If you don't think Ubisoft listens to your feedback you're wrong. I made a video talking about my feedback I sent my feedback to Ubisoft many years ago for far cry 2. Sent the feedback 2 years before the game came out or was talked about and most of the stuff I wanted went into it and the other far cry games and still being used today.
Granted, they do listen to a certain extent.
But generally only to the little things.
Lets talk about the tiered loot system? This has surely been the biggest issue regarding the game and has numerous threads regarding it going way back to the OTT.
Yet what have the done? They can't not see the threads as theirs so many of them, but they haven't acknowledged them or the issue, nor done anything about it.
So i find you post a bit hit and miss.
If they remove the tiered loot, then YES they DO listen.
Until then, im not so sure.
I think tiered loot system is to much part of the game to change in less than a month. Gotta suck that one up and drive on.Originally Posted by FOZ4321 Go to original post
on the tiered loot to be removed? The game is way too far done to remove it and removing it would break the game and have to rebuild from nothing.
Ubisoft seen you all don't like the loot and stuff. I am sure they are planning the next game on how we can target these players and keep the players that wants to keep in the tiered loot.
in about 3 years you should see a game based on your feedback.
So keep telling them what you want and do it in a nice way. Then most of it should make it in at some point.
Being nice can go so far when it comes to devs.
Just remember everyone does their job better when not getting hate from everyone for only doing their job they are told to do.
Coding a game can be hard.. fix one bug and it might open up 10 other bugs, remove one thing might start crashing the game and then they have tons of hours working out why is it doing this. Taking others away from what they are doing slowing the project down.
If I remember right Ghost Recon Breakpoint was build from the ground up.
Hope this don't make others mad but this seems to be the way Ubisoft works.
Ubi listens feedback. We have bloused boots, knifes, removable backpack, fence cutters and some other stuff.
I think and this is just my opinion. Most people wanted more like a upgraded wildlands. Little pit more tactical options or improved good features what was in wildlands. Like better driving and flying. Customisable vehicles, counter flares, breaching charges, improved AI, AI pilot and driver, rapelling, smoke grenades, more gunsmith options, better squad organisation, team management, camo boost for right terrain for right color etc.
Personally I cannot and do not like to play division because of its gear score. And I hate see that kind of system in Breakpoint. I personally wanted little more realistic things and more tactical options.
There is good new things in Breakpoint like injury system, stamina, movement, dives&rolls etc. But they change too much. And it is now in my scale. The good things are very good but this gear and loot thing is too much.
I would have liked to see weight system and choose my gear, ammo and guns how I like. Some survival elements, jamming guns etc. Building a new resistance piece by piece. And the world reacting my actions.
For skill system I would have liked to see skills that affect ghost gun skills, piloting, explosives, medical, droning, hacking, leadership etc. So I could build a medic or pilot or something like that. Having the basic stats but could build a specialist.
Enough my dreaming. I cannot make games just ideas. I do not understand coding or programming. If I could I would make games.
Wildlands is one of the best games. Just wanted new improved one...
Recently saw gameplay on YouTube from MassiveG, explaining the tier/score system is quite complicated because there may be a gear score ect in game, but enemies can and will go down in 1 hit to the head regardless of their level.
It's a tough one, but honestly it doesn't bother me. In some form of way it does make sense to have this, as now you're more likely to switch weapons and try others you would have had no interest in if you had already discovered the most powerful weapon the game had to offer.
See I don't know if this is entirely true. Now I don't know too much about coding games or anything that skilled but hear me out.Originally Posted by RAMBOW145 Go to original post
The AI follow your gear score right? Apart from those with designated levels like Wolves or the behemoths. Now why can't they just disable upwards scoring of weapons and gear so that it doesn't move from level 1 and then downgrade the fixed levelled AI so they are not that spongy when a level 1 faces them? The normal AI, as they follow your gear score, will stay at your level, right? Fix complete no?
I know then that you are collecting a load of the same weapon still but either get rid of half the damn boxes then and only be able to collect 1 of that particular weapon (like GRW) or still collect multiples to keep the dismantling part of the game to improve your weapon slightly or trade for credits to buy ammo/weapons/equipment/clothing.
I think that the problem is way deeper than that and is really a design decision because they are trying a change in the ways the games are played.Originally Posted by martbloke88 Go to original post
GR Wildlands is half a "conventional" game, you have a playground, a history that keeps you attached to the game and activities to keep you playing (and some added content in the form of DLC)
Then they change the concept from "games as product" (GR Wildlands, AC Origins and AC Oddisey) to the concept "games as service" (The Division, R6m For Honor) that keeps the income in the form of seasons, loot boxes, consumables, etc....
You could change this change in the release of a "year 2 pass" for GR Wildlands, that it's not really a DLC (it didn't add a single drop of content) but some goodies to a PvP mode, probably because it's cheap to make and get a lot of income in comparison with the cost of doing it.
But for in-game shop, seasons, etc you need to increase the player retention once the en-game is archived, quality content is difficult and expensive to make, but "grind" content is easy and cheap to make.
And that's why you get gear score inside the game, because they add a carrot to the player and allow the developers to add a layer of grind to keep the players doing cheap content and sell in the while anything from year passes, to in-game boxes or cosmetics or easy unlocks.
In summary:
You must add some meaningful carrot to the player to keep playing (to sell them things from seasons to loot boxes, equipment....) that could be:
1 - Quality content (expensive to do)
2 - Pvp content (cheap to do, but GR is not a known game for the Pvp, it's a PvE game even they insist to add a PvP layer in the form of Ghost War and probably they don't expect to have a lot of players by the pvp)
3 - Grinding content (the old way of grind > raids > raise equipment level > back to start)
One is expensive, another seems to be a failure in this game, what do you think the developers try?
And if you remove equipment level what would be the carrot to keep the players grinding the same content?