1. #1

    Watchlist: Dougies, Incan, Pope, Superheroes (Developers, please read and consider)

    We all know that Developers talked about a "watchlist". So, I think there are some important balance changes to have a better gameplay.

    1. Dougies: everyone hates Dougie. He is only a cheap card to win with no strategy. Profet, Dwarf and Barrell deserves 10% less energy stats, and Powerfist needs absolutely 10% less energy stats and a raise of his cost from 4 to 5 (because he is the only Dougie that can defend himself with no combo)

    2. Incan Craig: The most unbalanced card in the game. He is a ranged unit, he is a tank, he damage all enemies and he damage the new kid opponent. He needs 20% less warcry damage and his cost must be 6 instead of 5. (in this way he can be balanced like Satan)

    3. Pope Timmy: another card that is better than his legendary version. Why? He needs a "rework" of his wacry. He must revive ONLY MISTIC UNITS. In this way Pope should be balanced and there will be no more the most annoying combo in the game, like Incan+Pope, GWC+Pope, MBP+Pope, Somm+Pope and so on. This change will be a huge improvement to the variety of the gameplay.

    4. Superheroes: definitely Call Girl needs a big buff to the health (maybe she needs double or triple health) and a little buff to the attack stats. Another card that need a buff is Fastpass, because his ability is nice but is quite weak. He needs to do more damage with his charge ability.

    Let me know what do you think about it.
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  2. #2
    This is sadly another case of breaking cards rather than balancing them. You had me with a slight reduction in power to dougies, but taking powerfist from 4 --> 5 would destroy him. Likewise taking down Incan's beam damage AND raising his cost would also totally wreck the card. That's not blancing, that's throwing them into the trash.

    Your pope suggestion is interesting, but I sadly doubt they would be able to program it correctly. He's buggy enough as it is, and this would only make the card's mechanics more complicated. Why not an HP reduction for units brought back to life?

    For callgirl, I can only agree. But hey, careful what you wish for or else she'll be the next Incan people are complaining about
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  3. #3
    Originally Posted by camelchasers Go to original post
    This is sadly another case of breaking cards rather than balancing them. You had me with a slight reduction in power to dougies, but taking powerfist from 4 --> 5 would destroy him. Likewise taking down Incan's beam damage AND raising his cost would also totally wreck the card. That's not blancing, that's throwing them into the trash.

    Your pope suggestion is interesting, but I sadly doubt they would be able to program it correctly. He's buggy enough as it is, and this would only make the card's mechanics more complicated. Why not an HP reduction for units brought back to life?

    For callgirl, I can only agree. But hey, careful what you wish for or else she'll be the next Incan people are complaining about
    camelchasers, every dougie needs a HP reduction for sure. A level 6 dougie is a beast, not nice at all, besides, powerfist is superior in every way to the other dougies, so powerfist should be more expensive than the others dougies or to have a bigger stats reduction than the others.

    To code pope so he only is able to revive misic units is very easy. Besides they already have that code for call girl, that is a copy paste haha.

    Callgirl is not going to be as Incan because she does not aoe damage. Besides she cost 7. So she needs an improvement in her stats.


    In summary, I agree with Filduro93.
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  4. #4
    nik_lin's Avatar Senior Member
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    Originally Posted by camelchasers Go to original post
    Your pope suggestion is interesting, but I sadly doubt they would be able to program it correctly. He's buggy enough as it is, and this would only make the card's mechanics more complicated. Why not an HP reduction for units brought back to life?
    I agree, resurrected units should have something like 50% health. Its simply too beneficial at cost 6 to get a ranged unit plus whichever legendary/high cost epic. The current version is crazy when combined with cards like GWC, Satan, MBP...
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  5. #5
    It's easy to complain about dougie, but hard to suggest a proper nerf that doesn't remove the cards from relevancy entirely. It's ok if you don't like them, but they're part of the game and its a shame when any card is more or less taken out of play because it's been made useless. Remember dougie being played at all before they were buffed? I sure don't... Powerfist costing 5 will straight up kill it. This is one case where following the model they used for witch doctor may be a good one. Small reduction in HP and attack (10%?) and see where things stand. Better than destroying cards.
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  6. #6
    nik_lin's Avatar Senior Member
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    Originally Posted by camelchasers Go to original post
    It's easy to complain about dougie, but hard to suggest a proper nerf that doesn't remove the cards from relevancy entirely.
    Dougies should be glass cannons. They would still be relevant and do the same damage (if you ask me) but making them more fragile would force an element of high risk / high reward and more strategy into the play. Not sure about powerfist itself though, but its clearly the best of the bunch...
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  7. #7
    ScottOld's Avatar Banned
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    right my view.

    Dougies at 6 should NOT survive being hit by level 4 epic assassins, especially powerfist as that freezes and then guarantees a bar if they other person happens to have no removal, should take skill to use not just chuck, and get a bar.

    Pope is an interesting one as its one of those cards you could easily render useless with a bad change, most people use it to revive 2 overpriced units and then win, thats the issue, changing costs or half health revives renders it useless for everything else as well, the easiest solution is DYNAMIC costing, pope itself has a cost, then you add on the cost of whatever it is reviving so if pope was a 2 cost, for example (its not really that powerful a unit alone, ranged dogpoo that does less damage) you revive a 5 cost (probably the maximum cost you want) for the same cost as pope is now, which still keeps it useful for the most part, allowing more strategic value, and its bug when it revives a choirboy isn't a waste either, while reviving MBP and GWC is now even more expensive.

    Superheros.... call girl... just... yea, erm.... rework, hard to really call whats broken and what isn't when they are not common enough.

    Incan, this card is seriously BS, lets reward some skill, I have only used it when boosted during events, and its so easy to wipe a load out, trying to face it with my SH.. my boosted kite is wiped out... I cant use sci-fi because.. you guessed it incan wipes out most of the theme as well

    and other notbale bits of BS that seem to keep getting ignored... Blood elf.. its a common, tone it down a bit, easymode card with all the removals and health reducers in the theme, and the other toxic card Bradley (again look at this...) been ruining challenge for months
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  8. #8
    Only powerfist Dougie seems OP. The rest are fairly balanced already imo. Even slight changes could make them un-usable again.

    Bradley is who they need to look at. He is like a legendary card and all challenges now revolve around him.
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  9. #9
    A simple fix for Pope is to slow the war cry like HH give people at least a chance to stop it. Also why does CG cost 7 and Pope 6 ?
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  10. #10
    If pope Timmy is nerfed I think this is the way to go. Only reviving the last mystic to die still makes him very useable without completely killing the character
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