Originally Posted by
eronadna07
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When i tried the beta version there are so many bugs that i found (i think its okay since its only beta release), but the most ridiculous one is when i play it as a team with my friend i suddenly cannot move the options in shop mode. the only thing i can do when i go to shop only discuss and discuss and i need to restart the game in order to access the shop to buy things.
secondly, the looter shooter aspect was just confusing me, why dont you make it simple as in wildlands ? and also the gear score, at the first time i see this, i thought like "ow okay this must be some kind of the division, maybe this some of new feature to be added into Ghost Recon series" i was very excited and curious to see what it would like if that applied in Ghost Recon...but when i found there's no difference between lower and higher gear score, my curiosity goes to what is the point of adding this new feature if there's no impact between lower and higher gear score character ??
lastly, i am still hoping that this game will be developed well for its official release, i believe since Break Point has promising aspect to be explored and still has Ghost Recon's dna that should be maintained as well.
The difference between high and low gear is that when you are low gear and try to take on high gear enemies, they spot you faster and kill you faster, also they become more bullet spongey with body shots, head shots are one hit, as long as they don't have a helmet, which is ridiculous too since no helmet can stop a rifle round unless it's a graze.
Drones are the biggest difference, high level drones will take much more to kill if they are higher level, they soak up bullets like Neo in the matrix.
Even the small drones take 5-7 bullets to kill when on equal gear score. They basically turned Ghost Recon into The Division Lite, less bullet spongey, but same concept and combat mechanics.
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