1. #1

    Thoughts on the Alpaca?

    Hey Guys, now that I can finally play on PC :P What are your early thoughts on the Alpaca bike - the front wheel drive bike introduced with crash and sunburn. I've only personally played a little with it myself and can't make much of an opinion yet. One thing that I have noticed is that trying to execute a bunnyhop is really difficult considering you kinda need the throttle on the rear wheel to thrust yourself forward. It seems like a fun option to challenge yourself with however.
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  2. #2
    It's kind of a funny bike. It's like when you try to ride the bike backwards and need to go up a moderate incline, you need to go into a backwards wheelie because otherwise there is not enough weight over the back wheel to keep traction. Except this bike is like that going forward. It's always losing traction because of how the weight distribution works. It almost acts like a stabilization mechanism because with other bikes if you gun the accelerator, your front wheel comes up, causing your weight to shift back, causing your front wheel to keep coming up until you fall over, but on this bike if you gun the accelerator and the front wheel comes up, you lose traction and decelerate until the front wheel comes down again.

    As with all the bikes that get added I will just say, there would be infinitely more replay value with per bike leaderboards. I'm never going to do anything more than play a track once and go "that was funny" unless I have an incentive to keep playing and improving. The whole formula of the Trials games is a simple gameplay mechanic and a small piece of content like a single track can spawn endless entertainment by tapping into the drive for personal improvement and competition, but that formula is absent for all but a handful of the bikes.

    There's always Track Central for finding tracks built for specific bikes, but it lacks the tools to search for tracks that exclusively allow one bike so the people who enjoy playing the weird bikes have trouble getting connected with the people who want to build for them.
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  3. #3
    Love the idea of leader boards for each bike, as well as splits for each individual bike too. I would love to see progression of how I perform with the Alpaca on a track without my perseption being thrown off by the times I gained with the Mantis.
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  4. #4
    Leaderboards for each bike is such an obvious positive addition, yet they keep adding bikes (which is good...) without doing this. A leaderboard per bike would add significantly more replay value and therefore engagement (publishers love that), than the current system where they feel like a novelty.

    Didn't one of the earlier games have a separate leaderboard for the Donkey? Or maybe I'm remembering that wrong.
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  5. #5
    Originally Posted by Scruffy McGuffy Go to original post
    A leaderboard per bike would add significantly more replay value and therefore engagement (publishers love that), than the current system where they feel like a novelty.
    I'm telling ya, player-driven contracts with attached temporary mini-leaderboards would drive so much frikkin engagement people would explode.
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  6. #6
    Love the idea of chief boards for every motorbike, as well as splits for each individual bike too. I would like to peer progression of the way I perform with the Alpaca on a tune with out my perseption Pilates being thrown off through the instances I gained with the Mantis.
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