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  1. #1

    vehicles, holster weapon ability, other thoughts

    First, I just want to say that I am really looking forward to this game. The story is intriguing, I'm a big fan of Jon Bernthal so I'm excited to see his performance. I pre-ordered shortly after the announcement because I love Wildlands so much. I think GR:W is the perfect companion (and counter) to R6:Siege which I still enjoy playing as well.

    So in playing the beta, I overlooked a LOT of things knowing it wasn't finished - meaning it didn't bother me or change my opinion of the game overall. I tried to report stuff I didn't already see reported. Some things I thought were bugs but ended up just not being available until later in the beta progression. NOTE: I was not expecting a game built off The Division engine (or borrowed heavily from The Division's code) and am not exactly sure how I feel about that. I wasn't a big fan of The Division and was afraid GR:W was going to be like that and it was that difference that drew more more to Wildlands than The Division.

    That all being said:

    Some things that really bug me about the gameplay (and not sure if it was bc of the beta and not polished, or if its a true bug, or if its just a difference of game engines):

    • The vehicles seem like they are either not finished, or just poorly coded. The sound is out of sync most of the time and they sound muffled and almost as if it was from a game in the early 2000's - like a looped clip of an engine. Hoping it is just a placeholder for the beta.
    • Some of the animations seemed missing. I shot down a couple helicopters and they just fell out of the sky as stiff unmoving objects (no animation at all). Again, chalking that up to beta and possibly unfinished code - or a bug.
    • I really miss not being able to holster my weapon and move about "unarmed". I know it seems pointless in a shooter game, but in Wildlands it was built into the story so as not to spook the local villagers, but also, you could run faster and longer when the weapon was holstered. In Breakpoint, every time I encountered innocents in the wild (usually fixing a motorcycle or something), they would get spooked when I approached them weapon drawn. I could not interact with them other than to take their resources. I found myself swapping to my pistol when running because it just looks weird trying to sprint/traverse long distances holding a rifle the whole time.
      It really takes the player out of the immersion experience when his character is running through the jungle all by himself with no sign of hostiles anywhere and his weapon is drawn, especially in a survival situation (which doesn't always involve shooting something). It doesn't make sense for the character to do that. This feature in Wildlands spoiled me, I guess. I noticed in Erehwon, you walk around unarmed by force (but you can't sprint - more of a jog), so I am not sure if this feature is even possible outside of Erehwon at this point. especially only a month away from launch, but I can dream... [end rant]
    • There were at least two side missions (weapons blueprints) that could not be completed because the containers they were supposed to be in were empty. The animation was there, but nothing happened after opening the crate and the missions could not be completed. One blueprint was the CTMMG and the other I think was an SMG.
    • The Rocket Launcher takes SOOO long to deploy that it is pretty much useless against a drone tank. Perhaps one or the other should be balanced a bit more? The drone tank I was going against was a 40 and I was a 39 at the time, so maybe I was a little out of my depth to begin with.
    • Some of the player movement was sluggish - almost as if the control commands were on a delay. It was most noticeable when attempting to maneuver around an object in order to interact with an objective (Information, crate, etc.)
    • Some of the placement of interactive objects were too close to other interactive objects and it took me several seconds - damn near a minute to position myself to where the button prompt displayed the correct object to interact with. One notable instance was a motorcycle next to a table with (i) information object which was also next to an ammo object. I kept getting the button prompts to drive the vehicle or the red "Ammo was Full" (which it was at the time, so that part was not a bug). Also, SEVERAL times, I would be next to the driver's door and the animation would put me in the passenger seat - on helicopters and 4-door vehicles.
    • Gear Zones? I found myself entering areas (not marked on the map or GPS) and getting a big red banner warning me that I was entering a zone that required? / recommended? a Gear Level that was much higher than I was at the time (most of the time it was Gear Level 60). I am not sure if that is supposed to take the place of the skull-level difficulty rating on the GR Wildlands map or if this is a holdover from The Division engine. Just seems weird (and again kind of takes you out of the immersion) when a big red banner covers your field of vision warning that your Gear Level isn't high enough to even "explore" this region. (The drone swarm, I assume is the boundary guardians, is a nice touch if I may say)
    • The boosters and craft system are interesting, but I kept forgetting all about them. It kind of seemed like almost "too much work" to even bother with, but I get it and I'm certain I'll warm up to it during the game.
    • I miss the perks from the Rebels with the drone in Wildlands. Specifically the Spotting of enemies. It got really frustrating to spend 20 minutes marking all of the enemies in a compound and then getting down to the last few and dying, just to have to go through that again (marking the enemies). On the positive side, I did get really into taking my time (playing solo) and taking out every enemy in a Behemoth base before looting it for intel, resources, etc. It's one of the things I enjoyed about Wildlands and look forward to in Breakpoint.
    • The side missions were interesting - would be nice to be able to zoom out of the objectives menu screen instead of having to pan around.
    • Menu interface: Not a fan of the mouse cursor method mainly because I'm playing on a console and the thumbstick is not as precise. Would be nice to have an option to be able to use the D-pad to navigate through the options - even if it means "snapping" the mouse cursor to it instead of highlighting the option.
    • I like being able to breakdown weapons and gear that you don't want/need and to be able to use their parts to upgrade existing weapons and craft things out of the gear. It would be nice/neat to be able to salvage an upgrade from a weapon that you break apart (which may actually happen, not sure). Seems like if I dismantled a weapon that I had applied an upgrade to, I didn't get the ability to apply it to another weapon. As I write this, I remember now that is because the weapon upgrade stays with the weapon (I remember now getting a Level 40 weapon that already had upgrades since I applied it to a lower gear version of that same model.
    • Speaking of items and gear. Is it possible to add a feature in the shop to select ALL of an item to sell. I had 64 quantities of an item that I didn't want and when I went to sell it, I could only sell one qty at a time. Additionally, it would be neat to be able to purchase more than one item at a time. If I have 3/6 drone shots, I'd like to just press a button to fill it up to capacity. But that is not near as bad as when I was trying to sell all of an single item.
    • I like the idea of being able to break camp (at certain times of the day) instead of having to just wait until that time of day approaches (i.e. making camp in the morning and then skipping the day to break camp at night). Nice!
    • My game stats were off. When I was checking things like hours played and stuff. My miles walked was in the tens of milions and miles driving I think was in the millions. I didn't look much further into it after that. I figured it was an incomplete part of the beta.


    That's pretty much it.

    Please know this is not a complaint list. I hope this is taken as constructive feedback. I am really looking forward to playing this game next month! And know this: If you have to push the release date back to fix some stuff (or you know add the ability to holster the weapon, hahah). I know you may get backlash from that, but I'd rather play a fixed/completed game a month later than to play an unfinished buggy game on time!

    Great job on the beta guys! Have a good one!
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  2. #2
    Great post, mirrored many of my own thoughts.
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  3. #3
    I just really want to be able to hands free in the hopes of cool hand to hand cqc animations. But I agree with all your other inquiries too
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  4. #4
    hopefully in the final version well get to holster our weapons.
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  5. #5

    Hire this poster.

    He said everything I was thinking and more.
    Well said.
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