Dude if you like the game you like the game. You don't have to have everyone in agreement. The friends I have that played Wildlands together were just hoping for a continuation of that game. This isn't it. If Division 2 had come out and played exactly like Splinter Cell people would have been pissed. We might check back in 6 months or so to check if UBI has changed anything but as is stands now we're just not interested.
I don't care if everyone agrees or not. Not my goal to make people love me. My point is that some people are blowing it out of proportion. If the changes are too much for you then yea don't get it.Originally Posted by TapINvertRack Go to original post
But don't come to the boards saying stupid things like "omg worst game ever made bro, UBI sucks, start over" trash because it's nothing but dramatic whining from gamers who didn't get what they wanted.
I understand why some are unhappy and you should speak your mind. Just stop with the over dramatic crap.
Totally agreed, it's change, and change is good, people just need to try embrace it a little more with an open mind. Not everyone is going to enjoy it and that's each to their own, but I think the developers deserve the right to bring their own visions and ideas to life without crucifixion at every turn.Originally Posted by Ohnoozer Go to original post
You use your words, let others use theirs. You don't have to agree. If you can use descriptions like great, good and exciting those with the opposite opinion should also be able to use adjectives. You're essentially trying to police the negative responses while praising those who agree with you. Unless you also go into those Rah Rah threads and ask them to dial it back, you're a hypocrite.Originally Posted by Ohnoozer Go to original post
You're right... we didnt get what we wanted. We got some downgraded, **** hybrid instead. Let the people be full dramatic, Ubisoft deserves all the rage for this fail.Originally Posted by Ohnoozer Go to original post
I feel that if we keep voices heard then maybe....may... be.. something will be done in the future.
Think about it. Remember Wildlands? The community pushed for greater challenge, more options such as disabling the Ai team, customisation etc. None of that was there at release. All of it came about much later and I like to think because of community pressure.
They call them "Quality of Life" changes now. Without community pressure we'd not have the abilty to disable HUD options or even play at high "Tier 1" levels.
This game has great bones...YES, YES IT DOES!! Currently those bones are encased in a flabby exterior, suffering from high blood pressure and potentially psoriasis of the liver...but IF ubisoft take notes they can add options to the game to allow the Ghost community to play the game as they want by giving us the options to disable and remove those layers of fat.
one hopes anyway.
Look man I said over and over to let them know what you don't like about the game...I'm all for that. But that's different than saying there is nothing good about the game at all and they need to completely start over. That's just ridiculous. You can complain and cry and make stupid comments all you like but it's completely pointless because the devs are not going to listen to people acting like children. But knock yourself out...really.Originally Posted by TreFacTor Go to original post
nailed it!Originally Posted by bahger1960 Go to original post
Dear Ohnoozer,
I played the original on PC too. I don't find your claim there to mean anything. That modelled an FPS tactical shooter game based on covert ops. Breakpoint does not!
Wildlands could be tactical if played that way, player choice!
Breakpoint requires looting first to and shooting second period. Its that simple. Looting could in theory be ignored but the levels will impact of the gear you have because thats the mechanic. That directly impacts upon how you play and tactics you can deploy. That trashed The division imho. People still play it because there are sweet spots that tickle their itch. But the player needs to keep current with the meta to be effective, we don't need that in Breakpoint. That structure is coming to Breakpoint though and that is why the game is online unless dev change course.
The opening story is not covert and they behave like conventional forces and were destroyed as a result. Its really weak. A covet unit would be all over that island beaming intel about every inch of it via satellite without being detected. Thats what covert units are for. That approach would afford a rich story that invokes a more tactical game than a quarrel between old friends.
Whats more Ubi have supplanted the tactical shooter model for a looter shooter. Looting did not feature in any other of the early iterations of the franchise that gave it its name. In breakpoint there are levels that to some degree determine where in the open map you can go. These necessitate looting and inventory management which is has nothing to do with a FPS tactical shooter. These are substantive changes. Wildlands did not do that on release but was changed in year 2 i think it was. This just extends the MTX strategy. Some looting would enhance the survival aspect and i think that is great. But it needs to stop at the collection of consumables to make weapons and execute tactics within the game. Levels do nothing for the game. Its Ubi who are using the Tom Clancy Ghost recon without sticking to the values of what that means. Breakpoint is a good game and has potential to out perform the original. The tech to make games enables that today. But that is not the game that is structured and unrealistic that Ubi are would rewrite the story let alone the mechanics to achieve that. The levels systems and looting is Ubi model of gaming because its facilitates MTX. That why the game looks like the division, because ubi models that base structure in all its games now.
I don't disagree with you. I'm not real sure I even know what your point is here. Are you under the impression that I think the game has no issues?Originally Posted by R1nKR_PS4 Go to original post