I dont know why you don't use your imagination and make more spells for the sci-fi theme. Firts of all, why the card poison have a time limit? and the snake for bebe medusa dont? because the poison for that snake will kill you slowly, and the spell card only make damage for a limit time, I don't understand that, poison should be permanent and the card of red queen alien should be a 4 cost energy.
Other card is mind control, this card its only for doggies and thats all, because purify its his enemy... Purify should used only in your field, for example, my rival has 2 characters in front of my NK and I use mind control to make his characters attacks each other, but then the other guy uses purify and then he has a advantage of 2 energy. Thats no make any sense, because in only a few seconds he cancel a card with 4 energy cost.
Hypperdrive, I think is useful, because tweek has a great attack and its more cheap than the spell card. so its another bad card in this game for sci-fi.
And forozen is a really bad card... Stan its a 3 energy, the same as this spell, so if I want to freeze the field I used Stan because its the best spic on this game.
So you want a common card (poison) at cost 3 to kill everything it hits? And a rare card (AQR) to kill off everything on the field at cost 4?Originally Posted by R4tedy2j Go to original post
Both are great against swarms and assassins. Not meant to kill off tanks.
Dont get me wrong though, I think that the permanent poison of Medusas snakes is way over the top since she is too much of a tank and only costs 4. Without hard removal, she can make a lot of them before shes killed off. But I would rather they made her snakes' poison time limited.
I as many other players beg to differ on your opinion of just which theme is the weakest.Originally Posted by MarionCobre2019 Go to original post
https://forums.ubisoft.com/showthrea...3#post14528253
Might as well cross post my response to your other thread here too.
Other than SH scifi is the least used theme in top 1000 pvp (there are actual data mined stats backing that up, not objective observations, as above). If it weren't the weakest, that would not be true. I also think SH will be surpassing scifi soon. The new rare timmy at max 6 has better stats then mecha at max 4.
I don’t understand how you think this link is helping your cause this guy literally list off probably 40 different cards of each type telling you what he thinks is best in each situation so again the sci-fi cards are not at the top of that list which would make them the strongest so I don’t see why you think the opinion of one person listing 40 cards backs you up.Originally Posted by Meowman52402 Go to original post
Also on the first character he talks about gizmo Ike he says is a great card but if you use the card at upper levels you’d realize that after the first Ike they were all super weak and will die from lightning or not even one hit from everybody else they literally don’t even get to swing every Ike after the first has half of his health that means the first Ike has 200 health the second ike has 100 health the third Ike has 50 health if you think that that is a good card at legendary levels you are insane. I’ve even used him with Santa and Mr. hanky and hyperdrive and the most Ike’s I ever got was like seven or 8 and again they were very very weak like 10 and 5 hit points.
But you can think that guy was right in your link. Obviously he hasn’t used the cards.
Edit: NO. JUST NO. READING BACK THROUGH AND HE SAYS BOUNTY KYLE IS BETTER THAN NINJEW BECAUSE NINJEW CANT BUFF CARDS AFTER ITS PLAYED (WORST REASON EVER)
NINJEW gives your cards an IMMEDIATE AND PERMANENT BOOST OF 50 USUALLY. IT WOULD TAKE BOUNTY KYLE 8 SHOTS TO GIVE YOU THAT BONUS AND ONLY IF YOUR CHARACTERS WERE ON SCREEN THE WHOLE TIME.
HE FIRES EVERY 2 SECONDS, THATS 16 SECONDS TO EVEN EQUAL THE DAMAGE BUFF OF NINJEW (WHO IS ALSO IMMEDIATE)
The First two cards he chooses to talk about are completely wrong so I wouldn’t use this information to back up any of my arguments if I were you because he has just posted this 6 hours ago and I’m sure once people actually have a chance to read it there will be LOTS of people disagreeing.
Also it’s not appearing on the main page for some reason
I've never seen a need for every theme to have its own removal spell, since each theme is different and has different play styles as well. Sci-Fi doesn't need removal, because they have various types of trickery instead.Originally Posted by R4tedy2j Go to original post
In the case of Poison, it is a 3-cost common, so you can't expect it to have a permanent effect. However, as you level it, its DPS increases. It also pairs well with AQR, Alien Clyde, and Marine Craig. AQR's cost is not a problem, as she perma-poisons the entire field, so 4 energy would make it too easy. By contrast, Medusa's snakes only poison one unit at a time, and only after she kills something to turn it into a snake.
Mind Control is much more versatile than simply as a Dougie Control. Paired with Cyborg and Mecha, with a good tank to protect Mecha, you can wreak havoc on your opponent, turning his army against him. MC decks are the ones I fear the most, even moreso than Adventure/Mystic or Fantasy/Mystic.Other card is mind control, this card its only for doggies and thats all, because purify its his enemy... Purify should used only in your field, for example, my rival has 2 characters in front of my NK and I use mind control to make his characters attacks each other, but then the other guy uses purify and then he has a advantage of 2 energy. Thats no make any sense, because in only a few seconds he cancel a card with 4 energy cost.
The Purify argument is a non-issue, as any good MC deck will have more than just the one card, so his Purify will not be able to keep up. I discussed the Purify spell much more extensively in another thread, so I'm not going to get into it all here, but you can view that thread below.
https://forums.ubisoft.com/showthrea...2079521-Purify
Yes, Warboy Tweek is cheaper, but if you use him along with Astronaut Butters and Hyperdrive, then you'll get much more speed out of your troops. Sometimes that extra card really helps, and the spell lasts longer, too. I have both cards at level 4, and Warboy gives 2.15 - 4.15 seconds, while Hyperdrive gives 6.3 seconds.Hypperdrive, I think is useful, because tweek has a great attack and its more cheap than the spell card. so its another bad card in this game for sci-fi.
I don't see what's so bad about Freeze Ray. Between that, Program Stan, and Awesomo 4000, you can keep your enemies frozen long enough to destroy their army and make a strong push for a phone. Also, my common level 4 Freeze Ray last 4 seconds, compared to epic Stan's 2 seconds at level 4, and can be used immediately, rather than waiting for a charge power to finish charging.And forozen is a really bad card... Stan its a 3 energy, the same as this spell, so if I want to freeze the field I used Stan because its the best spic on this game.
Sci-Fi has everything it needs to compete, and any perceived shortfalls can be bolstered by whichever second theme you choose to include in your deck, because let's face it, if you try to fight it out on ladder with a single-theme deck, you're going to have a bad time!
Well, in that case shouldnt adventure get a hard removal spell as well?Originally Posted by Birdm4n77 Go to original postAnd no, lightning bolt + fireball (at 9 energy) doesnt count since its massively expensive and still cant remove cards like MBP and GWC even after you spend tons of donation requests and resources on it, which UC can at level 1.
All other themes has instant revomal for 3 cost, or area instant removal for 4. Instant 5 cost removals spells where you want on field. Do you fill different, slow and instant? How many spels can you remove? ONLY POISONS can be purify, how fair it? I want purify fireball, **** magic, arrowstorm.Originally Posted by nik_lin Go to original post
Errrm, no? Instant removal are spells like unholy combustion, transmog, c*ck magic. Spells like fireball and arrowstorm are way too weak to kill anything at higher levels. Good luck dealing with a level 4 MBP or GWC using them. Maxed out level 5 fireball cant even kill level 3 mecka timmy.Originally Posted by sandiego77 Go to original post
Maybe what you meant was instant damage (instead of poison that is slow working)?