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  1. #1

    Guess who just got 18 damage chain lights



    Damn right. A hefty 5 point increase to 18 damage on the Conqueror infinite chain lights. That's 34 damage a second right there. 3.5 seconds to kill a Shinobi. That's 17 DSM or dead Shinobis per minute disregarding stamina usage.

    And sure it's only on the chain lights so lights after shield bash are still a pitiful 13 damage, and sure 500ms chain lights rarely hit, but it's still going to be make AntiConqs cry, and every time an AntiConq cries, a Conq gets their sentence commuted by Daubeny or Holden or whatever other donut eating pencil pusher in the For Honor universe happens to run the various correctional facilities in Ashfield.

    But anyway, while this won't make much of a difference, I have to say it was a pretty solid idea from the balance team to make using chain lights more worthwhile nonetheless.
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  2. #2
    i like how you use shinobi as an example and i think dev should make faster lights has lower damage(let's be real, highlander lights are 600ms and it do like 20 damage while other who has like 500 ms lights do like 18 damage which makes me think that it is quiet unfair unless they make all 500 ms light only do 13-15 damage)
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  3. #3
    Your DSM meter made my day, may I use it in the future? I like dead shinobis, and since the pk buff won back my interest, I am looking forward to cull their population a little more.

    I always thought conq chain lights should be superior lights, and they should work without direction change. This might work out?
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  4. #4
    Originally Posted by ArchDukeInstinct Go to original post
    That's 34 damage a second right there. 3.5 seconds to kill a Shinobi.
    All damage should be measured in Dead Shinobi since they are obviously the weakest in the hero line-up and the easiest to kill within the fewest number of hits, especially after they were nerfed into the ground in Patch 2.11.
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  5. #5
    Originally Posted by Goat_of_Vermund Go to original post
    Your DSM meter made my day, may I use it in the future? I like dead shinobis, and since the pk buff won back my interest, I am looking forward to cull their population a little more.

    I always thought conq chain lights should be superior lights, and they should work without direction change. This might work out?
    Wanna ask you this, are you not able to defeat shinobi?
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  6. #6
    Originally Posted by ArchDukeInstinct Go to original post
    That's 17 DSM or dead Shinobis per minute
    This needs to be a standard unit of measurement when it comes to FH from now on ^^
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  7. #7
    Originally Posted by DeamonXII Go to original post
    i like how you use shinobi as an example and i think dev should make faster lights has lower damage(let's be real, highlander lights are 600ms and it do like 20 damage while other who has like 500 ms lights do like 18 damage which makes me think that it is quiet unfair unless they make all 500 ms light only do 13-15 damage)
    Highlander will almost certainly be getting 500ms lights, for whatever reason the devs have decided to slowly upgrade all lights to be at least 500ms gradually over numerous patches.

    Originally Posted by Goat_of_Vermund Go to original post
    Your DSM meter made my day, may I use it in the future? I like dead shinobis, and since the pk buff won back my interest, I am looking forward to cull their population a little more.
    Of course, we all need to do our part to make this a standard measurement.

    Originally Posted by Goat_of_Vermund Go to original post
    I always thought conq chain lights should be superior lights, and they should work without direction change. This might work out?
    Having to change directions for chained lights is just a quirk, not really a disadvantage in my opinion.

    If you mean enhanced lights, I think they would be very interesting on Conqueror since it is an infinite chain. I wonder if you could just keep someone locked down to only blocking until they decide to risk a parry or dodge. Sounds like that could stall out that game though. I think the issue here is that there's no good follow up that a Conqueror can do from a light attack. Shield bash mixup is too slow at 700ms, and there's ample time to block any lights or heavies and there's no way to get to your charged heavy unless you reset to neutral. It'd be interesting but I don't think particularly useful without being paired with some other changes.
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  8. #8
    Originally Posted by DeamonXII Go to original post
    Wanna ask you this, are you not able to defeat shinobi?
    Depends on the individual. Since most were carried by their broken aspects, most are quite bad now that they are gone. That is why it's fun, it's like someone who brought a gun to a swordfight, and whose gun is suddenly empty and sucks with the sword. In short, it's culling time.
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  9. #9
    Originally Posted by Goat_of_Vermund Go to original post
    Depends on the individual. Since most were carried by their broken aspects, most are quite bad now that they are gone. That is why it's fun, it's like someone who brought a gun to a swordfight, and whose gun is suddenly empty and sucks with the sword. In short, it's culling time.
    Wanna ask you, what's their broken aspects for you and lol, i was having a hard time against them because all they did just run and come back when someone else from their team is there and they just keep feeding revenge by throwing ranged gb(at least because i know that they're there and i wonder will range gb intensifies more because of the gb give no revenge patch when countered since missed/bounced gb might not give revenge too)
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  10. #10
    Absurdly high punishes, total inability to engage them on most characters, superarmor on everything, inability to punish or interrupt a kick. The fights against them were all boring, they did not have offenses and mixups, while yours became useless since he could easily get out of everything.

    Shinobi was extremely unfair in all game modes, most of us absolutely hated him because fighting him was like trying to catch a fly in boxing gloves. The thing is, he is still viable if played optimally (aka turtling with only some zones thrown, taking advantage of the unchanged absurd punishes), but most players playing him has very underdeveloped skill ssince said mechanics just carried them up.
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