Here are some reasons of why he should have 500 ms light attacks now:
- Since the movement changes, his backstep lights can be parried. So getting into offensive stance is much harder now.
- Highlander has long guard switch delay to prevent his OS dodge bug.
- 600 ms light attacks are always parried. Even if his light attacks had the combination of crushing counter+hyperarmor+enhanced property, they would still be parry bait.
- His defensive stance is too weak. It's fastest attack is 600 ms, so it is much harder to interrupt attacks with Highlander's defensive stance than with other heroes.
- There is no reason to give everyone equally strong light attacks while their other moves are very different. Some heroes have unreactable bashes from neutral but the others don't, some of them have quick and safe side dodge attacks but the others don't, some of them have infinite chains but the others don't, some of them have undodgeables but the others don't... So the "his light attacks have crushing counter" excuse is invalid, especially with Highlander's lack of moves from defensive stance.
I find Highlander to be probably the most balanced Hybrid in the game. I will try to address your points from my point of view, mind you this is just my personal opinion:Originally Posted by Liduras Go to original post
1. Maybe his backstep light can be parried but getting into OS by doing a light isn't the best idea either, since it's very obvious that you are going to do it so the opponent could throw an attack to interrupt you. Maybe just holding heavy is a better idea or soft feinting the Forward Dash heavy (Celtic Curse is it called?) into OS which works wonders
2. Dunno what this is about but I find it logical he has long guard switch delay. He has a claymore as a weapon. It's a giant sword
3. Again, huge claymore
4. His defensive stance is really good against light spammers, then again it is called defensive stance because you use it defensively, hence the crushing counter and hyper armor used to trade
5. I agree with you, but then again his defensive stance is meant to be played on the defensive side. I know it might not be as efficient as a Black Prior or a Hitokiri trading with heavies but he is an old hero that needs to be looked at. His offensive stance offers a lot of pressure with the 50/50 bash, soft feint from unblockable into kick, really fast lights (i think 400 ms) and incredibly fast dodge recovery. And that is what makes Highlander unique. Tell me a hero that has 2 different stances with 2 different movesets
Interrupting mixups with 500 ms attacks is a defense. And his light attack speed determines how easy he can get in the offensive stance.Originally Posted by DeamonXII Go to original post
no... doing light attacks to interrupt is being aggressive therefore it is called offense. and again, you can do fast lights in offensive stance which you can just hold heavy to enter, without giving the opponent any visual cue that you are entering OS unlike doing a light beforeOriginally Posted by Liduras Go to original post
1. When your oppenent try to inturrupt you after your backstep light, you can chain it into hyperarmored ligh/heavy attack to trade. A top backstep attack counters most forward dash attacks. Also, if he had 500 ms light attacks, Highlander would dodge after light attack 100 ms earlier, so his backstep light into offensive stance would be harder to interrupt. If you just hold the heavy, you will get GBed. And the forward dash heavy doesn't work for as good as backstep lights. Btw, you can throw a neutral GB, then throw a backstep light after a counter GB to prevent parries.Originally Posted by TOCKSYK Go to original post
2. and 3. this game already doesn't have realism.
4. Hyperarmor starts at 600 ms and crushing counters can't be used on reaction to light attacks with the long guard switch delay. Besides, inturrupting mixups with a 500 ms light attacks is a defense.
His lights are indeed too slow, and against some opponents, his offensive stance is useless (mainly against easy undodgable attacks). However, his os heavies deal too much damage for how easy to access them, and how easily can he pressure down an opponent who lost stamina. Basically two bad reads and you die.