Well this mode comes from fighting games where 2 teams get into a fight but only two opponent are on the ring.
MAPS: duel arena
RULES: Duel, the winner stay on the map and go for the next player. The team that get rid of the 5 opponent wins (pure logic)...
EXTRA FEATURE:
here comes what could be fun and competitive.
Player switch: you can switch your place with a teammate if your opponent is out of stamina (won't be able to run after you) or is trown into a wall. The player that rest restore HP slowly.
Save: a teammate can parry an attack instantly to make a switch. Further question should be done to know if this parry give opportunity to free light just after it. The save mode could be considered as available one time per team and per match OR you could stack a "revenge" bar to balance a match that is underbalanced.
MULTIPLAYER MODE: PVE (please) & PVP
Well you got the idea![]()
You'd be implementing shaolin like teleportation basically, so it's possible, but would be pretty buggy I think. I think a king of the hill round robin type mode would be better.
Basically a 8 person 1v1 duel where you spectate fights until it's your turn and damage carries over until a time value or point value is reached. (First to eight?) It would be a good way to watch and learn from people as well as fight multiple opponents. Perhaps in between players rotating, the winner gets one of the three power ups. (Health, damage, shield.)