1. #21
    Feco.-'s Avatar Member
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    Originally Posted by Cural42 Go to original post
    I had no complaints whatsoever about the sci-fi themed weekend event! Sci-fi is one of my weakest themes, and yet that event deck took me to over 6700!!! I've never gotten that high before, yet the sci-fi deck took me there! Now I'm guaranteed to stay in legendary the rest of the season, regardless of how badly I lose in future events!!
    Not yet tho.
    ((Last season high + this season high) / 2) - 700
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  2. #22
    ScottOld's Avatar Banned
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    having got coon to 4 recently, and comparing it to some other cards, there is yet another commonly used fatty tanky card that seems to be under priced in energy costs.. other then zen, we have... Santa

    so yea lets compare

    AWESOMO

    costs 5

    attack 64

    Health 2009

    coon

    costs 5

    attack 55

    health 2009

    so both these cards are comparable... so WHY?

    Santa Claus

    Cost 5

    Attack 103

    Health 2055

    right so, santa has more health then both these cartman card and does almost DOUBLE what coon does, and bearing in mind coon gets attack boost off using OTHER cards (therefore to increase its attack you need to play more energy), AWESOMO gets barely anything extra from freezing compared to santa either.

    oh yea and Santas ability to make things like SOMM WDT etc work better? better ability as well.. and it might help cut down the mundane fest meta we have now
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  3. #23
    Not saying Santa doesn't need a look at.
    Coon can get his Attack well past 100 when you get a couple cards in play. And it's pretty rare not to have backup for your tank. So potentially you would end up with assassin level attack and tank health.
    So really I think both Santa and The Coon need some adjustments.
    On a side note I think Santa hits slower. Just not so slow that he needs almost double the attack.
    As for Awesom-O's freeze. Personally think it's pretty badass. It has a decent area and duration. Throw down an assassin, hit the ability. You can easily drop a fighter.

    One of the big identity crisis in this game is fighter cards and tank cards. Currently there are Tanks with fighter attack. Tanks with fighter health. Fighters with tank health. Fighters with tank attack. Fighters with assassin dps. Ranged units with fighter health. Ranged units with assassin attack. Assassins that aren't really that fragile. If there is to be more variety in the cards played the developers need to start separating out the classes. Tanks need to be nothing more than meat shields. Fighters more balanced in attack and health. Assassins dps, but fragile. And ranged units having fair attack and kinda fragile.
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  4. #24
    Originally Posted by nik_lin Go to original post
    Oh really? Im very curious to hear which counters you are suggesting that will leave you up in energy against cost 4 level 6 Dougies
    I was always feel sorry for those players who complain about Dougie, because Dougie users is actually gifting you energy if you are good at positioning.

    Lets start from obvious cards which grants you energy by countering lvl6 Powerfist Dougie:
    0. Mind control (you countered dougie, you own dougie = +8 energy);
    1. lvl5 the chomper, +2 energy;
    2. professor chaos +1 energy and stats;
    3. lvl6 Terrance & Phillip (you just block dougie on his way right before nk, free t&p);
    4. lvl6 rats works just like t&p but it takes some practice to place them perfectly, free rats and +1 energy);
    5. lvl6 common/lvl5 rare/lvl4 epic/lvl3 legendary assasins (you should play 2 at same time like its t&p, almost free assasins);
    6. swashbuckler red/incain craig, free fighting stats;
    7. lvl4 rogue token (works well at nk lvl22) otherwise lvl5 rogue token, free fighting stats;
    8. dwarf king clyde, free fighting stats;
    9. towelie plus assassin (place like t&p...)
    10+ tbh placing any fast attackin units (fighters, assassins or mix of both) in t&p manner is always ends up with killing powerfist and winning energy. pro tip: if you place dog poo on the middle of the running line of dougie, he will always hit dougie no matter how far lil bastard will run from him.

    actually, if you dont want to bother yourself with positioning, you can play any fighter/assassin before powerfist first attack, and one after he freezed nk. you only losing 350 or something nk hp.

    also there is sick amount of charges which can kill/stop dougie instantly, you cant call it direct counter but still it works from time to time.

    and i wont mentioning 7 spells which wont give you any benefit except killing dougie, but still its kinda a thing when you are trying to save a bar.

    _______________

    now lets talk about real cancer - lvl6 Bradley 727hp/134att and instant 45 attack and 3.3 range boost just for 3 energy, thats insane! there is no way you can kill him without losing energy (you can do that only by spells btw). no wonders that almost every single challange meta deck contains bradley and elf bebe, dragonslayer red, t&p. those cards is way too good even at ladder.
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  5. #25
    Feco.-'s Avatar Member
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    Originally Posted by YouAteMyFries Go to original post
    now lets talk about real cancer - lvl6 Bradley 727hp/134att and instant 45 attack and 3.3 range boost just for 3 energy, thats insane! there is no way you can kill him without losing energy (you can do that only by spells btw). no wonders that almost every single challange meta deck contains bradley and elf bebe, dragonslayer red, t&p. those cards is way too good even at ladder.
    How do you know it's 3.3 range boost? Also, range boos is always the same or scale with the card upgrades? Thanks.
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  6. #26
    ScottOld's Avatar Banned
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    yea these changes need to happen sharpish

    most of the game son my last pvp pack

    Staff
    Zen
    WDT
    SOMM
    Incan
    sharon
    FB/LB
    UC
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  7. #27
    Originally Posted by fecog Go to original post
    How do you know it's 3.3 range boost? Also, range boos is always the same or scale with the card upgrades? Thanks.
    I simply googled it. Actually his range boost is 1.8 and its always the same. 3.3 was his aggro range, I just mixed those numbers for some reason, my bad.
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  8. #28
    nik_lin's Avatar Senior Member
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    Originally Posted by Bagelrino Go to original post
    Unfortunately for the lower ranks, cards are balanced based on the higher tier players. Around the 6k ranks it’s overrun by L6 rares. As u go up to 7k, it’s the L5 epics that dominate. Past 7.5k and it’s all L5-6 legends. You won’t see much dougie action the higher u go cos they don’t win games. Once your NK is lvl 24-25 it takes 3 hits to take a block. Plenty of time to counter.

    1-2 cheap assassins or a towelie combo can kill a dougie after he takes half a block and you’re on the board with 2 full hp guys and he has nothing. Isn’t this being ahead?
    Are they really though? Balanced on the higher tier players, that is. Feels like most cards scale in "interesting" ways in this game, like how some card are great a low levels and weak at high, or like legendaries that are mostly useless below level 3. Combinated with their heavy handed (out of the blue) buffs and nerfs, totally changing the balance of the game, makes it feel kind of "all over the place".

    Also, I really wonder how many % of the player base are "lvl 24-25". I doubt its a majority, even though 6000-7000 has quite a lot of high levelled deranking chickens. Would be interesting if RL would release some stats regarding player levels in different arenas.

    Anyways, Im level 19 playing 6.5k to 7k normally. So yeah, to me Dougies are a pain since I dont play scifi or mystic. Dont have any epic assassins to throw down or mind control to deflect them, and a single hit (somes two depending on the level) is enough to take a phone. I have ways to deal with them, I just find them cheap because they require no strategy and compared to other cards at the same cost they are potentially extremely high reward for pretty much nothing at all. Simply not a good fit with the rest of the game after the massive buff.

    I have had a lot of great games ruined by him, where its been really fun to play, really even games with pushes back and forth, counters and smart plays in both directions. Then suddenly the other player throws out a zero strategy, cheap-a** dougie hoping to get a free phone and its just like finding a turd in your punch bowl. No matter who wins it just sucks the fun out of it.

    And since dougies are just rare its easy for everyone to level up (seen people playing double level 5/6 in same game several times before). So its not like only high level players will have good dougies either. Everywhere except for at the top for levels they are easy to make into OP cards.
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  9. #29
    ScottOld's Avatar Banned
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    dougie isn't balanced, you need level 5 choirboy/hermes to beat a powerfist before it takes a bar because of the freeze, which is silly, level 5 epics are like level 4 legs, something you get eventually if you are lucky, while a 6 rare can be obtained through donating etc.
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  10. #30
    If developers will nerf Incan, Pope, Dougies and maybe Bradley we will have a better gameplay!
    The only broken combo will be Santa+Somm, but who knows, maybe in the future they will fix it.

    Also, i'm not sure about an ipotetic Bradley nerf. How can it be change without being completely useless? Maybe reducing the range boost? Or maybe reducing the attack boost?
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