mid game by a bot, and increased crashes all back? These often occure in low ping games as well.... just like the old P2P issues.
These were problems I haven't seen since the P2P was outed and servers were in... just this game (for honor) as well, all the rest going fine for me. Been like this since around Jorms release?