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  1. #1

    Azrael Drones Need to be Nerfed

    These drones appear at lvl 1, & they always are flying in a straight line directly overtop of you. Unless you have perfect concealment & an opportunity to use prone camo, you're essentially ****ed. You'll have drones & high level AI coming after you instantly. Whether you're already in combat, trying to stealthily approach an objective, or just out in the open - these drones appear & completely ruin your efforts. They should scale to your level, not spawn a swarm of high level enemies the moment you begin the game.
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  2. #2
    I was fed up with this game element too. The prone camo was hardly ever available and I could rarely find alternative cover. After a while, I just let them kill me as there was literally nothing I could do. It utterly ruined the experience and there is nothing more irritating than a game mechanic which is persistent and almost always fatal.
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  3. #3
    Originally Posted by Mister Soop Go to original post
    These drones appear at lvl 1, & they always are flying in a straight line directly overtop of you. Unless you have perfect concealment & an opportunity to use prone camo, you're essentially ****ed. You'll have drones & high level AI coming after you instantly. Whether you're already in combat, trying to stealthily approach an objective, or just out in the open - these drones appear & completely ruin your efforts. They should scale to your level, not spawn a swarm of high level enemies the moment you begin the game.
    You're supposed to be hunted by them and thats what the drone is for, dont walk around in the open.
    And if players are lucky then they have fixed the wolf teleport thing in open beta.
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  4. #4
    Most people are crying about not beeing hunted enough. And then they start to cry that one feature that realy brings that feeling of beeing hunted. Rly?!
    This absolute casual game is already to hard?? Nerve this nerv that. If the arcade mode is already to hard you should work on getting better or switch to a different even more casual game. This dumb nerving of slighty challenging mechanics starts to piss me of. -.-
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  5. #5
    Originally Posted by Ph7eVeN Go to original post
    Most people are crying about not beeing hunted enough. And then they start to cry that one feature that realy brings that feeling of beeing hunted. Rly?!
    This absolute casual game is already to hard?? Nerve this nerv that. If the arcade mode is already to hard you should work on getting better or switch to a different even more casual game. This dumb nerving of slighty challenging mechanics starts to piss me of. -.-
    They need to make polls to see what the majority of players want, it would serve them well to get those statistics to see what is good/bad.
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  6. #6
    Flanker1Six's Avatar Senior Member
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    Aug 2013
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    The Azrael drone as implemented in the BETA has a couple flaws. (I played on PC with M/KB for controls, and strictly solo).

    1: Of course we should be spotted and a QRF dispatched if we're caught in the open, or even in light cover (bushes, etc). My issue with that is the prone camo never worked for me in the BETA, and neither did the anti drone spray that came with my Panther Class. Additionally; the Azrael successfully spotted me once even though I was inside a building. Those are REALLY good sensors! Unlike many; I had no trouble hearing the jet engine sound of the Azrael approaching (I had all the fruit salad HUD stuff shut off; so had no visual indicators on my minimap)---but without any effective counter detection measures being provided by Ubi; I felt pretty much like a "Sacrificial Sheep". GULP!!

    2: Spotting was immediately followed by my mini map being blotted out, and a flare marking my position (I'm OK with both of those), but then; the Azrael QRF pretty much spawned out of my ***. Always consisting of a Matrix Refugee fire team, and two Imperial Attack Droids. Bad guys 1. Flanker 0.

    The issue being how close the QRF (which I'm OK with) spawns in to us. It should be at a greater distance; perhaps being dropped off, or fast roped in by a QRF chopper which has to fly in to our area once the flare marks our position. Any of that, or some reasonable alternative, should not be instantaneous as the current QRF spawning system is. The end result being; the Player has a reasonable (60ish seconds?) to escape and evade, or come up with and implement an effective counter QRF plan.

    AS the OP (and others) stated this ****** is OPed!
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  7. #7
    Originally Posted by Ph7eVeN Go to original post
    Most people are crying about not beeing hunted enough. And then they start to cry that one feature that realy brings that feeling of beeing hunted. Rly?!
    This absolute casual game is already to hard?? Nerve this nerv that. If the arcade mode is already to hard you should work on getting better or switch to a different even more casual game. This dumb nerving of slighty challenging mechanics starts to piss me of. -.-
    You ok bud? You seem a little angry. Maybe take a break from the internet, have an apple juice.
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  8. #8
    Acebandit0's Avatar Member
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    Apr 2018
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    i dont get it..... every time i got spoted i was able to quickly dispatch the QRF's that was sent in to kill me..... and i was using an SMG to boot :-/ was using the MP-X or what ever and i never died to that crap.... i did however die to the giant tank thing v.v i wanted to see if i could solo it so i drove a truck loaded with explosives into it and yeah..... now they call me achmed the dead terrorist.... I didnt get my 72 virgins either v.v and the guy at radio shack lied to me, he said the cellphone would ring 7 times and then explode, that crap exploded the second i dialed 9 D:
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